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Re: [Openexr-user] How Does One Compile For Full Floating Point Format


From: Florian Kainz
Subject: Re: [Openexr-user] How Does One Compile For Full Floating Point Format
Date: Thu, 17 Apr 2008 18:50:57 -0700
User-agent: Mozilla Thunderbird 1.0 (X11/20041207)

Hi Fred,

the OpenEXR libraries simultaneously support all three pixel formats:
16-bit floating-point (HALF), 32-bit floating-point (FLOAT) and 32-bit
unsigned integer (UINT).  You don't need special build options or add-on
modules.

Application code can select pixel formats at run time and per per channel.
For example, an application can write a file with R, G and B channels in
HALF format and a Z channel in FLOAT format.

For more information on calling the OpenEXR libraries from your code,
including how to select pixel formats, see this document:

http://www.openexr.com/ReadingAndWritingImageFiles.pdf

Florian



Fred Weinhaus wrote:
Hi,

I would like to compile OpenEXR for fulll floating point format. The home page describes 3 formats, half, full floating point and 32 bit integer.

"Support for 16-bit floating-point, 32-bit floating-point, and 32-bit integer pixels."

The download only seems to include the half format. How does one go about getting and installing the full floating point format EXR?

Thanks.

Fred Weinhaus


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