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Re: Re[4]: [Nel] How to use CollisionMeshBuild (.cmb)
From: |
Benjamin Legros |
Subject: |
Re: Re[4]: [Nel] How to use CollisionMeshBuild (.cmb) |
Date: |
Wed, 9 Jan 2002 18:33:57 +0100 |
From: "Robert Bjarnason" <address@hidden>
> Is it maybe too steep or does the
> exterior mesh collision not work for walking on top
> of buildings?
The interior collision builder doesn't take slope into
account, nor mesh geometry (as it only uses collision mesh
which is something like a curved plane), so it shouldn't
be an issue here. We, at Nevrax, also use stairs, ramps
and so on. The only issue I can see here is a vertex
misalignement between the interior mesh and the exterior
mesh, or the common edges wouldn't be invisible both.
Also check that the beginning of the stairs are not crossing
a landscape surface border (that is the 'door' to the stairs
is located inside a surface)
Last thing of all, a PACS surface must not cover itself,
for instance a spiral staircase must be divided in multiple
pieces so that for a couple of (x,y) coordinates, there is
at maximum 1 point on the surface (so a unique z).
Typically, a house that has multiple floors will be divided
by floor.
I hope this will solve your problem !
Benjamin Legros
Nevrax France