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[Pingus-CVS] r2643 - in htdocs: . src
From: |
grumbel at BerliOS |
Subject: |
[Pingus-CVS] r2643 - in htdocs: . src |
Date: |
Sun, 14 Jan 2007 07:07:51 +0100 |
Author: grumbel
Date: 2007-01-14 07:07:40 +0100 (Sun, 14 Jan 2007)
New Revision: 2643
Added:
htdocs/src/
htdocs/src/contact.xml
htdocs/src/development.xml
htdocs/src/download.xml
htdocs/src/faq.xml
htdocs/src/index.xml
htdocs/src/levelbuilding-tutorial.xml
htdocs/src/manual.xml
htdocs/src/news-1998.xml
htdocs/src/news-1999.xml
htdocs/src/news-2000.xml
htdocs/src/news-2001.xml
htdocs/src/news-2002.xml
htdocs/src/news.xml
htdocs/src/news_old.xml
htdocs/src/press.xml
htdocs/src/screenshots-0.0.xml
htdocs/src/screenshots-0.1.xml
htdocs/src/screenshots-0.2.xml
htdocs/src/screenshots-0.3.xml
htdocs/src/screenshots-0.4.xml
htdocs/src/screenshots-0.5.xml
htdocs/src/screenshots.xml
htdocs/src/welcome.xml
Log:
web page source
Added: htdocs/src/contact.xml
===================================================================
--- htdocs/src/contact.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/contact.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,70 @@
+<?xml version="1.0" ?>
+<page title="Contact">
+
+ <section title="Mailing Lists">
+ <p>
+ If you want to write a longer comment, send patches or similar
+ thing, the best way is probably by using the pingus-devel
+ mailing lists, subscribe information can be found below, to just
+ send a mail to the list write to <a
+ href="mailto:address@hidden:[no-member]">address@hidden</a>.
+ </p>
+
+ <ul>
+ <li>
+ <a
href="http://mail.freesoftware.fsf.org/mailman/listinfo/pingus-devel">pingus-devel</a>
+ - Pingus Developer List (for general discussion about the game, the
development, etc.).
+ </li>
+
+ <li>
+ <a
href="http://mail.freesoftware.fsf.org/mailman/listinfo/pingus-cvs">pingus-cvs</a>
+ - Pingus CVS Commit List (only programmers need this one).
+ </li>
+ </ul>
+ <p>There is currently no pingus-users mailing list due to the lack
+ of traffic, so using the pingus-devel list for questions about the
+ game is perfectly ok.</p>
+ </section>
+
+
+ <section title="Bug Reports">
+ <p>
+ If you want to submit a bug report about Pingus or simply browse
+ the list of open bugs, you can do so at the <a
+ href="http://savannah.nongnu.org/bugs/?group=pingus">Savannah Bug
+ Tracker</a>. Submitting stuff there should make it sure that it
+ doesn't get lost.
+ </p>
+ </section>
+
+ <section title="IRC">
+ <p>For a quick help you can try the IRC server <tt
+ class="irc">irc.freenode.net:6667</tt> and the channel <tt
+ class="irc">#pingus</tt>, you can find the project maintainer
+ (nick: grumbel) there most of the time. From time to time there
+ will also be IRC Meetings with larger parts of the development
+ team, once such meetings happen, they will get announced in the
+ news section.
+ </p>
+ </section>
+
+
+ <section title="Instant Messaging">
+ <p>
+ If you don't like IRC, there is also the possibility to contact
+ us directly via Instant Messaging.
+ </p>
+
+ <dl>
+ <dt>Ingo Ruhnke (nick: grumbel) [Maintainer/Programmer]</dt>
+ <dd>Jabber: address@hidden<br/>
+ ICQ UIN: 59461927</dd>
+
+ <dt>David Philippi (nick: Torangan) [Programmer]</dt>
+ <dd>Jabber: address@hidden<br/>
+ ICQ UIN: 51850942<br/>
+ AIM: Torangan2</dd>
+ </dl>
+
+ </section>
+</page>
Added: htdocs/src/development.xml
===================================================================
--- htdocs/src/development.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/development.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,26 @@
+<?xml version="1.0" ?>
+
+<page title="Development">
+ <section title="Enter only if you know what you are doing!">
+ <p>
+ All information concerning the development and beta testing of
+ Pingus is at a separate section on this webpage, so that players
+ don't accidentally see stuff that wasn't yet meant for release or
+ grab a development snapshot, instead of a stable binary by
+ accident. So if you are a player don't enter this section, but
+ instead stay on the light site of the Pingus webpage and simply
+ wait for the next stable release which will contain everything in
+ a nice packaged and useable form, going to the development section
+ will just spoil you a lot.<br/><br/>
+
+ If you are or want to become a developer you are of course welcome
+ to the dark site of Pingus, there you will find source code
+ documentation, a todo with stuff that needs to be done and
+ unfinished game elements that might need you to finish them.
+ </p>
+
+ <p class="warning" style="text-align: center">
+ <a href="development/welcome.html">Enter Development Section!</a>
+ </p>
+ </section>
+</page>
Added: htdocs/src/download.xml
===================================================================
--- htdocs/src/download.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/download.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,76 @@
+<?xml version="1.0" ?>
+
+<page title="Download">
+ <section title="Playable Versions - Stable">
+ <subsection title="GNU/Linux">
+ <ul>
+ <li>GNU/Linux (i386) - <dlink
href="http://pingus.seul.org/files/pingus-0.6.0-binary-linux-i386.tar.bz2"/>
+ [11 Mb]<br />
+ </li>
+ </ul>
+ </subsection>
+
+ <subsection title="Win32">
+ <p>Sorry, currently no stable Win32 versions available.</p>
+ </subsection>
+
+ <subsection title="Source">
+ <ul>
+ <li><dlink href="http://pingus.seul.org/files/pingus-0.6.0.tar.bz2"/>
+ [9.2 Mb]<br />
+ </li>
+ </ul>
+ </subsection>
+ </section>
+
+ <hr/>
+
+ <section title="Development releases - Don't use them!">
+ <p>The <a href="development.html">development section</a> contains
+ untested development releases. These are fairly current, buggy
+ and unplayable from time to time. If you want to play a game,
+ don't touch them!</p>
+ </section>
+
+ <section title="Older releases - Don't use them either!">
+ <p>These older releases are just here for historic record, they
+ are mostly very buggy and the level format has changed in the
+ meantime, so don't use them for anything beside historic research.
+ Be warned that some of them might <em>corrupt and destroy</em>
+ your <tt>~/.pingus/</tt> directory and savegames.</p>
+
+ <subsection title="Pingus 0.4.0 - Don't use!">
+ <ul>
+ <li>Windows - <dlink
+ href="http://pingus.seul.org/files/pingus-0.4.0-binary-win32.zip"/>
+ [5.9 Mb]
+ </li>
+ <li>GNU/Linux - <dlink
+
href="http://pingus.seul.org/files/pingus-0.4.0-binary-i386.tar.gz"/>
+ [5.9 Mb]<br />
+ </li>
+ </ul>
+ </subsection>
+
+ <subsection title="Other Versions">
+ <p>
+ All other versions of Pingus that ever made it into the public
+ are available via HTTP or FTP from:
+ </p>
+ <ul>
+ <li><dlink href="http://pingus.seul.org/files/"/></li>
+ <li><dlink href="ftp://pingus.seul.org/pub/pingus/"/></li>
+ </ul>
+ </subsection>
+
+ <subsection title="CVS">
+ <p>
+ Informations on how to get the current development version via
+ CVS can be obtained in the <a
+ href="http://pingus.seul.org/development/cvs.html">development
+ section of this page</a>.
