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Re: [Nel] Welding and Lighting zones
From: |
Cyril 'Hulud' Corvazier |
Subject: |
Re: [Nel] Welding and Lighting zones |
Date: |
Thu, 3 Jan 2002 10:11:06 +0100 |
Hi Paul,
You can use landscape_builder to build the landscape. But this tools is now
deprecated and will not be supported in the futur.
We have unified the export / bulid process for all NeL 3d media. It is done
in the folder build_gamedata. It provids for each NeL 3d media type, an
export process (from 3dsmax or directly from the artist database), a build
process to make the final data and an install process to copy data into the
final client directories. All is done with batch files. Each process is
incremental, i-e, build only modified data.
In build_gamedata/processes/, you will find the build environement for
each NeL3d media. In build_gamedata/cfg/ you will find some
configuration files.
In build_gamedata/processes/zone, you will find a build environnement
for the landscape very close to landscape_builder.
> I was quite surprised to find it contained only the single command:
>
> bash sh\weld.sh
We use the cygwin toolkit to build the landscape under windows and it
works well.
http://www.cygwin.com
> Then to my horror I found that the sh directory was empty. I double-checked
> CVS, and sure enough there are no files in the sh directory. Where are
> these scripts? Can someone send me them, or at least tell me what they are
> supposed to do? Thanks.
Yes, the scripts was missing ! Sorry for this. It should be ok now.
Regards,
Cyril Corvazier