|
From: | Andi 'Debug' Allen |
Subject: | Re: [Nel] build_rbank.exe |
Date: | Wed, 18 Feb 2004 18:06:31 -0000 |
ive gone thru the cfg file and added variables for
everything
is the zone list in the config file even used by
build_rbank.exe
//
// rbank settings // Verbose = 1; OutputRootPath = "C:\Documents and
Settings\Andi\Desktop\Build Landscape\";
LevelDesignWorldPath = "C:\Documents and Settings\Andi\Desktop\Build Landscape\"; ZonePath =
"zone_welded\";
IgLandPath =
"exported_ig\";
IgVillagePath = "exported_ig\"; TessellationPath = "tesselation\"; SmoothDirectory =
"smooth\";
RawDirectory = "raw\"; PreprocessDirectory = "preproc\"; IGBoxes =
"ig_boxes\ig_boxes.bbox";
ZoneExt =
".zonew";
ZoneNHExt = ".zonenhw"; WaterThreshold =
2.0000;
ZoneUL =
"3_AC";
ZoneDR = "10_AJ"; GlobalRetriever =
"forest.gr";
RetrieverBank = "forest.rbank"; GlobalUL =
"3_AC";
GlobalDR = "10_AJ"; TessellateLevel =
1;
TessellateZones = 1; MoulineZones = 1; ProcessRetrievers = 1; ProcessGlobal = 1; ProcessAllPasses = 1; CheckPrims = 1; ReduceSurfaces = 1; SmoothBorders = 1; ComputeElevation = 1; ComputeLevels = 1; LinkElements = 1; UseZoneSquare = 1; TessellateAndMoulineZones =
1;
// // zone list // Zones = { "3_AC.zonew", "3_AD.zonew", "3_AE.zonew", "3_AF.zonew", "3_AG.zonew", "3_AH.zonew", "3_AI.zonew", "3_AJ.zonew", "4_AA.zonew", "4_AB.zonew", "4_AC.zonew", "4_AD.zonew", "4_AE.zonew", "4_AF.zonew", "4_AG.zonew", "4_AH.zonew", "4_AI.zonew", "4_AJ.zonew", "5_AA.zonew", "5_AB.zonew", "5_AC.zonew", "5_AD.zonew", "5_AE.zonew", "5_AF.zonew", "5_AG.zonew", "5_AH.zonew", "5_AI.zonew", "5_AJ.zonew", "6_AA.zonew", "6_AB.zonew", "6_AC.zonew", "6_AD.zonew", "6_AE.zonew", "6_AF.zonew", "6_AG.zonew", "6_AH.zonew", "6_AI.zonew", "6_AJ.zonew", "7_AA.zonew", "7_AB.zonew", "7_AC.zonew", "7_AD.zonew", "7_AE.zonew", "7_AF.zonew", "7_AG.zonew", "7_AH.zonew", "7_AI.zonew", "7_AJ.zonew", "8_AA.zonew", "8_AB.zonew", "8_AC.zonew", "8_AD.zonew", "8_AE.zonew", "8_AF.zonew", "8_AG.zonew", "8_AH.zonew", "8_AI.zonew", "8_AJ.zonew", "9_AA.zonew", "9_AB.zonew", "9_AC.zonew", "9_AD.zonew", "9_AE.zonew", "9_AF.zonew", "9_AG.zonew", "9_AH.zonew", "9_AI.zonew", "9_AJ.zonew", "10_AA.zonew", "10_AB.zonew", "10_AC.zonew", "10_AD.zonew", "10_AE.zonew", "10_AF.zonew", "10_AG.zonew", "10_AH.zonew", "10_AI.zonew", "10_AJ.zonew" }; ive remade the script closer to the one in the full build process
#!./bin/bash
build_rbank='bin/build_rbank.exe'
get_neighbors='bin/get_neighbors.exe' zone_path='zone_welded/' cd $zone_path
list_zone=`../bin/ls -1 *.[zZ][oO][nN][eE][wW]` cd .. echo $list_zone
echo echo $list_zone >> log.txt echo >> log.txt for i in $list_zone ; do
echo In : $i
echo $i >> log.txt zone=`echo $i | sed -e 's/.zonew//'`
echo Zone : $zone
echo $zone >> log.txt lr1=`echo "./smooth/"$zone".lr"`
echo LR : $lr1
echo $lr1 >> log.txt near_zone=`$get_neighbors $zone`
echo Near Zones : $near_zone
echo $near_zone >> log.txt zone_to_build=`echo ""`
if ( ! test -e $lr1
)
then zone_to_build=`echo $zone_path$i` else for j in $near_zone ; do if ( test $zone_path$j.zonew -nt $lr1 ) then zone_to_build=`echo $zone_path$i` else echo Failed test $zone_path$j.zonew -nt $lr1 echo " " echo Failed test $zone_path$j.zonew -nt $lr1 >> log.txt echo " " >> log.txt fi done fi echo ZoneToBuild :
$zone_to_build
echo echo $zone_to_build >> log.txt echo >> log.txt if ( test "$zone_to_build"
)
then $build_rbank -C -p -g $i echo " " else echo Skipped $lr1 echo " " echo Skipped $lr1 >> log.txt echo " " >> log.txt fi done
this combined with the release_debug build and verbose being set to 1
spews lots of log information which i sent previously but here is an
example
log.log
Log Starting [2004/02/18 18:02:57]