+ </p>
+ </subsection>
+
+ </section>
+</page>
Added: htdocs/src/faq.xml
===================================================================
--- htdocs/src/faq.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/faq.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,261 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl" ?>
+<page title="FAQ">
+
+ <section title="It doesn't work, what now?">
+ <p>
+ The following frequently asked questions along with answers will
+ provide you with some solutions to common errors, problems or
+ misunderstandings when you try to compile, use or get otherwise
+ involved with Pingus.
+ </p>
+ </section>
+
+ <div id="faqtoc"/>
+ <section title="FAQs - Frequently Asked Questions (and Answers)">
+ <faq-list>
+ <faq date="21. Jul 2003">
+ <question>Where can I find more levels?</question>
+ <answer>
+ <em>Foreword: Every level that isn't reachable via the GUI in
+ Pingus is unsupported and might be completly broken, if you
+ want to try them you are on your own.</em><br /><br />
+
+ Beside the 22 tested and cleaned up levels of the first
+ island that come with Pingus, there are also around 120
+ levels that might be playable and another 100 levels that
+ are incomplete at the moment. These levels can be found in
+ the <tt>data/levels/playable</tt> and
+ <tt>data/levels/wip/</tt> (wip = Work in Progress). The
+ levels in <tt>playable/</tt> might be playable, but there is
+ no guarantee for that, they havn't been tested, might be
+ broken due to engine changes, might be far too easy or far
+ too hard or simply incomplete. The <tt>wip/</tt> directory
+ contains levels that are not playable at all, some of them
+ might even lack entrances or exit, so don't even think of
+ 'playing' them, instead they can be used as framework for
+ levels you want to create yourself with the level editor.
+ That said, yep, Pingus contains a fully working level
+ editor, it might not be 100% bug free, but it was used to
+ construct all the levels that you can see in the game. So
+ don't hesitate and try it out and build your own levels.
+ </answer>
+ </faq>
+
+ <faq date="21. Aug 2003">
+ <question>Where can I find the Windows version?</question>
+
+ <answer>
+ A official Windows version of 0.6.0 got never created and
+ never will be created, but we hope to provide one with
+ 0.6.1, which will be equal to 0.6.0, but include fixed
+ fonts, corrected text and a few minor bugfixes.
+ </answer>
+ </faq>
+
+ <faq date="15. Dec 2002">
+ <question>How can I get Pingus?</question>
+ <answer>
+ Pingus is <a
+ href="http://www.gnu.org/philosophy/free-sw.html">Free
+ Software</a> under the <a
+ href="http://www.gnu.org/licenses/gpl.html">GNU GPL</a>,
+ that means everybody can download it, distribute it, modify
+ it and even distribute modified works, as long as the source
+ code is still provided (checkout the GNU GPL itself for more
+ details). That also means that Pingus is available at no
+ cost from this webpage and will be available for no cost
+ from this website in the future. But it also means that
+ Pingus is available from other websites and places, for
+ example most GNU/Linux distributions contain a (sometimes
+ outdated) version of Pingus, there might be some shareware
+ sites which contain a version of Pingus and you can even buy
+ game-packs which contain Pingus.<br /> <br />
+
+ But the latest version that you can get from this site is
+ the only version that is supported, so if you have another
+ version and have some problem, the only answer you might get
+ is that you should get a new version from this site.
+ </answer>
+ </faq>
+
+ <faq date="14. Sep 2003">
+ <question>How much does it cost?</question>
+ <answer>
+ As the question above answers, Pingus is available at no
+ costs from this webpage. However you are welcome to make <a
+
href="https://www.paypal.com/xclick/business=grumbel%40gmx.de&item_name=Pingus+donation&no_note=1&tax=0&currency_code=EUR">donations
+ to Pingus via Paypal</a>. Pingus is after all a voluntary
+ project and if you don't have the time to help with
+ developing it, you are very welcome to help with a little
+ money.
+ </answer>
+ </faq>
+
+ <faq date="15. Dec 2002">
+ <question>Which Pingus version should I use?</question>
+ <answer>
+ As the previous answer told you, Pingus is available from a
+ number of places, that also means that not all places will have
+ the most current versions, some will probably ship an outdated
+ version or an not even working version. So if you want the
+ newest version <a href="http://pingus.seul.org">the official
+ Pingus webpage</a> will always be the best place to search for a
+ new one.<br /><br />
+
+ If you are a gamer it is strongly recommended that you use only
+ the version that is marked as playable and stable, all other
+ versions, be it the current CVS or a beta-snapshot release, are
+ not recommended since they will either spoil the story, new
+ levels, gadgets and other things or confuse you with unfinished,
+ buggy features. CVS or beta-snapshots might also delete
+ your savegames, game statistics or do other thing that ruin your
+ fun.<br /><br />
+
+ If you want to test the current development version, want to
+ search for bugs and are prepared to find bugs it is of course
+ recommended that you stick to a current CVS checkout or the
+ beta-snapshots, since testing the stable version will not be
+ of much help a few weeks after the release, since most bugs
+ might already be fixed by then in the development versions.<br
+ /><br />
+
+ If you are a developer and want to look at the code its
+ recommended that you stick to current CVS, it might not always be
+ 100% correct and compile correctly, but it should always be pretty
+ close to it. If you encounter problems, just contact one of the
+ authors and the problem might be fixed within a few hours.
+ </answer>
+ </faq>
+
+ <faq date="15. Dec 2002">
+ <question>How to compiling Pingus?</question>
+ <answer>
+ Under GNU/Linux Pingus should compile like most other
+ software, a simple <tt class="command">./configure
+ && make</tt> should do. To install Pingus type <tt
+ class="command">make install</tt>, but that is not recommended
+ with the development versions, since it might not work or
+ worse do ugly things to your file system layout, you can just
+ run Pingus directly from the source tree, so there is no
+ need to install it.<br /><br />
+
+ But be warned, Pingus need ClanLib and Hermes to be correctly
+ installed and to have the right version, so it might
+ <em>not</em> be really trivial. Unless you are a developer or
+ beta tester it is therefore strongly recommended that you stick
+ with the binaries that are provided in the <a
+ href="download.html">download section</a> of this site.
+
+ If you want to compile Pingus on Win32, you will need
+ Microsoft Visual C++ Version 6 or higher, project files are in
+ the Pingus source tree. But again, you need ClanLib and
+ Hermes, so it might not be really a trivial task. Pingus will
+ currently not compile with Cygwin or Mingw, sorry, porting
+ help is of course welcome.
+ </answer>
+ </faq>
+
+ <faq date="15. Dec 2002">
+ <question>I tried compiling it, but something didn't work</question>
+ <answer>
+ First of all try to find out at which point it 'didn't work'.
+ If it failed at the <tt>./configure</tt> step, you might be
+ missing a correctly installed Hermes or ClanLib, the file
+ <tt>config.log</tt> might provide you with more information. If it
+ fails at <tt>make</tt> time it is most likely a bug in the
+ source, such as some C++ construct that requires a g++ larger
+ than 3.0, some simple typo, a missing include or other things
+ that might not show up on the developers machine, a bug report
+ is very welcome in such cases. Make sure that you include the
+ exact error message and version of Pingus and ClanLib in your
+ bug report.<br /><br />
+
+ If Pingus compiled fine, but failed at startup with a message
+ like <tt>Couldn't open libsomething.so</tt>, you most likely
+ haven't run <tt>ldconfig</tt> after installing ClanLib or
+ <tt>/usr/local/lib</tt> is missing from your
+ <tt>/etc/ld.so.conf</tt>, in that case <tt>ldconfig</tt> won't
+ look at the correct places to find the libraries.
