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[Pingus-CVS] rev 2340 - in trunk: data/data src/actions
From: |
Ingo Ruhnke |
Subject: |
[Pingus-CVS] rev 2340 - in trunk: data/data src/actions |
Date: |
Thu, 24 Jun 2004 01:15:46 +0200 |
Author: grumbel
Date: 2004-06-24 01:15:46 +0200 (Thu, 24 Jun 2004)
New Revision: 2340
Modified:
trunk/data/data/pingus.xml
trunk/src/actions/climber.cxx
trunk/src/actions/climber.hxx
trunk/src/actions/drown.cxx
trunk/src/actions/drown.hxx
trunk/src/actions/exiter.cxx
trunk/src/actions/exiter.hxx
trunk/src/actions/jumper.cxx
trunk/src/actions/jumper.hxx
Log:
- some more resource fixes
Modified: trunk/data/data/pingus.xml
===================================================================
--- trunk/data/data/pingus.xml 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/data/data/pingus.xml 2004-06-23 23:15:46 UTC (rev 2340)
@@ -317,13 +317,15 @@
</sprite>
<section name="exit">
- <sprite name="right">
+ <sprite name="left">
+ <animation speed="60" loop="no" />
<image file="../images/pingus/exit.png">
<grid pos="0,0" size="32,32" array="9,1"/>
</image>
</sprite>
<sprite name="right">
+ <animation speed="60" loop="no" />
<image file="../images/pingus/exit.png">
<grid pos="0,32" size="32,32" array="9,1"/>
</image>
@@ -337,7 +339,7 @@
</image>
</sprite>
- <sprite name="left">
+ <sprite name="right">
<image file="../images/pingus/drownfall.png">
<grid pos="0,32" size="32,32" array="15,1"/>
</image>
@@ -350,7 +352,7 @@
<grid pos="0,0" size="32,32" array="15,1"/>
</image>
</sprite>
- <sprite name="left">
+ <sprite name="right">
<image file="../images/pingus/drownwalk.png">
<grid pos="0,32" size="32,32" array="15,1"/>
</image>
Modified: trunk/src/actions/climber.cxx
===================================================================
--- trunk/src/actions/climber.cxx 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/src/actions/climber.cxx 2004-06-23 23:15:46 UTC (rev 2340)
@@ -19,6 +19,7 @@
#include "../col_map.hxx"
#include "../gui/graphic_context.hxx"
+#include "../resource.hxx"
#include "../pingu.hxx"
#include "climber.hxx"
@@ -26,26 +27,17 @@
namespace Actions {
Climber::Climber (Pingu* p)
- : PinguAction(p),
- sprite(Sprite ("pingus/climber0")),
- sprite_width(sprite.get_width()),
- sprite_height(sprite.get_height())
+ : PinguAction(p)
{
+ sprite.load(Direction::LEFT, Resource::load_sprite("pingus/climber/left"));
+ sprite.load(Direction::RIGHT, Resource::load_sprite("pingus/climber/right"));
}
void
Climber::update ()
{
- /*
- std::cout << "Climer update()" << std::endl;
- std::cout << "Direction: " << pingu->direction << std::endl;
- printf("%3d %3d %3d\n", rel_getpixel(1,1), rel_getpixel(0,1),
rel_getpixel(-1,1));
- printf("%3d %3d %3d\n", rel_getpixel(1,0), rel_getpixel(0,0),
rel_getpixel(-1,0));
- printf("%3d %3d %3d\n", rel_getpixel(1,-1),
rel_getpixel(0,-1),rel_getpixel(-1, -1));
- */
+ sprite[pingu->direction].update();
- sprite.update();
-
// If above is free
if ( rel_getpixel(0, 1) == Groundtype::GP_NOTHING
|| rel_getpixel(0, 1) == Groundtype::GP_BRIDGE)
@@ -89,19 +81,7 @@
void
Climber::draw (GraphicContext& gc)
{
- // This is necessary to prevent climber walking inside a wall.
