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Re: [Nel] Is it possible to have TGA files from snowball demo to make t
From: |
Cyril 'Hulud' Corvazier |
Subject: |
Re: [Nel] Is it possible to have TGA files from snowball demo to make tile |
Date: |
Fri, 1 Mar 2002 11:56:38 +0100 |
Using NeL, it should be something like:
#include <nel/misc/file.h>
#include <nel/misc/bitmap.h>
using namespace NL3D;
using namespace NLMISC;
void main ()
{
CIFile input;
if (input.open ("texture.dds"))
{
CBitmap bitmap;
bitmap.load (input);
bitmap.convertToType (CBitmap::RGBA);
COFile output;
if (output.open ("texture.tga"))
{
bitmap.writeTGA (output, 32);
}
}
}
Hld.
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Cyril 'Hulud' Corvazier <=