+ </answer>
+ </faq>
+
+ <faq date="22. Dec 2002">
+ <question>Why is Pingus still not done? Many years have past and
+ it can't be that difficult to write a simple Lemmings clone, can
+ it?</question>
+
+ <answer>Well, there are several factors which took Pingus to
+ take that long and still cause many delays. First of all Pingus
+ was my first larger C++ project, so it was after all a project
+ for myself to learn C++, but that also caused a lot of things to
+ be done wrong which I needed to rewrite or fix at a later point.
+ Pingus also as the problem of being over-engineered at a few
+ points, to much abstraction at places way it doesn't make sense
+ and only causes problems. So in the end there was lot of cruft
+ collected in the first two years which needed to be cleaned up
+ in the next years. At this point the code is a lot cleaner than
+ back than, but still has some ugly points in it which needs to
+ be fixed before the next release.<br />
+
+ Beside the ugly-code issue one also has to see that Pingus is
+ a huge game, it isn't a small game like a simple Tetris clone.
+ It contains close to 800 unique graphics, 200 levels and 50'000
+ lines of code, all these aren't created over night. It might
+ have been possible to create this in a year, but motivation
+ comes and goes and so there where month were simply nothing
+ happens and weeks were large parts of the code got
+ restructured or rewritten.<br />
+
+ Beside all that its <em>you</em> that could make the
+ development go faster by contributing something to the
+ project. You don't need coding skills for that, play testing
+ the beta versions alone could be a big help if you send in
+ helpful comments.
+ </answer>
+ </faq>
+
+ <faq date="22. Dec 2002">
+ <question>
+ Pingus runs to slowly, any way to make it faster?
+ </question>
+
+ <answer>
+ There are multiple ways to tune Pingus speed. First of if your
+ computer is to slow and runs at 24 or 32bit color depth
+ switching it down to 16bit might give you a boost of around
+ 50% percent, depending on your hardware. X11 doesn't allow
+ switching color depth at run time, so well this is a bit
+ ugly.<br/>
+
+ If you can't switch down the color depth, don't want to or it
+ is still to slow you can switch down Pingus to 640x480, that
+ can be done by starting it via:<br/>
+
+ <tt>pingus -g 640x480</tt><br/>
+
+ If that still doesn't help you can run Pingus in
+ <em>fast-mode</em>, it disables all costly particle effects
+ and the background, thus Pingus will look more ugly, but will
+ probably be a good amount faster. Fast-mode can be turned on
with:<br/>
+
+ <tt>pingus --fast-mode</tt><br/>
+
+ You might also play with the <tt>min-frame-skip</tt> and
+ <tt>max-frame-skip</tt> options, both should result in a more
+ uniform frame-rate, even so it will be a bit more jerky, but
+ playability can be increased by that non the less.<br/>
+
+ You can also of course combine all the above and with 'F11'
+ you can enable the frame-counter which should help you
+ optimising the game. If you have a good configuration for your
+ system, please mail it to <a href="mailto:address@hidden">Ingo
+ Ruhnke</a> along with a description of your system. At a later
+ point all this might probably get auto-detected and the
+ fast-mode also contains lots of room for optimizations, so if
+ it is still not fast enough not all is lost.
+ </answer>
+ </faq>
+ </faq-list>
+ </section>
+</page>
\ No newline at end of file
Added: htdocs/src/index.xml
===================================================================
--- htdocs/src/index.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/index.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
+<html>
+ <head>
+ <title>Pingus - A journey into the unknown...</title>
+ </head>
+
+ <body text="text" bgcolor="#707f9b" style="margin-top: 20px;">
+ <center>
+ <a href="welcome.html"><img style="border-style: none"
src="images/logo_large.jpg"
+ alt="Pingus - A journey into the unknown...
+Click to Enter"/></a>
+ </center>
+ </body>
+</html>
\ No newline at end of file
Added: htdocs/src/levelbuilding-tutorial.xml
===================================================================
--- htdocs/src/levelbuilding-tutorial.xml 2007-01-14 05:09:37 UTC (rev
2642)
+++ htdocs/src/levelbuilding-tutorial.xml 2007-01-14 06:07:40 UTC (rev
2643)
@@ -0,0 +1,320 @@
+<?xml version="1.0"?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Building a pingus level">
+ <p>
+ <img src="images/editor.jpg" align="right" />
+ </p>
+
+ <section title="Introduction">
+ <p>
+ Building a level for Pingus is actually very easy with the current
+ level editor, but there are still some things that doesn't work
+ as they should. This little guide should make sure that
+ everything works smooth for you.
+ </p>
+ </section>
+
+ <section title="Starting from scratch">
+ <a href="images/editor_tutorial_editor.jpg"><img
+ src="images/editor_tutorial_editor_small.jpg" alt="Editor"
align="right" /></a>
+ <p>
+ First of launch Pingus and select the large <em>Editor</em>
+ button. You are now inside the level editor.
+ </p>
+ <p>
+ Lets start with something simple, insert your first
+ object. Press the <tt class="key">Insert</tt> button on your keyboard or
on the
+ button panel at the left side of the screen. You will now see a
+ list of object types you can insert. The letters in front of the
+ type names describe the keys you have to press to insert the
+ object type. Sorry there is at the moment no mouse support in
+ the selection menus.
+ </p>
+ <p>
+ Ok, lets insert a ground piece of type ground, to do that press
+ <tt class="key">g</tt>. I'll explain the different ground piece types
later
+ in this article. After a short loading sequence, you will see a
+ list of all the gfx which are available. To
+ scroll down the list simply move the mouse to the bottom of the
+ screen. Now click on an object to insert it into the level.
+ </p>
+ <a href="images/editor_tutorial_objsel.jpg"><img
+ src="images/editor_tutorial_objsel_small.jpg" alt="Surface Selector"
align="right" /></a>
+ <p>
+ The first ground piece is now in place, you can simply click on
+ it and move it around when you hold down the mouse button. To
+ duplicate it press <tt class="key">d</tt>. The duplicated object
+ will be inserted at the same position as the original object,
+ only with a short offset to the bottom/right.<br /> If you want to
+ move around the duplicated object, its a good idea to move it a
+ bit away from the old object first, so that you don't actually
+ select the wrong object. This becomes especially important when
+ have grouped some objects. To do that use the cursor keys, hold
+ down the shift key to get a faster movement.
+ </p>
+ </section>
+
+ <section title="Entrances">
+ <p>
+ Now that we have some ground to walk on, we need an entrance to
+ let the Pingus enter the level. Hit <tt class="key">insert</tt>
+ and <tt class="key">e</tt> for an entrance. You will now
+ see a list of entrance types, select the "generic"
+ one. After that is done you will see a black arrow with a green
+ "G" to its site, that is the entrance or more exactly the
+ position where the Pingus can enter the level. The
+ "generic" entrance doesn't use any gfx.
+ </p>
+ </section>
+
+ <section title="Exits">
+ <p>
+ The Pingus can now enter the level, lets place a exit so that
+ they can leave it again. Again press <tt class="key">Insert</tt> and then
+ select Exit with <tt class="key">x</tt>. You get the same list of
surfaces
+ you got when you inserted the ground piece. Select a surface,
+ which looks like an exit and place it where the Pingus can reach
+ it. Now your done the level should be ready for a test.
