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From: | Paul Miller |
Subject: | [Openexr-devel] working with "half float" textures in OpenGL |
Date: | Thu, 17 Feb 2005 15:19:12 -0600 |
User-agent: | Mozilla Thunderbird 1.0 (Windows/20041206) |
For those of you who have worked with these, I have a couple of questions:1. what extension(s) should you check for to detect if the hardware supports the GL_HALF_FLOAT_NV texture format? This assumes you want the broadest range of hardware. Currently I am checking for "GL_NV_half_float" but I haven't tried this on ATI hardware yet.
2. is it possible to have an RGBA half-float texture organized with the channels in a different order (such as BGRA or ARGB)? Or must the components be in RGBA order?
Many thanks! -- Paul Miller | address@hidden | www.fxtech.com | Got Tivo?
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