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How to check a 3D xform matrix is actually 2D?
From: |
Michael Goffioul |
Subject: |
How to check a 3D xform matrix is actually 2D? |
Date: |
Sun, 7 Mar 2010 20:35:02 +0000 |
Hi,
This is not really my area of expertise, so I thought asking here
would be easier. I assume there are a few maths experts on this
list.
I'd like to find a way to determine whether the current axes
transformation matrix (4x4 projection matrix) is actually a 2D
transformation. In other words, I'd like to know whether an axes
object is actually in 2D mode (with any axes x, y, or z being
orthogonal to the screen).
I feel there must be a way to check that using some math
on the xform matrix, but I don't know what.
Note: the current axes transformation matrix is available in
the property "x_rendertransform".
Michael.
- How to check a 3D xform matrix is actually 2D?,
Michael Goffioul <=