+ </p>
+ </section>
+
+ <section title="Starting the level the first time">
+ <a
+ href="images/editor_tutorial_level.jpg"><img
src="images/editor_tutorial_level_small.jpg"
+ alt="Level" align="right" /></a>
+ <p>
+ Now that the level is basically done, lets start it by pressing
+ <tt class="key">F4</tt> or the "Run" key on the
+ button panel. The level will than start and you can test it. If
+ your are done press <tt class="key">Esc</tt> or wait until the
+ level is complete. After testing your level you will come back
+ into the level editor.
+ </p>
+ </section>
+
+ <section title="Saving and loading">
+ <p>
+ Its a good idea to save the level from time to time, to do that
+ press <tt class="key">F6</tt> and enter a file name for it, for
+ example <tt class="file">my_test</tt>. Node that the filenames
+ <em>must not</em> have an ending like <tt class="file">.plf</tt>
+ or <tt class="file">.psm</tt>. The level will than be saved to
+ <tt class="file">~/.pingus/levels/my_test.plf</tt> and <tt
+ class="file">~/.pingus/levels/my_test.psm</tt><br />
+
+ To load a level press <tt class="key">F5</tt> and input the filename. The
+ dialog also has a primitive tab-completion. To use it activate
+ the console by pressing <tt class="key">^</tt> and then press
+ <tt class="key">Tab</tt>. The completion will go into the console. The
tab-completion is currently not fully functional, therefor it will
+ only work in the default directory and in <em>no</em> other
+ directory.
+ </p>
+ </section>
+
+ <section title="Beautifying the level">
+
+ <p>
+ You might have noticed that there is still a lot of stuff
+ missing in your level. You have an ugly default background and
+ your Pingus appeared out of nothing. So lets start to make it a
+ little nicer.
+ </p>
+ </section>
+
+ <h3>Changing the background</h3>
+ <p>
+ To change the background press <tt class="key">F10</tt> and
+ select one of the available backgrounds.
+ </p>
+
+ <h3>Building an entrance</h3>
+ <a href="images/editor_tutorial_entrance.jpg"><img
+ src="images/editor_tutorial_entrance_small.jpg" alt="Entrance"
align="right" /></a>
+ <p>
+ The default entrance just adds a position where the Pingus enter
+ the level, but no gfx, so that is the next thing to add. To do
+ that you have to use hotspots. Hotspots are graphical objects,
+ which don't influence the collision map. To add a hotspot, press
+ <tt class="key">Insert</tt> and then <tt class="key">h</tt> and select a
thing that
+ looks like an entrance. You need two surfaces for an entrance,
+ one which is behind the Pingus and one that is above the
+ Pingus to get a pseudo 3D effect.
+ </p>
+
+ <p>
+ Select the first hotspot and than lower it below the Pingus
+ level which is at z_pos 75. Press <tt class="key">Shift-PgDown</tt> to
lower
+ the z_pos value to -100, note that you can see the z-pos in the
+ status line. <tt class="key">PgDown</tt> itself will not change the
+ z-pos, but instead only change the ordering of all objects,
+ which have the same z-pos. After your done with the bottom
+ hotspots add the top hotspot, to raise it press
+ <tt class="key">Shift-PgUp</tt> and bring it to a z-pos value of
+ 100. Finally adjust the position so that it looks correct.
+ </p>
+
+ <h3>Adding some grass</h3>
+ <a href="images/editor_tutorial_level2.jpg"><img
+ src="images/editor_tutorial_level2_small.jpg" alt="Level (beautified)"
align="right" /></a>
+ <p>
+ Stones alone looks much to simple to be attractive, so lets add
+ some grass.<br />Grass is special since it shouldn't influence the
+ way the Pingus are walking over the ground, but it should be
+ erasable by explosions and diggers or miners, for this reason
+ there is the special ground type
+ "transparent". Press <tt class="key">Insert</tt> and <tt
class="key">n</tt> and
+ select a piece of grass and place it over the stones. Try to add some
+ more ground pieces, and viola, the level looks much better now.
+ </p>
+
+ <h3>Adding lava</h3>
+ <p>
+ Now you might want to add some lava or water under the stones, but that
+ is currently not implemented in the editor, so you have to
+ editor the level files directly. Open your level file, which
+ should be saved under <tt class="file">~/.pingus/levels/my_test.plf</tt>
and
+ insert the following text at the end of the file:
+ </p>
+
+ <pre>liquid {
+ image = (resource)"Liquid/lava";
+ x_pos = -40;
+ y_pos = 412;
+ z_pos = -100;
+ width = 1400;
+ }
+
+ liquid {
+ image = (resource)"Liquid/lava";
+ x_pos = -40;
+ y_pos = 412;
+ z_pos = 100;
+ width = 1400;
+ }</pre>
+
+ <p>
+ If you are done, save the file and reload it into the level
+ editor. You will see then some lava floating around. Adjust the
+ position of the lava and you are done. Its a good idea to have
+ some lava in the background and another lava object on top of
+ the level where the position is shifted a bit to the left, that
+ will result in a pseudo 3D effect. If the lava is not width
+ enough, change the parameter in the level file reload the level
+ again.
+ </p>
+
+ <h3>Well done</h3>
+ <p>
+ Now you know the basics of level editing, all that is missing now
+ is a good idea for a level. If you have created some levels,
+ please mail them to <a href="address@hidden">Ingo Ruhnke</a>
+ so that they can go into the next Pingus release.
+ </p>
+ <p>
+ The next part of this tutorial will explain how the level are
+ structured, how the objects are ordered and what object types
+ exist.
+ </p>
+
+ <section title="Level Structure">
+
+ <p>Before I start to explain all the different object types its a
+ good idea to understand the map structure of Pingus first.
+ </p>
+
+ <p>A Pingus level consists of multiple layers of gfx maps and one
+ additional layer for the collision detection.<br /> The gfx maps
+ consist of one layer for the background and on for the gfx-map,
+ that's the ground where you can dig and blast holes in it. The
+ rest of the gfx layers are hotspots objects, entrances, exits,
+ etc. and the Pingus themselves.</p>
+ </section>
+
+ <section title="Z-Pos">
+
+ <p>To influence the ordering of objects you have two
+ possibilities, first you can simply lower and raise it with <tt
+ class="key">PgUp</tt> and <tt class="key">PgDown</tt>, but that
+ will only work inside a layer. For example if you want to raise
+ one ground piece above another that's the right way, but if you
+ want to lower a hotspot below the ground layer, than that's the
+ wrong way. To accomplish that you have to press <tt
+ class="key">Shift PgUp</tt> or <tt class="key">Shift PgDown</tt>
+ (or <tt class="key">Ctrl</tt>) to change the z-pos of the
+ object. If an object its below zero, than it will be draw behind
+ the ground layer, if its above 75 it will get drawn above the
+ ground map and the Pingus, if an object is between 0 and 75 it
+ will be drawn above the ground layer, but behind the Pingus
+ layer. So the z-pos describes the ordering of the layers.</p>
+ </section>
+
+ <section title="Object types">
+ <h3>Groundpieces (ground, transparent, solid)</h3>
+
+ <p>Groundpieces are the ground where the Pingus can walk. They are
+ they are at runtime combined to a single gfx map and then
+ blitted at once. They can have different types, which will
+ change the way how they are handled on the collision map.</p>
+
+ <h4>ground</h4>
+ <p>
+ Normal ground is of type ground, the Pingus can dig through it and
+ walk on it and blast it away.
