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Re: Update - LaTeX markup project
From: |
Ben Abbott |
Subject: |
Re: Update - LaTeX markup project |
Date: |
Mon, 15 Jul 2013 19:44:13 -0400 |
On Jul 15, 2013, at 4:19 PM, Michael D. Godfrey wrote:
> On 07/15/2013 02:41 PM, Patrick Noffke wrote:
>> public:
>> > text_renderer (const caseless_str& interpreter = caseless_str ())
>> > : rep (0)
>> > {
>> > if (interpreter.compare ("latex"))
>> > rep = new latex_text_renderer ();
>> > else
>> > rep = new ft_text_renderer ();
>> > }
>>
>
> Will it also be possible to use tex, pdftex, or pdflatex?
> If PDF is the intended final output, using pdf* would
> appear to be simpler.
>
> Michael
I'm not sure I'm entirely correct, but my understanding is that (1) the OpenGL
backends will render to screen, (2) gl2ps will capture the stream and produce
an EPS file, (3) finally ghostscript will convert the EPS file to the specified
output format needed by print() and saveas().
Ben
- Re: Update - LaTeX markup project, (continued)
- Re: Update - LaTeX markup project, Michael Goffioul, 2013/07/15
- Re: Update - LaTeX markup project, Ben Abbott, 2013/07/15
- Re: Update - LaTeX markup project, Michael D. Godfrey, 2013/07/15
- Re: Update - LaTeX markup project, Michael Goffioul, 2013/07/15
- Re: Update - LaTeX markup project, Michael D. Godfrey, 2013/07/15
- Re: Update - LaTeX markup project, Michael Goffioul, 2013/07/15
Re: Update - LaTeX markup project, Patrick Noffke, 2013/07/15
Re: Update - LaTeX markup project,
Ben Abbott <=
Re: Update - LaTeX markup project, Andrej Lojdl, 2013/07/16
Re: Update - LaTeX markup project, Michael Goffioul, 2013/07/16