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[Pingus-CVS] CVS: Games/Pingus/src/input/axes Makefile.am,NONE,1.1 axis.
From: |
torangan |
Subject: |
[Pingus-CVS] CVS: Games/Pingus/src/input/axes Makefile.am,NONE,1.1 axis.hxx,NONE,1.1 button_axis.cxx,NONE,1.1 button_axis.hxx,NONE,1.1 dummy_axis.hxx,NONE,1.1 inverted_axis.cxx,NONE,1.1 inverted_axis.hxx,NONE,1.1 joystick_axis.cxx,NONE,1.1 joystick_axis.hxx,NONE,1.1 mouse_axis.cxx,NONE,1.1 mouse_axis.hxx,NONE,1.1 multiple_axis.cxx,NONE,1.1 multiple_axis.hxx,NONE,1.1 |
Date: |
24 Aug 2002 11:37:33 -0000 |
Update of /usr/local/cvsroot/Games/Pingus/src/input/axes
In directory dark:/tmp/cvs-serv15327/src/input/axes
Added Files:
Makefile.am axis.hxx button_axis.cxx button_axis.hxx
dummy_axis.hxx inverted_axis.cxx inverted_axis.hxx
joystick_axis.cxx joystick_axis.hxx mouse_axis.cxx
mouse_axis.hxx multiple_axis.cxx multiple_axis.hxx
Log Message:
moved input devices in own subdirs / namespaces
--- NEW FILE: Makefile.am ---
# Pingus - A free Lemmings clone
# Copyright (C) 1999 Ingo Ruhnke <address@hidden>
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
noinst_LIBRARIES = libpingus_input_axes.a
libpingus_input_axes_a_SOURCES = \
axis.hxx \
button_axis.hxx button_axis.cxx \
dummy_axis.hxx \
inverted_axis.hxx inverted_axis.cxx \
joystick_axis.hxx joystick_axis.cxx \
mouse_axis.hxx mouse_axis.cxx \
multiple_axis.hxx multiple_axis.cxx
# EOF #
--- NEW FILE: axis.hxx ---
// $Id: axis.hxx,v 1.1 2002/08/24 11:37:30 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_AXIS_HXX
#define HEADER_PINGUS_INPUT_AXIS_HXX
#include "../../pingus.hxx"
namespace Input {
namespace Axes {
/// abstract base class which defines the axis interface
class Axis {
public:
Axis () { }
virtual ~Axis () { }
/// yields the position of the axis in [-1;1]
virtual const float& get_pos () const =0;
/// yields the angle of axis in [0;360[ degree
virtual const float& get_angle () const =0;
virtual void update(float) =0;
private:
Axis (const Axis&);
Axis operator= (const Axis&);
};
}
}
#endif
/* EOF */
--- NEW FILE: button_axis.cxx ---
// $Id: button_axis.cxx,v 1.1 2002/08/24 11:37:30 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "button_axis.hxx"
#include "../buttons/button.hxx"
namespace Input {
using Buttons::Button;
namespace Axes {
ButtonAxis::ButtonAxis (float angle_, Button* button1_, Button* button2_) :
pos(0), angle(angle_), button1(button1_),
button2(button2_)
{
if (angle < 0)
angle = (static_cast<int>(angle) % 360) + 360;
else if (angle > 360)
angle = static_cast<int>(angle) % 360;
}
ButtonAxis::~ButtonAxis ()
{
delete button1;
delete button2;
}
const float&
ButtonAxis::get_pos () const
{
return pos;
}
const float&
ButtonAxis::get_angle () const
{
return angle;
}
void
ButtonAxis::update (float delta)
{
button1->update(delta);
button2->update(delta);
if (button1->is_pressed() == button2->is_pressed())
{
pos = 0;
return;
}
if (button1->is_pressed())
pos = -1.0f;
else
pos = 1.0f;
}
}
}
/* EOF */
--- NEW FILE: button_axis.hxx ---
// $Id: button_axis.hxx,v 1.1 2002/08/24 11:37:30 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_BUTTON_AXIS_HXX
#define HEADER_PINGUS_INPUT_BUTTON_AXIS_HXX
#include "axis.hxx"
namespace Input {
namespace Buttons {
class Button;
}
namespace Axes {
/**
