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From: | Andi 'Debug' Allen |
Subject: | [Nel] Vegetation |
Date: | Wed, 4 Feb 2004 14:31:23 -0000 |
Ok,
i know im not the most knowledgable in the world
about NeL but i have some questions about Veget & Vegetset
after playing with it for quite a while and
creating anything from a simple stick with 4 faces to spikey tentacles with
around 80 faces, i have noticed a couple of things
the performance hit for either of those above is the same.
although at face value thats good its a huge
performace hit, the only way to have no visable performance hit is
to
limit to 1 veget per tile which looks really bad
when you want for example a few tiles of seething tentacles or wind
swept grasses.
firstly id request a small tutorial from the 3d
team on the creating of Vegets simply because we dont know enough
and i am probably doing somthing crutially wrong in
the creation process.
secondly a list of the prefered settings in object
viewer's vegetable editor would be very useful although its pretty
easy to understand what they all do, some "this is
what we use for this effect" sort of guides would be handy and
easy to write i would hope for someone who is very
versed in using them.
how should size / faces impact on performance whats
optimal for a veget to have.
ryzom seems to have many vegetsets and i would
assume doesnt suffer a -20 fps performance hit so some kind
of detailed information on requirements and
recomendations for veget creation and utilisation would be most
appreciated.
Thanks in advance
Andi 'Debug' Allen
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