+ </p>
+
+ <h4>solid</h4>
+ <p>
+ Solid ground is like the normal ground, but the Pingus can't dig
+ through it. This is meant for metal plates and other stuff which is
+ obviously not passable.
+ </p>
+
+ <h4>transparent</h4>
+ <p>
+ Transparent ground pieces are objects, which have no influence on
+ the collision map, therefore the Pingus can't walk on it. But
+ transparent ground pieces are blitted to the gfx map, so the
+ Pingus will remove it if they explode or dig on it. This ground
+ type is especially meant for grass or other little gimmicks
+ which make a level nice, but which shouldn't have influence of it.
+ </p>
+
+ <h4>bridge</h4>
+ <p>
+ The bridges which a bridger builds are of type ground, the
+ special property of the bridge property is that the Pingus can walk
through it from
+ </p>
+ </section>
+
+ <h3>Hotspots</h3>
+ <p>Hotspots are gfx objects which don't get blitted to the gfx
+ map, instead they are draw separately. This has the consequences,
+ that they can't be digged away and that they can scroll at a
+ different speed than the rest of the ground (parallax
+ scrolling). Hotspots also have the advantage that they have a
+ z-pos, therefore they can be placed above or below the
+ Pingus.<br /> Entrances for example consist normally of three
+ objects an hotspots for the back side of the entrance, an hotspot
+ for the front side of the entrance and an entrance object for
+ the middle position.</p>
+
+ <h3>Entrances</h3>
+ <p>Entrances are the places where the Pingus enter a level, they
+ normally don't draw any gfx, therefore it is required that you
+ add some Hotspots above and below them to make them look
+ realistic.</p>
+
+ <h3>Exits</h3>
+ <p>Exits are similar to hotspots, but they provide first an exit
+ point, where the Pingus can leave a level and second they erase
+ an area in the collision map, so that the exit isn't blocked by
+ any objects in front of them.</p>
+
+ <h3>Liquids</h3>
+
+ <p>Liquids are things like lava, water or acid. The consist of a
+ single image which is blitted multiple times up to a given
+ width. In addition to hotspots they also manipulate the collision
+ map so that the area is marked as <em>deadly</em>.</p>
+
+</page>
Added: htdocs/src/manual.xml
===================================================================
--- htdocs/src/manual.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/manual.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,213 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="User Manual">
+ <section title="The Story">
+ </section>
+
+
+ <section title="Starting the Game">
+ </section>
+
+ <section title="Game Controls">
+ </section>
+
+ <section title="Actions">
+ <h3>The Faller</h3>
+
+ <p>Once a Pingu is out of the entrance, he will be falling to the
+ ground. As a Faller he can't do anything but just obey the law of
+ gravity. If the Pingu falls for too long, he will gather too much
+ speed and so won't survive on hitting the ground. So be careful
+ and keep an eye on the height of objects from which they can
+ safely fall.
+ </p>
+
+
+ <subsection title="The Walker">
+ <p>If the Pingu has fallen from the entrance and safely reached
+ the ground, the Pingu will turn into a Walker. The Walker is the
+ state in which the Pingu will be most of the time. As a Walker the
+ Pingu simply moves in the current direction in which he is facing.
+ He will walk in this way until you give him a command to do
+ something else. However, if the Pingu reaches an obstacle that he
+ cannot walk up or through, he will turn around and walk back in
+ the opposite direction.
+ </p>
+ </subsection>
+
+ <subsection title="The Digger">
+ <p>When a Pingu is turned into a Digger, he starts
+ digging/drilling a vertical hole through any object that Walkers
+ would otherwise walk on. A Digger continues digging a hole until
+ there is nothing below it to dig, in which case the Digger will
+ fall, or the Digger hits a solid object, such as metal.</p>
+ </subsection>
+
+ <subsection title="The Basher">
+ <p>A Basher is the horizontal equivalent of a Digger. A Basher
+ bashes out a tunnel through any object that is ahead of it. It
+ stops bashing when there is nothing ahead to bash, a solid object
+ has been reached, such as metal, or there is nothing below the
+ Basher. In the latter case, the Basher will fall.</p>
+ </subsection>
+
+ <subsection title="The Miner">
+ <p>The Miner can be considered to be a combination of a Digger and
+ a Basher. Whereas a Digger only goes down and a Basher only goes
+ forward, the Miner goes down and forward in one movement. This
+ results in a tunnel going diagonally downwards. Like a Digger and
+ a Basher, a Miner stops if there is nothing to mine, a solid
+ object has been reached or there is nothing below the Miner. In
+ the latter case, the Miner will fall.</p>
+ </subsection>
+
+ <subsection title="The Blocker">
+
+ <p>The blocker stops at its current position and then starts to
+ command other Pingus which reach him to change their direction. No
+ Pingu can thus pass a Blocker. Instead they will turn around and
+ head in the other direction.</p>
+ </subsection>
+
+ <subsection title="The Bomber">
+
+ <p>Sometimes when you have to stop a Pingu or have to create a
+ hole, but have neither a Basher nor a Miner, there is no way other
+ than to turn a Pingu into a Bomber. The Pingu will start a
+ countdown once he has turned into a Bomber. He will continue his
+ current action until the countdown reaches zero. On zero being
+ reached, he will inflate and then explode. The explosion will
+ create a hole in the ground and destroy anything that is near him.
+ Thus a Bomber can be used to either make holes or to remove
+ Blockers or other Pingus that are in the way.
+ </p>
+ </subsection>
+
+ <subsection title="The Bridger">
+
+ <p>A Pingu turned into a Bridger will start to build a small
+ bridge. It will not be a large bridge and goes slightly upwards.
+ In most cases this will be enough to reach a higher point or to
+ pass a deep hole in the ground.
+ </p>
+ </subsection>
+
+ <subsection title="The Climber">
+
+ <p>A Pingu that has learned the ability to climb will be able to
+ climb on vertical objects which normal Pingus cannot climb. The
+ Climber will climb to the top of an object that would normally
+ block his way. Once at the top, he will turn back into a normal
+ Walker. A Pingu that has learnt the ability to Climb will always
+ keep it, you can see which Pingus can climb and which can't by the
+ little <tt>[c]</tt> in the info box that appears if you place the
+ cursor on a Pingu.
+ </p>
+ </subsection>
+
+ <subsection title="The Floater">
+
+ <p>Like the Climber action, the Floater action will also stay with
+ the Pingu once it is applied. This time you can see which Pingus
+ can float by the little <tt>[f]</tt> in the info box of the Pingu.
+ A Pingu that can Float will use his propeller-hat to reduce his
+ falling speed during a fall. Once he has his propeller-hat on, he
+ will be slow enough to not die on hitting the ground. So the
+ Floater action protects the Pingu from high falls, which a normal
+ Pingu would not survive.</p>
+ </subsection>
+
+ <subsection title="The Jumper">
+
+ <p>A Pingu that gets turned into a Jumper will gather all its
+ power and start a single large jump forward. He will not jump very
+ high, but pretty far and pretty fast. He can thus reach other
+ platforms or get past situations in which he can't stay too long
+ in one place.