- if (pingu->direction.is_left())
- {
- sprite.set_align(0, -sprite_height/2);
- sprite.set_direction(Sprite::LEFT);
- }
- else
- {
- sprite.set_align(-sprite_width, -sprite_height/2);
- sprite.set_direction(Sprite::RIGHT);
- }
-
- gc.draw (sprite, pingu->get_pos());
+ gc.draw(sprite[pingu->direction], pingu->get_pos());
}
bool
Modified: trunk/src/actions/climber.hxx
===================================================================
--- trunk/src/actions/climber.hxx 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/src/actions/climber.hxx 2004-06-23 23:15:46 UTC (rev 2340)
@@ -20,7 +20,7 @@
#ifndef HEADER_PINGUS_ACTIONS_CLIMBER_HXX
#define HEADER_PINGUS_ACTIONS_CLIMBER_HXX
-#include "../sprite.hxx"
+#include "../state_sprite.hxx"
#include "../pingu_action.hxx"
namespace Pingus {
@@ -29,7 +29,7 @@
class Climber : public PinguAction
{
private:
- Sprite sprite;
+ StateSprite sprite;
int sprite_width;
int sprite_height;
Modified: trunk/src/actions/drown.cxx
===================================================================
--- trunk/src/actions/drown.cxx 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/src/actions/drown.cxx 2004-06-23 23:15:46 UTC (rev 2340)
@@ -20,35 +20,30 @@
#include "../vector.hxx"
#include "../gui/graphic_context.hxx"
#include "../pingu.hxx"
+#include "../resource.hxx"
#include "drown.hxx"
namespace Pingus {
namespace Actions {
Drown::Drown (Pingu* p)
- : PinguAction(p),
- sprite(Sprite("pingus/drownfall0", "", 60.0f, Sprite::NONE, Sprite::ONCE))
+ : PinguAction(p)
{
- sprite.set_align_center_bottom();
+ sprite.load(Direction::LEFT,
Resource::load_sprite("pingus/drownfall/left"));
+ sprite.load(Direction::RIGHT,
Resource::load_sprite("pingus/drownfall/right"));
}
void
Drown::draw (GraphicContext& gc)
{
- // FIXME: Direction handling is ugly
- if (pingu->direction.is_left())
- sprite.set_direction(Sprite::LEFT);
- else
- sprite.set_direction(Sprite::RIGHT);
-
- gc.draw(sprite, pingu->get_pos ());
+ gc.draw(sprite[pingu->direction], pingu->get_pos ());
}
void
Drown::update ()
{
- sprite.update();
- if (sprite.finished())
+ sprite[pingu->direction].update();
+ if (sprite[pingu->direction].is_finished())
{
pingu->set_status(PS_DEAD);
}
Modified: trunk/src/actions/drown.hxx
===================================================================
--- trunk/src/actions/drown.hxx 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/src/actions/drown.hxx 2004-06-23 23:15:46 UTC (rev 2340)
@@ -20,7 +20,7 @@
#ifndef HEADER_PINGUS_ACTIONS_DROWN_HXX
#define HEADER_PINGUS_ACTIONS_DROWN_HXX
-#include "../sprite.hxx"
+#include "../state_sprite.hxx"
#include "../pingu_action.hxx"
namespace Pingus {
@@ -29,7 +29,7 @@
class Drown : public PinguAction
{
private:
- Sprite sprite;
+ StateSprite sprite;
public:
Drown (Pingu* p);
Modified: trunk/src/actions/exiter.cxx
===================================================================
--- trunk/src/actions/exiter.cxx 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/src/actions/exiter.cxx 2004-06-23 23:15:46 UTC (rev 2340)
@@ -19,6 +19,7 @@
#include "../vector.hxx"
#include "../gui/graphic_context.hxx"
+#include "../resource.hxx"
