[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[Nel] GNU/Linux ... trying to load landscape
From: |
Loic Dachary |
Subject: |
[Nel] GNU/Linux ... trying to load landscape |
Date: |
Mon, 11 Feb 2002 18:49:39 +0100 |
Hi,
I managed to see the splash screen before it crashed while
loading the landscape. I use
http://www.nevrax.org/download/cvs/snowballs-data-20011030.tar.gz,
blindly assuming that nothing changed in the data format since then.
Which is probably a big mistake ;-)
I'm using Mesa-3.4.2 & STL-4.0.
Compilation of nel was done with :
./configure --with-stlport=/usr/local/src/STLport-4.0 --enable-sound
--prefix=/spare3/nel --with-opengl=/spare3/nel --with-debug --disable-static
--enable-maintainer-mode
Compilation of snowballs was done with :
./configure --with-stlport=/usr/local/src/STLport-4.0 --prefix=/spare3/nel
--with-nel=/spare3/nel --with-debug --enable-maintainer-mode
On a Debian GNU/Linux unstable dist-upgrade'd late last week.
My graphical card is a Matrox Millenium II and, yes, I know snowballs
is likely to be so slow that I won't be able to do anything with it. When I'll
reach this point I'll consider buying another card.
Here is the corresponding GDB stack trace:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1024 (LWP 2365)]
0x0807eb21 in _STL::_Rb_global<bool>::_M_increment (__it=0xbffff74c)
at /usr/local/src/STLport-4.0/stlport/stl/_tree.c:295
295 if (_M_node->_M_right != 0) {
(gdb) bt
#0 0x0807eb21 in _STL::_Rb_global<bool>::_M_increment (__it=0xbffff74c)
at /usr/local/src/STLport-4.0/stlport/stl/_tree.c:295
#1 0x40dec4ac in _STL::_Rb_tree_iterator<_STL::pair<_STL::basic_string<char,
_STL::char_traits<char>, _STL::allocator<char> > const,
NL3D::CMeshBase::CLightInfoMapList>,
_STL::_Nonconst_traits<_STL::pair<_STL::basic_string<char,
_STL::char_traits<char>,
_STL::allocator<char> > const, NL3D::CMeshBase::CLightInfoMapList> >
>::operator++ (
this=0xbffff74c) at /usr/local/src/STLport-4.0/stlport/stl/_tree.h:182
#2 0x40cb9bfc in NL3D::CScene::createInstance (this=0x87115d8,
address@hidden) at scene.cpp:484
#3 0x40cbc574 in NL3D::CInstanceGroup::addToScene (this=0x8e43564,
address@hidden, driver=0x0) at scene_group.cpp:414
#4 0x40c0fd5c in NL3D::CInstanceGroupUser::addToScene (this=0x8e43560,
address@hidden, driver=0x0) at instance_group_user.cpp:145
#5 0x40c0fd26 in NL3D::CInstanceGroupUser::addToScene (this=0x8e43560,
address@hidden, driver=0x0) at instance_group_user.cpp:139
#6 0x08070ed2 in initLandscape () at landscape.cpp:161
#7 0x08063dd7 in main (argc=1, argv=0xbffffcd4) at client.cpp:194
#8 0x419376cf in __libc_start_main () from /lib/libc.so.6
_M_node is null, hence the core.
Cheers,
--
Loic Dachary http://www.dachary.org/ address@hidden
12 bd Magenta http://www.senga.org/ address@hidden
75010 Paris T: 33 1 42 45 07 97 address@hidden
GPG Public Key: http://www.dachary.org/loic/gpg.txt
- [Nel] GNU/Linux ... trying to load landscape,
Loic Dachary <=