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RE: [Nel] resizing when exporting from 3ds max
From: |
bidibulot |
Subject: |
RE: [Nel] resizing when exporting from 3ds max |
Date: |
Fri, 3 Oct 2003 09:30:45 +0200 |
Why not doing this inside max ?
-----Original Message-----
From: address@hidden
[mailto:address@hidden On Behalf Of
Mirjam Eladhari
Sent: vendredi 19 septembre 2003 17:16
To: address@hidden
Subject: [Nel] resizing when exporting from 3ds max
actually - what i originally set out to do was to look at the
possibility
of resizing skeletons and meshes when exporting from 3dsmax.
this is the situation:
our 3d modeller (Marcus) makes the characters and sceletons and all that
stuff in 3dsmax.
Ive gotten the idea that the scaling thats used in the export filters
are
adapted to the use of character studio.
This causes a problem for marcus since everythins is soooo tiny in
3dsmax
using that scale. He wants a bigger scale or he sulks (and we get no
graphics lol).
obvious solutions seem to be
1 adjusting the export so it scales down skels and meshes.
2. rescaling everything in the environment.
What do u ppl think is the quickest solution? And where in the code can
i
start poking?
cheers
Mirjam
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