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From: | Andi 'Debug' Allen |
Subject: | [Nel] Shadows |
Date: | Thu, 11 Mar 2004 19:58:36 -0000 |
Hi,
we are looking at creating the dynamic shadows for
an entity and need some information on
how nel handles this we have observed the flags on
entities landscapes and lights
EntityMesh->enableCastShadowMap(true);
EntityMesh->enableReceiveShadowMap(true); on the entity objects
Landscape->enableReceiveShadowMap(true);
on the landscape
PersonalLight->enableCastShadowMap(true);
on dynamic lights
is there something specific we need to do to make
the entity cast a shadow?
any advice would be greatly helpful
thanks
Andi 'Debug' Allen
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