@brief maps two buttons into an axis
XML definition: <button-axis angle=?> <some button 1><some button 2>
</button-axis>
*/
class ButtonAxis : public Axis {
private:
float pos;
float angle;
Buttons::Button* const button1;
Buttons::Button* const button2;
public:
ButtonAxis (float angle_, Buttons::Button* button1_, Buttons::Button*
button2_);
~ButtonAxis ();
virtual const float& get_pos () const;
virtual const float& get_angle () const;
virtual void update (float delta);
private:
ButtonAxis (const ButtonAxis&);
ButtonAxis operator= (const ButtonAxis&);
};
}
}
#endif
/* EOF */
--- NEW FILE: dummy_axis.hxx ---
// $Id: dummy_axis.hxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_DUMMY_AXIS_HXX
#define HEADER_PINGUS_INPUT_DUMMY_AXIS_HXX
#include "axis.hxx"
namespace Input {
namespace Axes {
/**
@brief Dummy Axis to be used if an axis is required but none defined
XML definition: none
*/
class DummyAxis : public Axis {
private:
float pos;
float angle;
public:
DummyAxis () : pos(0.0f), angle(0.0f) { }
virtual const float& get_pos () const { return pos; }
virtual const float& get_angle () const { return angle; }
virtual void update(float) { }
private:
DummyAxis (const DummyAxis&);
DummyAxis operator= (const DummyAxis&);
};
}
}
#endif
/* EOF */
--- NEW FILE: inverted_axis.cxx ---
// $Id: inverted_axis.cxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "inverted_axis.hxx"
namespace Input {
namespace Axes {
InvertedAxis::InvertedAxis (Axis* axis_) : axis(axis_)
{
angle = (static_cast<int>(axis->get_angle()) + 180) % 360;
}
InvertedAxis::~InvertedAxis ()
{
delete axis;
}
const float&
InvertedAxis::get_pos () const
{
return axis->get_pos();
}
const float&
InvertedAxis::get_angle () const
{
return angle;
}
void
InvertedAxis::update (float delta)
{
axis->update(delta);
}
}
}
/* EOF */
--- NEW FILE: inverted_axis.hxx ---
// $Id: inverted_axis.hxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_INVERTED_AXIS_HXX
#define HEADER_PINGUS_INPUT_INVERTED_AXIS_HXX
#include "axis.hxx"
namespace Input {
namespace Axes {
/**
@brief decorator class inverting the angle of an axis
XML definition: <inverted-axis> <axis> </inverted-axis>
*/
class InvertedAxis : public Axis {
private:
Axis* const axis;
float angle;
public:
InvertedAxis (Axis* axis_);
~InvertedAxis ();
virtual const float& get_pos () const;
virtual const float& get_angle () const;
virtual void update (float delta);
private:
InvertedAxis (const InvertedAxis&);
InvertedAxis operator= (const InvertedAxis&);
};
}
}
#endif
/* EOF */
--- NEW FILE: joystick_axis.cxx ---
// $Id: joystick_axis.cxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <ClanLib/Display/Input/input.h>
#include <ClanLib/Display/Input/inputdevice.h>
#include <ClanLib/Display/Input/inputaxis.h>
#include "joystick_axis.hxx"
#include "../../pingus_error.hxx"
namespace Input {
namespace Axes {
JoystickAxis::JoystickAxis(int id_, int axis_, float angle_) : id(id_),
axis(axis_), pos(0), angle(angle_)
{
if (static_cast<unsigned int> (id) >= CL_Input::joysticks.size())
PingusError::raise("JoystickAxis: Invalid joystick id");
if (axis > CL_Input::joysticks[id]->get_num_axes())
PingusError::raise("JoystickAxis: Invalid joystick axis id");
if (angle < 0)
angle = (static_cast<int>(angle) % 360) + 360;
else if (angle > 360)
