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[Pingus-CVS] CVS: Games/Pingus/src/input mouse_axis.hxx,NONE,1.1 mouse_a
From: |
torangan |
Subject: |
[Pingus-CVS] CVS: Games/Pingus/src/input mouse_axis.hxx,NONE,1.1 mouse_axis.cxx,NONE,1.1 |
Date: |
8 Jul 2002 14:47:37 -0000 |
Update of /usr/local/cvsroot/Games/Pingus/src/input
In directory dark:/tmp/cvs-serv5083
Added Files:
mouse_axis.hxx mouse_axis.cxx
Log Message:
class to make a mouse usable as an AxisPointer
--- NEW FILE: mouse_axis.hxx ---
// $Id: mouse_axis.hxx,v 1.1 2002/07/08 14:47:35 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_MOUSE_AXIS_HXX
#define HEADER_PINGUS_INPUT_MOUSE_AXIS_HXX
#include "axis.hxx"
namespace Input
{
class MouseAxis : Axis {
private:
int axis;
float angle;
public:
MouseAxis(int axis_, float angle_);
virtual float get_pos ();
virtual float get_angle ();
virtual void update (float);
};
}
#endif
/* EOF */
--- NEW FILE: mouse_axis.cxx ---
// $Id: mouse_axis.cxx,v 1.1 2002/07/08 14:47:35 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <ClanLib/Display/Input/input.h>
#include <ClanLib/Display/Input/inputdevice.h>
#include <ClanLib/Display/Input/inputaxis.h>
#include "mouse_axis.hxx"
namespace Input
{
MouseAxis::MouseAxis(int axis_, float angle_) : axis(axis_), angle(angle_)
{
if (angle < 0)
angle = (static_cast<int>(angle) % 360) + 360;
else if (angle > 360)
angle = static_cast<int>(angle) % 360;
}
float
MouseAxis::get_pos ()
{
return CL_Input::pointers[0]->get_axis(axis)->get_pos();
}
float
MouseAxis::get_angle ()
{
return angle;
}
void
MouseAxis::update(float)
{
}
}
/* EOF */
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