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From: | Andi 'Debug' Allen |
Subject: | Re: [Nel] multipart meshes, deforming, adding |
Date: | Sat, 13 Mar 2004 14:05:02 -0000 |
Heh,
thanks for your reply didn't touch on more than 1%
of my questions or give any real
solutions and practices sounded cool though so
ty
the main part of this questions where about mesh
interfacing breaking up a mesh into
parts that is already bound to a skeleton then
using mesh deformation or swap
in swap out to change them.
just after some step by step
some how to's
do's and don'ts
code samples
3ds advice for creating of them
process for building them
Andi 'Debug' Allen
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