angle = static_cast<int>(angle) % 360;
}
const float&
JoystickAxis::get_pos () const
{
return pos;
}
const float&
JoystickAxis::get_angle () const
{
return angle;
}
void
JoystickAxis::update (float)
{
pos = CL_Input::joysticks[id]->get_axis(axis)->get_pos();
}
}
}
/* EOF */
--- NEW FILE: joystick_axis.hxx ---
// $Id: joystick_axis.hxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_JOYSTICK_AXIS_HXX
#define HEADER_PINGUS_INPUT_JOYSTICK_AXIS_HXX
#include "axis.hxx"
namespace Input {
namespace Axes {
/**
@brief represents an axis of a joystick
XML definition: <joystick-axis angle="?" id="joystick id" axis="axis of
the joystick"/>
*/
class JoystickAxis : public Axis {
private:
int id;
int axis;
float pos;
float angle;
public:
JoystickAxis (int id_, int axis_, float angle_);
virtual const float& get_pos () const;
virtual const float& get_angle () const;
virtual void update (float);
private:
JoystickAxis (const JoystickAxis&);
JoystickAxis operator= (const JoystickAxis&);
};
}
}
#endif
/* EOF */
--- NEW FILE: mouse_axis.cxx ---
// $Id: mouse_axis.cxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <ClanLib/Display/Input/input.h>
#include <ClanLib/Display/Input/inputdevice.h>
#include <ClanLib/Display/Input/inputcursor.h>
#include "mouse_axis.hxx"
namespace Input {
namespace Axes {
MouseAxis::MouseAxis(int axis_, float angle_) : axis(axis_), angle(angle_),
pos(0), old_pos(0)
{
if (angle < 0)
angle = (static_cast<int>(angle) % 360) + 360;
else if (angle > 360)
angle = static_cast<int>(angle) % 360;
switch (axis)
{
case 0: old_pos = CL_Input::pointers[0]->get_cursor(0)->get_x();
break;
case 1: old_pos = CL_Input::pointers[0]->get_cursor(0)->get_y();
break;
default: old_pos = 0;
}
}
const float&
MouseAxis::get_pos () const
{
return pos;
}
const float&
MouseAxis::get_angle () const
{
return angle;
}
void
MouseAxis::update (float)
{
switch (axis)
{
case 0: if (old_pos != CL_Input::pointers[0]->get_cursor(0)->get_x())
{
pos = CL_Input::pointers[0]->get_cursor(0)->get_x()
- old_pos;
old_pos = CL_Input::pointers[0]->get_cursor(0)->get_x();
if (pos < -1)
pos = -1;
else if (pos > 1)
pos = 1;
}
break;
case 1: if (old_pos != CL_Input::pointers[0]->get_cursor(0)->get_y())
{
pos = CL_Input::pointers[0]->get_cursor(0)->get_y()
- old_pos;
old_pos = CL_Input::pointers[0]->get_cursor(0)->get_y();
if (pos < -1)
pos = -1;
else if (pos > 1)
pos = 1;
}
break;
default: break; // do nothing
}
}
}
}
/* EOF */
--- NEW FILE: mouse_axis.hxx ---
// $Id: mouse_axis.hxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_MOUSE_AXIS_HXX
#define HEADER_PINGUS_INPUT_MOUSE_AXIS_HXX
#include "axis.hxx"
namespace Input {
namespace Axes {
/**
@brief represents an axis of the mouse
XML definition: <mouse-axis angle="?" axis="0/1"/>
*/
class MouseAxis : public Axis {
private:
int axis;
float angle;
float pos;
float old_pos;
public:
MouseAxis (int axis_, float angle_);
virtual const float& get_pos () const;
virtual const float& get_angle () const;
virtual void update (float);
private:
MouseAxis (const MouseAxis&);
MouseAxis operator= (const MouseAxis&);
};
}
}
#endif
/* EOF */
--- NEW FILE: multiple_axis.cxx ---
// $Id: multiple_axis.cxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "multiple_axis.hxx"
namespace Input {
namespace Axes {
