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Re: [Nel] Character setup tutorials?


From: Andi 'Debug' Allen
Subject: Re: [Nel] Character setup tutorials?
Date: Wed, 31 Mar 2004 19:21:41 +0100

Hey,
 
you may find if you goto the mailing list archive and use the search function these questions and more
have been covered in quite a lot of detail.
 
poly limits is a hard one now days but within reason there isnt one if you mean its effects on performance
this again is covered in other threads.
 
search for poly or mesh swap and see what you get :)
 
laters
 
    Andi 'Debug' Allen

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Design Lead
Project Talaus Online
www.neverborn.net
----- Original Message -----
From: Joe Grant
Sent: Wednesday, April 07, 2004 5:49 PM
Subject: [Nel] Character setup tutorials?

Lo.
Few basic questions about the engine and it's capabilities.
Characters: Polygon limits and exporting? Armour/texture swapping?
 
Polygon limits, obviously, and the export process for characters.  What type of system does the engien use to swap in armoured pieces and tack them on tio players?
Call and cull? Bone linkage?
 
Anyways, hello all.
New guy, obviously, just looking at the engine for a possible project.
 


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