2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read ProcessAllPasses = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read CheckPrims = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read TessellateZones = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read MoulineZones = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read TessellateAndMoulineZones = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read ProcessRetrievers = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read ProcessGlobal = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read OutputRootPath = 'C:\Documents and Settings\Andi\Desktop\Build Landscape\' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read UseZoneSquare = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 118 : Read WaterThreshold = 2.000000 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read ZoneExt = '.zonew' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read ZoneNHExt = '.zonenhw' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read ZonePath = 'zone_welded\' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read TessellationPath = 'tesselation\' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 105 : Read TessellateLevel = 1 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read LevelDesignWorldPath = 'C:\Documents and Settings\Andi\Desktop\Build Landscape\' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read IgLandPath = 'exported_ig\' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read IgVillagePath = 'exported_ig\' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read IGBoxes = 'ig_boxes\ig_boxes.bbox' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read ReduceSurfaces = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read ComputeElevation = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read ComputeLevels = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 144 : Read SmoothBorders = true 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read PreprocessDirectory = 'preproc\' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read SmoothDirectory = 'smooth\' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read GlobalRetriever = 'forest.gr' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read RetrieverBank = 'forest.rbank' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read GlobalUL = '3_AC' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read GlobalDR = '10_AJ' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read ZoneUL = '3_AC' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 131 : Read ZoneDR = '10_AJ' 2004/02/18 18:02:57 INF 2176 build_rbank.exe prim_checker.cpp 74 : Checking pacs.packed_prims consistency 2004/02/18 18:02:57 WRN 2176 build_rbank.exe ligo_config.cpp 355 : Can't open the file world_editor_classes.xml for reading. 2004/02/18 18:02:57 WRN 2176 build_rbank.exe prim_checker.cpp 82 : Can't load ligo primitive config file world_editor_classes.xml 2004/02/18 18:02:57 WRN 2176 build_rbank.exe prim_checker.cpp 220 : Couldn't load pacs.packed_prims file './pacs.packed_prims' 2004/02/18 18:02:57 INF 2176 build_rbank.exe main.cpp 378 : total computation time: 0 days, 0 hours, 0 minutes and 0 seconds log.txt
10_AC.zonew 10_AD.zonew 10_AE.zonew 10_AF.zonew
10_AG.zonew 10_AH.zonew 10_AI.zonew 10_AJ.zonew 3_AC.zonew 3_AD.zonew 3_AE.zonew
3_AF.zonew 3_AG.zonew 3_AH.zonew 3_AI.zonew 3_AJ.zonew 4_AC.zonew 4_AD.zonew
4_AE.zonew 4_AF.zonew 4_AG.zonew 4_AH.zonew 4_AI.zonew 4_AJ.zonew 5_AC.zonew
5_AD.zonew 5_AE.zonew 5_AF.zonew 5_AG.zonew 5_AH.zonew 5_AI.zonew 5_AJ.zonew
6_AC.zonew 6_AD.zonew 6_AE.zonew 6_AF.zonew 6_AG.zonew 6_AH.zonew 6_AI.zonew
6_AJ.zonew 7_AC.zonew 7_AD.zonew 7_AE.zonew 7_AF.zonew 7_AG.zonew 7_AH.zonew
7_AI.zonew 7_AJ.zonew 8_AC.zonew 8_AD.zonew 8_AE.zonew 8_AF.zonew 8_AG.zonew
8_AH.zonew 8_AI.zonew 8_AJ.zonew 9_AC.zonew 9_AD.zonew 9_AE.zonew 9_AF.zonew
9_AG.zonew 9_AH.zonew 9_AI.zonew 9_AJ.zonew
10_AC.zonew
10_AC ./smooth/10_AC.lr 9_AB 10_AB 11_AB 9_AC 10_AC 11_AC 9_AD 10_AD 11_AD zone_welded/10_AC.zonew 10_AD.zonew
10_AD ./smooth/10_AD.lr 9_AC 10_AC 11_AC 9_AD 10_AD 11_AD 9_AE 10_AE 11_AE zone_welded/10_AD.zonew still i get no .lr files output
|
[Prev in Thread] | Current Thread | [Next in Thread] |