MultipleAxis::MultipleAxis (const std::vector<Axis*>& axes_) : axes(axes_),
pos(0),
angle(0)
{
}
MultipleAxis::~MultipleAxis ()
{
for (std::vector<Axis*>::const_iterator it = axes.begin(); it !=
axes.end(); it++)
delete *it;
}
const float&
MultipleAxis::get_pos () const
{
return pos;
}
const float&
MultipleAxis::get_angle () const
{
return angle;
}
void
MultipleAxis::update (float delta)
{
for (std::vector<Axis*>::const_iterator it = axes.begin(); it !=
axes.end(); it++)
{
(*it)->update(delta);
const float & temp = (*it)->get_pos();
if (temp)
{
pos = temp;
angle = (*it)->get_angle();
}
}
}
}
}
/* EOF */
--- NEW FILE: multiple_axis.hxx ---
// $Id: multiple_axis.hxx,v 1.1 2002/08/24 11:37:31 torangan Exp $
//
// Pingus - A free Lemmings clone
// Copyright (C) 2000 Ingo Ruhnke <address@hidden>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_PINGUS_INPUT_MULTIPLE_AXIS_HXX
#define HEADER_PINGUS_INPUT_MULTIPLE_AXIS_HXX
#include <vector>
#include "axis.hxx"
namespace Input {
namespace Axes {
/**
@brief wrapper class, mapping multiple axes to one
XML definition: <multiple-axis> <axis 1>...<axis n></multiple-axis>
<br><br>
angle and pos returned by this class will be the values returned by the
first class
yielding a pos that is not null or of the first axis if none is found
*/
class MultipleAxis : public Axis {
private:
std::vector<Axis*> axes;
float pos;
float angle;
public:
MultipleAxis (const std::vector<Axis*>& axes_);
~MultipleAxis ();
virtual const float& get_pos () const;
virtual const float& get_angle () const;
virtual void update (float delta);
private:
MultipleAxis (const MultipleAxis&);
MultipleAxis operator= (const MultipleAxis&);
};
}
}
#endif
/* EOF */
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- [Pingus-CVS] CVS: Games/Pingus/src/input/axes Makefile.am,NONE,1.1 axis.hxx,NONE,1.1 button_axis.cxx,NONE,1.1 button_axis.hxx,NONE,1.1 dummy_axis.hxx,NONE,1.1 inverted_axis.cxx,NONE,1.1 inverted_axis.hxx,NONE,1.1 joystick_axis.cxx,NONE,1.1 joystick_axis.hxx,NONE,1.1 mouse_axis.cxx,NONE,1.1 mouse_axis.hxx,NONE,1.1 multiple_axis.cxx,NONE,1.1 multiple_axis.hxx,NONE,1.1,
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[Pingus-CVS] CVS: Games/Pingus/src/input Makefile.am,1.17,1.18 axis_factory.cxx,1.8,1.9 axis_factory.hxx,1.4,1.5 button_factory.cxx,1.7,1.8 button_factory.hxx,1.4,1.5 controller.cxx,1.20,1.21 controller.hxx,1.11,1.12 pointer_factory.cxx,1.5,1.6 pointer_factory.hxx,1.2,1.3 scroller_factory.cxx,1.6,1.7 scroller_factory.hxx,1.3,1.4 axis.hxx,1.6,NONE axis_pointer.cxx,1.7,NONE axis_pointer.hxx,1.7,NONE axis_scroller.cxx,1.5,NONE axis_scroller.hxx,1.3,NONE button.hxx,1.6,NONE button_axis.cxx,1.6,NONE button_axis.hxx,1.5,NONE double_button.cxx,1.2,NONE double_button.hxx,1.3,NONE dummy_axis.hxx,1.3,NONE dummy_button.hxx,1.3,NONE dummy_pointer.hxx,1.3,NONE dummy_scroller.hxx,1.3,NONE inverted_axis.cxx,1.4,NONE inverted_axis.hxx,1.6,NONE inverted_scroller.cxx,1.2,NONE inverted_scroller.hxx,1.3,NONE joystick_axis.cxx,1.7,NONE joystick_axis.hxx,1.5,NONE joystick_button.cxx,1.4,NONE joystick_button.hxx,1.4,NONE joystick_scroller.cxx,1.3,NONE joystick_scroller.hxx,1.3,NONE key_button.cxx,1.2,NONE key_button.hxx,1.4,NONE mouse_axis.cxx,1.4,NONE mouse_axis.hxx,1.6,NONE mouse_button.cxx,1.4,NONE mouse_button.hxx,1.4,NONE mouse_pointer.cxx,1.4,NONE mouse_pointer.hxx,1.5,NONE mouse_scroller.cxx,1.3,NONE mouse_scroller.hxx,1.3,NONE multiple_axis.cxx,1.3,NONE multiple_axis.hxx,1.4,NONE multiple_button.cxx,1.4,NONE multiple_button.hxx,1.6,NONE multiple_pointer.cxx,1.6,NONE multiple_pointer.hxx,1.5,NONE multiple_scroller.cxx,1.2,NONE multiple_scroller.hxx,1.3,NONE pointer.hxx,1.7,NONE pointer_scroller.cxx,1.2,NONE pointer_scroller.hxx,1.3,NONE scroller.hxx,1.4,NONE triple_button.cxx,1.2,NONE triple_button.hxx,1.3,NONE
