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[Nel] Shadows


From: Andi 'Debug' Allen
Subject: [Nel] Shadows
Date: Thu, 11 Mar 2004 19:58:36 -0000

Hi,
 
we are looking at creating the dynamic shadows for an entity and need some information on
how nel handles this we have observed the flags on entities landscapes and lights
 
 EntityMesh->enableCastShadowMap(true);
 EntityMesh->enableReceiveShadowMap(true);
 
on the entity objects
 
 Landscape->enableReceiveShadowMap(true);
 
on the landscape
 
 PersonalLight->enableCastShadowMap(true);
 
on dynamic lights
 
is there something specific we need to do to make the entity cast a shadow?
any advice would be greatly helpful thanks
 
 
 
 
    Andi 'Debug' Allen

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