+ </p>
+ </subsection>
+
+ <subsection title="The Slider">
+
+ <p>Once you give a Pingu the command to become a Slider, he will
+ jump on his belly and move forward with a lot of speed. But be
+ careful. To get the speed, the Pingu needs a perfectly flat
+ stretch of ground. On bumpy terrain, a Pingu cannot slide very
+ far. The Slider is at its best if used on icy ground.</p>
+ </subsection>
+ </section>
+
+ <section title="Tactics">
+
+ <subsection title="Reverse a Pingu without using Blockers">
+ <p>The usual way of stopping a Pingu from walking off a deadly
+ cliff is to use a Blocker. However, suppose there are no Blockers
+ available. How can the direction of a Pingu be reversed so that it
+ walks in the opposite direction? Here's how it could be done.</p>
+
+ <ol>
+ <li>Turn the Pingu to be reversed into a Digger.</li>
+ <li>Let the Digger dig a little bit.</li>
+ <li>Turn the Digger into a Bridger.</li>
+ </ol>
+
+ <p>The Bridger should eventually stop building while still within
+ the hole, reverse and then walk out of the hole in the opposite
+ direction of the bridge.</p>
+ </subsection>
+
+ <subsection title="Releasing a Blocker without killing him">
+ <p>To release a Blocker in a non-destructive manner, use a Miner to
+ dig away the ground underneath it.</p>
+ </subsection>
+
+ <subsection title="Mine the other way">
+ <p>If you have a Builder, a Digger, and a Miner, and you want your
+ Pingu to mine down and to the opposite direction of that which it is
+ facing, try this trick. Turn it into a Digger momentarily, and after
+ it's down four pixels or so, turn it into a Bridger. It will attempt
+ to build its way out of the pit, but then turn around after two or
+ three steps. Now you can have it mine in the opposite direction.</p>
+ </subsection>
+
+ <subsection title="Getting one Pingu out">
+ <p>If you have a Blocker holding in your Pingus, and want to get just
+ one Pingu past it without blowing it up, build a bridge that would go
+ over the Blocker's head. Then watch the Pingus falling off the end
+ of the bridge. As soon as one falls past the Blocker, make the Bridger
+ a Digger. This stops the rest from getting past.</p>
+ </subsection>
+
+ <subsection title="Zig-Zag stairs">
+ <p>If some Pingus are stuck in a pit, they can be freed by numerous
+ Bridgers planting stairs in a zig-zag pattern upward. Each Bridger
+ starts building to the left from the top of a right slanted staircase
+ (which has run into a wall), and vice versa.</p>
+ </subsection>
+
+ <subsection title="Path-finder Pingu">
+ <p>Use one Pingu to blaze a trail across the screen, and then release
+ the others once the route has been completed. Often the Path-finder is
+ an Athlete (Climber and Floater) but not always. If the screen has
+ several trapdoors then you probably need one Path-finder per entrance.
+ In the latter case it's best to try and deal with each trapdoor
+ separately; trying to handle them all at once and skipping from one to
+ another is usually doomed to failure.</p>
+ </subsection>
+
+ <subsection title="Building Steps">
+ <p>If a group of Pingus need to fall down from a high structure, and
+ you don't have enough Floaters, you can use a Digger Pingu to create a
+ step for them. If the drop is twice as far as the Pingus can fall, or
+ thereabouts, Have the Digger tunnel down right at the edge of the
cliff,
+ and then stop half way. You can stop it by turning it into a Builder.
+ Then the Pingus will fall twice, once to the step the Digger made, and
+ then to the ground below. If the drop is farther than that, you can use
+ multiple Diggers, staggering them Creating a series of steps.</p>
+ </subsection>
+ </section>
+
+ <section title="Credits">
+ [FIXME: insert Free Software yada yada here]
+ </section>
+</page>
\ No newline at end of file
Added: htdocs/src/news-1998.xml
===================================================================
--- htdocs/src/news-1998.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-1998.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+ <section title="2002">
+ <news>
+ <item date="12. Jan 2002">
+ some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
+ </item>
+
+ <item date="01. Dec 2001">
+ New ToDo list added <a href="todo/">here</a>.</item>
+ <item date="17. Nov 2001">
+ A short overview over the class structure is
+ available <a
+ href="sourcecodestructure.html">here</a>.</item>
+
+ <item date="5. Aug 2001">
+ 'pingus.cx' is down, so you currently can't reach me via
+ address@hidden, try <a
+ href="mailto:address@hidden">address@hidden</a> instead.
+ </item>
+
+ <item date="28. July 2001">
+ <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+ href="download.html#devrel">here</a>.
+ </item>
+
+ <item date="15. July 2001">
+ <b>Pingus is in need for new programmers!</b> As the last
+ month have shown this project is nearly dead, I currently
+ simply lack the time to do anything for Pingus, so I need
+ some help. So when you are at least a bit familiar with C++
+ and have some spare time to offer, please drop <a
+ href="mailto:address@hidden">me a mail</a>, so I can
+ coordinate the efforts.
+ </item>
+
+ <item date="16. June 2001">
+ <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+ /> Finally a new Pingus release is out, but be warned this
+ is a development release (mostly for level designers) and is
+ known to crash. When you want a playable game, this thing
+ won't make you happy.
+ </item>
+
+ <item date="14. Apr 2001">
+ You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
+ </item>
+
+ <item date="12. Apr 2001">
+ Multiplayer is on its way!<br /> <a
+ href="mailto:address@hidden">I</a> am currently implementing
+ multiplayer support (split-screen, no network support) for
+ Pingus, cooperative and battle modes will be available.
+ </item>
+
+ <item date="4. Apr 2001">
+ Generated some source docs with doxygen, you can find them <a
+ href="http://pingus.seul.org/doxy/index.html">here</a>
+ </item>
+
+ <item date="2. Apr 2001">
+ I cleaned up my Pingus directory tree, commited a bunch of
+ missing images and levels (more to come) and fixed some bugs
+ in the CVS version. Looks like this thing is alife again and a
+ new release might follow soon.
+ </item>
+
+ <item date="18. Feb 2001">
+ <b>Project suspended for at least another month!</b><br />
+ <p>Due to the lack of time and motivation I will not work on
+ the project for at least another month, so don't expect any
+ updates in that time. In the meantime you can have a look at
+ some of my other projects:</p>
+ <ul>
+ <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+ <li><a href="http://advent.sourceforge.net">Advent</a></li>
+ </ul>
+ </item>
+
+ <item date="5. Nov 2000">
+ <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+ compile Pingus and some PPC Clanlib and Hermes RPMs are
+ available <a
+
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
+ but be warned this is only experimental development stuff
+ and it will crash often.
+ </item>
+
+ <item date="24. Oct 2000">
+ <a href="address@hidden">Arnold van Rooij</a> wrote a
+ dutch <a href="http://pingus.linuxdoos.com">level editing
+ howto</a>
+ </item>
+
+ <item date="13. Sep 2000">
+ We have now an "official" IRC channel at:<br /> Server:
+ <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+ </item>
+
+ <item date="11. Aug 2000">
+ Some more photos of the LinuxTag are available <a
+ href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
+ </item>
+
+ <item date="7. Aug 2000">
+ A Windows port of Pingus 0.4.0 is available in the <a
+ href="download.html#win32">download section</a>
+ </item>
+
+ <item date="5. Aug 2000">
+ Added another <a href="screenshots.html">screenshot</a> of the
+ new menu and a screenshot of the new weather effects
+ </item>
+
+ <item date="27. Jul 2000">
+ Added a <a href="screenshots.html">screenshot</a> of the new
+ menu, comments welcome.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b>Pingus Release 0.4.0</b><br /> A new
+ release of Pingus is out, its main features
+ are a set of fully playable levels, a lot of
+ new gfx for the level designers and it comes
+ as a <strong>static linked binary</strong>, <em>no</em> extra
+ libraries are required - it will run
+ <em>out-of-the-box</em>. Its as always
+ available in the <a
+ href="download.html">download section</a>.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b><a href="levels.html">Level building tutorial</a></b><br />
+ I have written a short level building
+ tutorial, which explains the basics of level
+ editing.