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[Pingus-CVS] CVS: Games/Pingus/src/input/scrollers Makefile.am,NONE,1.1 axis_scroller.cxx,NONE,1.1 axis_scroller.hxx,NONE,1.1 dummy_scroller.hxx,NONE,1.1 inverted_scroller.cxx,NONE,1.1 inverted_scroller.hxx,NONE,1.1 joystick_scroller.cxx,NONE,1.1 joystick_scroller.hxx,NONE,1.1 mouse_scroller.cxx,NONE,1.1 mouse_scroller.hxx,NONE,1.1 multiple_scroller.cxx,NONE,1.1 multiple_scroller.hxx,NONE,1.1 pointer_scroller.cxx,NONE,1.1 pointer_scroller.hxx,NONE,1.1 scroller.hxx,NONE,1.1
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[Pingus-CVS] CVS: Games/Pingus/src/input Makefile.am,1.17,1.18 axis_factory.cxx,1.8,1.9 axis_factory.hxx,1.4,1.5 button_factory.cxx,1.7,1.8 button_factory.hxx,1.4,1.5 controller.cxx,1.20,1.21 controller.hxx,1.11,1.12 pointer_factory.cxx,1.5,1.6 pointer_factory.hxx,1.2,1.3 scroller_factory.cxx,1.6,1.7 scroller_factory.hxx,1.3,1.4 axis.hxx,1.6,NONE axis_pointer.cxx,1.7,NONE axis_pointer.hxx,1.7,NONE axis_scroller.cxx,1.5,NONE axis_scroller.hxx,1.3,NONE button.hxx,1.6,NONE button_axis.cxx,1.6,NONE button_axis.hxx,1.5,NONE double_button.cxx,1.2,NONE double_button.hxx,1.3,NONE dummy_axis.hxx,1.3,NONE dummy_button.hxx,1.3,NONE dummy_pointer.hxx,1.3,NONE dummy_scroller.hxx,1.3,NONE inverted_axis.cxx,1.4,NONE inverted_axis.hxx,1.6,NONE inverted_scroller.cxx,1.2,NONE inverted_scroller.hxx,1.3,NONE joystick_axis.cxx,1.7,NONE joystick_axis.hxx,1.5,NONE joystick_button.cxx,1.4,NONE joystick_button.hxx,1.4,NONE joystick_scroller.cxx,1.3,NONE joystick_scroller.hxx,1.3,NONE key_button.cxx,1.2,NONE key_button.hxx,1.4,NONE mouse_axis.cxx,1.4,NONE mouse_axis.hxx,1.6,NONE mouse_button.cxx,1.4,NONE mouse_button.hxx,1.4,NONE mouse_pointer.cxx,1.4,NONE mouse_pointer.hxx,1.5,NONE mouse_scroller.cxx,1.3,NONE mouse_scroller.hxx,1.3,NONE multiple_axis.cxx,1.3,NONE multiple_axis.hxx,1.4,NONE multiple_button.cxx,1.4,NONE multiple_button.hxx,1.6,NONE multiple_pointer.cxx,1.6,NONE multiple_pointer.hxx,1.5,NONE multiple_scroller.cxx,1.2,NONE multiple_scroller.hxx,1.3,NONE pointer.hxx,1.7,NONE pointer_scroller.cxx,1.2,NONE pointer_scroller.hxx,1.3,NONE scroller.hxx,1.4,NONE triple_button.cxx,1.2,NONE triple_button.hxx,1.3,NONE
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[Pingus-CVS] CVS: Games/Pingus/src/input/scrollers Makefile.am,NONE,1.1 axis_scroller.cxx,NONE,1.1 axis_scroller.hxx,NONE,1.1 dummy_scroller.hxx,NONE,1.1 inverted_scroller.cxx,NONE,1.1 inverted_scroller.hxx,NONE,1.1 joystick_scroller.cxx,NONE,1.1 joystick_scroller.hxx,NONE,1.1 mouse_scroller.cxx,NONE,1.1 mouse_scroller.hxx,NONE,1.1 multiple_scroller.cxx,NONE,1.1 multiple_scroller.hxx,NONE,1.1 pointer_scroller.cxx,NONE,1.1 pointer_scroller.hxx,NONE,1.1 scroller.hxx,NONE,1.1
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