#include "../pingu.hxx"
#include "../sound/sound.hxx"
#include "exiter.hxx"
@@ -28,16 +29,16 @@
Exiter::Exiter (Pingu* p)
: PinguAction(p),
- sprite(Sprite("pingus/exit0", "", 15.0f, Sprite::NONE, Sprite::ONCE)),
sound_played(false)
{
- sprite.set_align_center_bottom();
+ sprite.load(Direction::LEFT, Resource::load_sprite("pingus/exit"));
+ sprite.load(Direction::RIGHT, Resource::load_sprite("pingus/exit"));
}
void
Exiter::update ()
{
- sprite.update();
+ sprite[pingu->direction].update();
if (!sound_played)
{
@@ -45,7 +46,7 @@
Sound::PingusSound::play_sound("yipee");
}
- if (sprite.finished())
+ if (sprite[pingu->direction].is_finished())
{
if (pingu->get_status() != PS_EXITED)
{
@@ -57,12 +58,7 @@
void
Exiter::draw (GraphicContext& gc)
{
- if (pingu->direction.is_left())
- sprite.set_direction(Sprite::LEFT);
- else
- sprite.set_direction(Sprite::RIGHT);
-
- gc.draw(sprite, pingu->get_pos ());
+ gc.draw(sprite[pingu->direction], pingu->get_pos());
}
} // namespace Actions
Modified: trunk/src/actions/exiter.hxx
===================================================================
--- trunk/src/actions/exiter.hxx 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/src/actions/exiter.hxx 2004-06-23 23:15:46 UTC (rev 2340)
@@ -20,7 +20,7 @@
#ifndef HEADER_PINGUS_ACTIONS_EXITER_HXX
#define HEADER_PINGUS_ACTIONS_EXITER_HXX
-#include "../sprite.hxx"
+#include "../state_sprite.hxx"
#include "../pingu_action.hxx"
namespace Pingus {
@@ -29,7 +29,7 @@
class Exiter : public PinguAction
{
private:
- Sprite sprite;
+ StateSprite sprite;
bool sound_played;
public:
Modified: trunk/src/actions/jumper.cxx
===================================================================
--- trunk/src/actions/jumper.cxx 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/src/actions/jumper.cxx 2004-06-23 23:15:46 UTC (rev 2340)
@@ -20,6 +20,7 @@
#include "../vector.hxx"
#include "../gui/graphic_context.hxx"
#include "../pingu.hxx"
+#include "../resource.hxx"
#include "../string_converter.hxx"
#include "jumper.hxx"
@@ -27,16 +28,16 @@
namespace Actions {
Jumper::Jumper (Pingu* p)
- : PinguAction(p),
- sprite("pingus/jumper")
+ : PinguAction(p)
{
- sprite.set_align_center_bottom();
+ sprite.load(Direction::LEFT, Resource::load_sprite("pingus/jumper/left"));
+ sprite.load(Direction::RIGHT, Resource::load_sprite("pingus/jumper/right"));
}
void
Jumper::draw (GraphicContext& gc)
{
- gc.draw(sprite, pingu->get_pos());
+ gc.draw(sprite[pingu->direction], pingu->get_pos());
}
void
Modified: trunk/src/actions/jumper.hxx
===================================================================
--- trunk/src/actions/jumper.hxx 2004-06-23 22:47:50 UTC (rev 2339)
+++ trunk/src/actions/jumper.hxx 2004-06-23 23:15:46 UTC (rev 2340)
@@ -20,7 +20,7 @@
#ifndef HEADER_PINGUS_ACTIONS_JUMPER_HXX
#define HEADER_PINGUS_ACTIONS_JUMPER_HXX
-#include "../sprite.hxx"
+#include "../state_sprite.hxx"
#include "../pingu_action.hxx"
namespace Pingus {
@@ -29,7 +29,7 @@
class Jumper : public PinguAction
{
private:
- Sprite sprite;
+ StateSprite sprite;
public:
Jumper(Pingu*);
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