+ </item>
+
+ <item date="8. Jul 2000">
+ <a
+
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
+ photos from the LinuxTag are available </a>,
+ thanks to Tamer for providing them.
+ </item>
+
+ <item date="4. Jul 2000">
+ New mailing list: Due to some spam problems with the old
+ list, the <a href="contact.html">Pingus mailing</a> has now
+ moved to <a href="http://sourceforge.net">SourceForge</a>, in
+ addition there are now also announce and users mailing lists.
+ </item>
+ <item date="29. Jun">
+ <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
+ some might already know, Pingus will be present from the
+ 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+ </item>
+
+ <item date="19. Jun 2000">
+ <a href="http://pingus.seul.org/doc++/">The doc++
+ documention of the source code is now available.</a>
+ </item>
+
+ <item date="10. Jun 2000">
+ The first prerelease of Pingus 0.4.0pre1 is out, have a look
+ on the pingus-devel list for more instruction. <em>Warrning:
+ prereleases are not meant for the average user, they are meant
+ for testing and debugging, so they are not publicly
+ available</em>.
+ </item>
+
+ <item date="24. Mai 2000">
+ Pingus 0.4.0 still not ready<br /> Pingus has currently some
+ huge bugs, which needs to be fix before the next release, this
+ can take another two weeks or longer, sorry. Use the CVS
+ version for the moment.
+ </item>
+
+ <item date="07. Mai 2000">
+ All older Pingus releases are now available
+ via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
+ </item>
+
+ <item date="01. Mai 2000">
+ Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+ </item>
+
+ <item date="25. Apr 2000">
+ Ever wished that the Pingus could walk over your windows while
+ you are reading you mail? A dream has come true, <a
+ href="mailto:address@hidden">Robin Hogan</a> wrote <a
+ href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
+ </item>
+
+ <item date="23. Apr 2000">
+ Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+ probably released in the next two weeks, for the moment I
+ suggest you to try the CVS version.
+ </item>
+
+ <item date="09. Mar 2000">
+ Pingus 0.3.1 will not work with ClanLib
+ 0.4.2, a patch is available <a
+ href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+ also a look at the <a href="faq.html">FAQ</a>.
+ </item>
+
+ <item date="19. Feb 2000">
+ <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+ </item>
+
+ <item date="16. Feb 2000">
+ <a href="download.html">Pingus 0.3.1 is released</a>
+ </item>
+
+ <item date="27. Jan 2000">
+ <a href="download.html#data">A new Pingus Music tarball is
+ ready, it contains two new songs and some older ones are
+ updated.</a>
+ </item>
+
+ <item date="13. Jan 2000">
+ <a href="download.html#cvs">The CVSROOT has
+ changed, if you use the CVS version you need to do a recheckout</a>
+ </item>
+
+ <item date="05. Jan 2000">
+ <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+ </item>
+
+ <item date="04. Jan 2000">
+ <a href="development.html">Added a level building guide and some Gimp
scripts</a>
+ </item>
+
+ <item date="29. Dec 1999">
+ <a
+ href="download.html#data">Released
+ a Pingus music tarball</a>
+ </item>
+
+ <item date="26. Dec 1999">
+ Added <a href="download.html#rpm">RPMs</a> and a new <a
+ href="download.html#source">tarball</a> of Pingus 0.3.0a
+ </item>
+
+ <item date="25. Dec 1999">
+ <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
+ </item>
+
+ <item date="24. Dec 1999">
+ <a href="download.html">Released version 0.3.0</a>
+ </item>
+
+ <item date="11. Nov 1999">
+ <a href="download.html">Released RPMs of Pingus
+ 0.2.4</a>
+ </item>
+
+ <item date="8. Nov 1999">
+ <a href="download.html">Released Windows version of
+ 0.2.4</a>
+ </item>
+
+ <item date="7. Nov 1999">
+ <a href="download.html">Released version 0.2.4</a>
+ </item>
+
+ <item date="10. Oct 1999">
+ Uploaded new versions of the RPMs, which fix a little bug
+ </item>
+
+ <item date="06. Oct 1999">
+ Binary RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="04. Oct 1999">
+ Source RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="30. Sept 1999">
+ <a href="download.html">Released version
+ 0.2.3</a> and first release of the <a
+ href="download.html#win32">Windows port</a>.
+ </item>
+
+ <item date="29. Sept 1999">
+
+ A good <a
+
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
+ about Pinugs can be found at ext2.org.
+ </item>
+
+ <item date="26. Sept 1999">
+ Added some documentation to for the
+ <a href="levelformat.txt">levelfile format</a>
+ and <a href="gfx.html">gfx painting</a> to the
+ <a href="development.html">development section</a>
+ </item>
+
+ <item date="18. Sept 1999">
+ <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
+ </item>
+
+ <item date="10. Sept 1999">
+ <a href="download.html">Released version 0.2.2</a>
+ </item>
+
+ <item date="31. Aug 1999">
+ Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
+ </item>
+
+ <item date="25. Aug 1999">
+ Released version 0.2.1
+ </item>
+
+ <item date="22. Aug 1999">
+ Updated the webpage a bit
+ </item>
+
+ <item date="13. Aug 1999">
+ Released Version 0.2.0b
+ </item>
+
+ <item date="12. Aug 1999">
+ Released Version 0.2.0a and a patch for 0.2.0
+ </item>
+
+ <item date="11. Aug 1999">
+ Released Version 0.2.0
+ </item>
+
+ <item date="01. Jul 1999">
+ Released Version 0.1.1
+ </item>
+
+ <item date="28. Jun 1999">
+ Pingus was presented at the <a
+ href="http://www.linuxtag.org">LinuxTag</a>. <a
+ href="mailto:address@hidden">Ingo Ruhnke</a>
+ created some special levels there, you can get the
+ complete Special Editon in the <a
+ href="download.html">download section</a>
+ </item>
+
+ <item date="22. Jun 1999">
+ Released <a href="download.html#0.1.0s">version 0.1.0</a>
+ </item>
+
+ <item date="21. Jun 1999">
+ A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+ </item>
+
+ <item date="19. Jun 1999">
+ Added infos about <a href="spots.html">Spot Objects</a>
+ </item>
+
+ <item date="30. May 1999">
+ Released pingus version 0.0.15
+ </item>
+
+ <item date="30. May 1999">
+ I have uploaded a new CVS snapshot of ClanLib, checkout the
+ <a href="download.html">download section</a>.
+ </item>
+
+ <item date="13. May 1999">
+ The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
+ </item>
+
+
+ <item date="9. May 1999">
+ Released pingus version 0.0.14
+ </item>
+
+
+ <item date="7. May 1999">
+ Added some description to the <a
+ href="level.html">development section</a>
+ </item>
+
+ <item date="30. Apr 1999">
+ Changed the layout of the webpage, to be more flexible and extensible.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.10: Hotspot, traps, exits and entrances all can now be
+ read from a level file. An example level is included.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+ clean ups
+ </item>
+
+ <item date="27. Mar 1999">
+ 0.0.9pre: Release of a static linked version
+ </item>
+
+ <item date="21. Mar 1999">
+ 0.0.8: Rewrite of Pingu class, entrance and exit are ready
+ </item>
+
+ <item date="14. Mar 1999">
+ 0.0.7: Compiling should now be easier, make install should
+ work (for /usr/local only). Walker pingu now included.
