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Re: [Nel] Using GCC? -- was: GPL specifics
From: |
Cyril 'Hulud' Corvazier |
Subject: |
Re: [Nel] Using GCC? -- was: GPL specifics |
Date: |
Fri, 14 Dec 2001 14:34:52 +0100 |
> Okay well I hate to go slightly off topic here but this is a question
> that I need to ask since we're talking about all GPL, LGPL, etc. Where
> does building an application with gcc fall into all of this? I write a
> program, build it with gcc or g++ and plan to sell it to other users.
> But, I don't want to distribute the source of the application. Can I
> still use gcc/g++? or am I forced to find an alternative compiler such
> as VisualC for windows or a unix specific compiler for unix variants?
Yes you can use GCC to compile proprietary softwares (else most of
the playstation, GBA etc.. games are GPL :-) ), only software including
GPL code become GPL itself, not the product of GPLed software.
Cyril Corvazier.
- GPL specifics -- was: [Nel] Gamer question, (continued)
- GPL specifics -- was: [Nel] Gamer question, Kai Schutte, 2001/12/13
- Re: GPL specifics -- was: [Nel] Gamer question, zen, 2001/12/13
- Re: GPL specifics -- was: [Nel] Gamer question, J C Lawrence, 2001/12/13
- Re: GPL specifics -- was: [Nel] Gamer question, Cyril 'Hulud' Corvazier, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, Vincent Archer, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, zen, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, Cyril 'Hulud' Corvazier, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, Vincent Archer, 2001/12/14
- Re: GPL specifics -- was: [Nel] Gamer question, Vianney Lecroart, 2001/12/14
- [Nel] Using GCC? -- was: GPL specifics, Tony Hoyt, 2001/12/14
- Re: [Nel] Using GCC? -- was: GPL specifics,
Cyril 'Hulud' Corvazier <=
- Re: [Nel] Using GCC? -- was: GPL specifics, Vincent Archer, 2001/12/14
- Re: [Nel] Gamer question, Cyril 'Hulud' Corvazier, 2001/12/13
Re: [Nel] Gamer question, Paul Siegel, 2001/12/14