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[Pingus-CVS] [bugs #9549] Crashes if missing pingus/walker.png


From: anonymous
Subject: [Pingus-CVS] [bugs #9549] Crashes if missing pingus/walker.png
Date: Sun, 04 Jul 2004 19:18:23 -0400
User-agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.5b) Gecko/20030821 Mozilla Firebird/0.6.1+

This mail is an automated notification from the bugs tracker
 of the project: Pingus.




/**************************************************************************/
[bugs #9549] Full Item Snapshot:

URL: <http://savannah.nongnu.org/bugs/?func=detailitem&item_id=9549>
Project: Pingus
Submitted by: 0
On: Sun 07/04/2004 at 19:16

Category:  Game Engine
Severity:  5 - Average
Item Group:  Crash Error
Resolution:  None
Assigned to:  None
Status:  Open
Release:  CVS
Platform Version:  Linux
Planned Release:  0.7.0


Summary:  Crashes if missing pingus/walker.png

Original Submission:  Game crashes if walker.png image is removed. I'm not sure 
why it happens, because loading the image doesn't seem to cause the crash, but 
here is some information about the crash.

How to repeat:
- Go to data/images/pingus/
- Rename walker.png to walker_.png
- Start the game
- Select "Start"
- Select "Story"
- Select "learning to dig" level
- Press OK
- First penguin drops nicely
- Second penguin drops
- segfault happens


Some debug information:
---------------------------------
DemoRecorder: Writing demo to: 
/home/aggro/.pingus/demos/tutorial_digger-tutorial2-grumbel-20040705-020645.xml
Resource::load_sprite: CL_Error: 'pingus/walker/left', ''
CL_Error: Could not open file: 
/home/aggro/programming/trunk/src/../data//data/../images/pingus/walker.png
Resource::load_sprite: CL_Error: 'pingus/walker/right', ''
CL_Error: Could not open file: 
/home/aggro/programming/trunk/src/../data//data/../images/pingus/walker.png

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 2953)]
CL_Sprite::draw(int, int, CL_GraphicContext*) (this=0xbfffeef0, x=277, y=244,
    gc=0x820e388) at sprite.cpp:511
511                     params2.srcX = frame.position.left;
Current language:  auto; currently c++
(gdb)
---------------------------------











For detailed info, follow this link:
<http://savannah.nongnu.org/bugs/?func=detailitem&item_id=9549>

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