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Re: Graphics properties as objects
From: |
Michael Goffioul |
Subject: |
Re: Graphics properties as objects |
Date: |
Thu, 3 Jan 2008 16:08:35 +0100 |
On 1/2/08, Shai Ayal <address@hidden> wrote:
> Thanks for the explanation. So, if I understand right, this approach
> would allow very elegant ways to implement get/set by using virtual
> functions and the all_props map, while still maintaining the ability
> for c++ code (e.g. the renderer) to access the properties using their
> "native" type, not going through some dynamic_cast ?
Yes, that's the idea.
Michael.
Re: Graphics properties as objects, John W. Eaton, 2008/01/02
- Re: Graphics properties as objects, Michael Goffioul, 2008/01/03
- Re: Graphics properties as objects, Shai Ayal, 2008/01/03
- Re: Graphics properties as objects, Michael Goffioul, 2008/01/04
- Re: Graphics properties as objects, John W. Eaton, 2008/01/04
- Re: Graphics properties as objects, Michael Goffioul, 2008/01/04
- Re: Graphics properties as objects, John W. Eaton, 2008/01/05
- Re: Graphics properties as objects, Shai Ayal, 2008/01/05
- Re: Graphics properties as objects, John W. Eaton, 2008/01/05
- Re: Graphics properties as objects, Shai Ayal, 2008/01/05