[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Nel] 3DSMax question : lightmaps parameters
From: |
Lionel Berenguier |
Subject: |
Re: [Nel] 3DSMax question : lightmaps parameters |
Date: |
Mon, 16 Sep 2002 10:19:41 +0200 |
Additionally, Landscape can get light contribution from the sky, which gives
some effect of radiosity. But this is available only for Landscape.
This is tunable in the config file of zone_lighter:
// Enable the sky global illumaniation. 0 disable, 1 enable
sky_contribution = 1;
// The sky global illumaniation intensity . [0 ~ 1]
sky_intensity = 0.50;
// Accuracy of the sky global illumaniation algorithm in meter
global_illumination_cell_size = 5;
// Side length of landscape used to compute the sky global illumaniation in
meter
global_illumination_length = 600;
Cheers
lionel.
----- Original Message -----
From: "Matthieu Besson" <address@hidden>
To: <address@hidden>
Sent: Monday, September 16, 2002 9:15 AM
Subject: RE: [Nel] 3DSMax question : lightmaps parameters
> Hi phlam,
>
> Of course the radiosity (mis-called should be called soft shadowity:))
> is available for landscape and meshes. To activate the pseudo-radiosity
> on mesh objects just turn on the NeL Export/Options/Soft shadow. And
> setup a directional light (omni and the like are not supported for now).
> You do not need to set oversampling (which is far longer for no better
> result). Take care if you have texture with alpha keying, the ss-code do
> not support them (in this case try a normal shadowing with a 64x
> oversampling).
>
> Regards,
>
> Matthieu Besson
>
>
>
> -----Original Message-----
> From: address@hidden [mailto:address@hidden On
> Behalf Of phlam
> Sent: Friday, September 13, 2002 7:10 PM
> To: address@hidden
> Subject: Re: [Nel] 3DSMax question : lightmaps parameters
>
> I couldn't get any pixel of radiosity. I thought I had read somewhere
> that
> radiosity was computed with lightmaps.
>
> Are they only available for landscapes or can they be used with mesh
> objects
> ? Is there a special parameter to activate them ?
>
>
> phlam
>
>
>
> ----- Original Message -----
> From: "Cyril 'Hulud' Corvazier" <address@hidden>
> To: <address@hidden>
> Sent: Wednesday, September 11, 2002 11:36 AM
> Subject: Re: [Nel] 3DSMax question : lightmaps parameters
>
>
> > > . what is the difference between 'Realtime light' and 'Animated
> > > dynamic light' ?
> > 'Animated dynamic light' tells the export system that this light is
> here
> > to export an animation track to give color modulation used by a light
> > group.
> >
> > For exemple, you put some ligths called "Flame Lights" in your scene.
> You
> generates
> > a lightmap with it. Then you add somewhere a light flagged 'Animated
> dynamic light'
> > with the same lightmap name and its color animated to give a flame
> effect
> (don't use
> > RGB controlers, NeL can't export it, use Point3 controllers). Export
> > animations and objects and with a little help of your coder you will
> have
> lighmaps
> > flashing over your objects.
> >
> > Cyril Corvazier.
> >
> >
> >
> > _______________________________________________
> > Nel mailing list
> > address@hidden
> > http://mail.freesoftware.fsf.org/mailman/listinfo/nel-all
>
> ___________________________________________________________
>
> Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
>
> Yahoo! Mail : http://fr.mail.yahoo.com
>
>
>
> _______________________________________________
> Nel mailing list
> address@hidden
> http://mail.freesoftware.fsf.org/mailman/listinfo/nel-all
>
>
>
> _______________________________________________
> Nel mailing list
> address@hidden
> http://mail.freesoftware.fsf.org/mailman/listinfo/nel-all
>