+ </item>
+
+ <item date="07. Mar 1999">
+ Release of version 0.0.6, more trouble to get it compiled
+ </item>
+
+ <item date="20. Feb 1999">
+ Release of version 0.0.5, better speed (~15fps), basic
+ mouse support and a nice tile map
+ </item>
+
+ <item date="31. Jan 1999">
+ Fourth release, levels are now read from file and
+ support for tile maps is available
+ </item>
+
+ <item date="17. Jan 1999">
+ Third Release, more complete drawing routines
+ </item>
+
+ <item date="10. Jan 1999">
+ Second Release, maybe compilable
+ </item>
+
+ <item date="06. Dec 1998">
+ First version available and added some infos about the
+ level format
+ </item>
+
+ <item date="28. Nov 1998">
+ Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
+ </item>
+
+ <item date="07. Nov 1998">
+ Started Programming <strong>Pingus</strong>
+ </item>
+
+ <item date="04. Nov 1998">
+ Got the Idea to start a Lemmings clone
+ </item>
+ </news>
+ </section>
+</page>
Added: htdocs/src/news-1999.xml
===================================================================
--- htdocs/src/news-1999.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-1999.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+ <section title="2002">
+ <news>
+ <item date="12. Jan 2002">
+ some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
+ </item>
+
+ <item date="01. Dec 2001">
+ New ToDo list added <a href="todo/">here</a>.</item>
+ <item date="17. Nov 2001">
+ A short overview over the class structure is
+ available <a
+ href="sourcecodestructure.html">here</a>.</item>
+
+ <item date="5. Aug 2001">
+ 'pingus.cx' is down, so you currently can't reach me via
+ address@hidden, try <a
+ href="mailto:address@hidden">address@hidden</a> instead.
+ </item>
+
+ <item date="28. July 2001">
+ <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+ href="download.html#devrel">here</a>.
+ </item>
+
+ <item date="15. July 2001">
+ <b>Pingus is in need for new programmers!</b> As the last
+ month have shown this project is nearly dead, I currently
+ simply lack the time to do anything for Pingus, so I need
+ some help. So when you are at least a bit familiar with C++
+ and have some spare time to offer, please drop <a
+ href="mailto:address@hidden">me a mail</a>, so I can
+ coordinate the efforts.
+ </item>
+
+ <item date="16. June 2001">
+ <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+ /> Finally a new Pingus release is out, but be warned this
+ is a development release (mostly for level designers) and is
+ known to crash. When you want a playable game, this thing
+ won't make you happy.
+ </item>
+
+ <item date="14. Apr 2001">
+ You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
+ </item>
+
+ <item date="12. Apr 2001">
+ Multiplayer is on its way!<br /> <a
+ href="mailto:address@hidden">I</a> am currently implementing
+ multiplayer support (split-screen, no network support) for
+ Pingus, cooperative and battle modes will be available.
+ </item>
+
+ <item date="4. Apr 2001">
+ Generated some source docs with doxygen, you can find them <a
+ href="http://pingus.seul.org/doxy/index.html">here</a>
+ </item>
+
+ <item date="2. Apr 2001">
+ I cleaned up my Pingus directory tree, commited a bunch of
+ missing images and levels (more to come) and fixed some bugs
+ in the CVS version. Looks like this thing is alife again and a
+ new release might follow soon.
+ </item>
+
+ <item date="18. Feb 2001">
+ <b>Project suspended for at least another month!</b><br />
+ <p>Due to the lack of time and motivation I will not work on
+ the project for at least another month, so don't expect any
+ updates in that time. In the meantime you can have a look at
+ some of my other projects:</p>
+ <ul>
+ <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+ <li><a href="http://advent.sourceforge.net">Advent</a></li>
+ </ul>
+ </item>
+
+ <item date="5. Nov 2000">
+ <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+ compile Pingus and some PPC Clanlib and Hermes RPMs are
+ available <a
+
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
+ but be warned this is only experimental development stuff
+ and it will crash often.
+ </item>
+
+ <item date="24. Oct 2000">
+ <a href="address@hidden">Arnold van Rooij</a> wrote a
+ dutch <a href="http://pingus.linuxdoos.com">level editing
+ howto</a>
+ </item>
+
+ <item date="13. Sep 2000">
+ We have now an "official" IRC channel at:<br /> Server:
+ <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+ </item>
+
+ <item date="11. Aug 2000">
+ Some more photos of the LinuxTag are available <a
+ href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
+ </item>
+
+ <item date="7. Aug 2000">
+ A Windows port of Pingus 0.4.0 is available in the <a
+ href="download.html#win32">download section</a>
+ </item>
+
+ <item date="5. Aug 2000">
+ Added another <a href="screenshots.html">screenshot</a> of the
+ new menu and a screenshot of the new weather effects
+ </item>
+
+ <item date="27. Jul 2000">
+ Added a <a href="screenshots.html">screenshot</a> of the new
+ menu, comments welcome.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b>Pingus Release 0.4.0</b><br /> A new
+ release of Pingus is out, its main features
+ are a set of fully playable levels, a lot of
+ new gfx for the level designers and it comes
+ as a <strong>static linked binary</strong>, <em>no</em> extra
+ libraries are required - it will run
+ <em>out-of-the-box</em>. Its as always
+ available in the <a
+ href="download.html">download section</a>.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b><a href="levels.html">Level building tutorial</a></b><br />
+ I have written a short level building
+ tutorial, which explains the basics of level
+ editing.
+ </item>
+
+ <item date="8. Jul 2000">
+ <a
+
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
+ photos from the LinuxTag are available </a>,
+ thanks to Tamer for providing them.
+ </item>
+
+ <item date="4. Jul 2000">
+ New mailing list: Due to some spam problems with the old
+ list, the <a href="contact.html">Pingus mailing</a> has now
+ moved to <a href="http://sourceforge.net">SourceForge</a>, in
+ addition there are now also announce and users mailing lists.
+ </item>
+ <item date="29. Jun">
+ <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
+ some might already know, Pingus will be present from the
+ 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+ </item>
+
+ <item date="19. Jun 2000">
+ <a href="http://pingus.seul.org/doc++/">The doc++
+ documention of the source code is now available.</a>
+ </item>
+
+ <item date="10. Jun 2000">
+ The first prerelease of Pingus 0.4.0pre1 is out, have a look
+ on the pingus-devel list for more instruction. <em>Warrning:
+ prereleases are not meant for the average user, they are meant
+ for testing and debugging, so they are not publicly
+ available</em>.
+ </item>
+
+ <item date="24. Mai 2000">
+ Pingus 0.4.0 still not ready<br /> Pingus has currently some
+ huge bugs, which needs to be fix before the next release, this
+ can take another two weeks or longer, sorry. Use the CVS
+ version for the moment.
+ </item>
+
+ <item date="07. Mai 2000">
+ All older Pingus releases are now available
+ via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
+ </item>
+
+ <item date="01. Mai 2000">
+ Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+ </item>
+
+ <item date="25. Apr 2000">
+ Ever wished that the Pingus could walk over your windows while
+ you are reading you mail? A dream has come true, <a
+ href="mailto:address@hidden">Robin Hogan</a> wrote <a
+ href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
+ </item>
+
+ <item date="23. Apr 2000">
+ Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+ probably released in the next two weeks, for the moment I
+ suggest you to try the CVS version.
+ </item>
+
+ <item date="09. Mar 2000">
+ Pingus 0.3.1 will not work with ClanLib
+ 0.4.2, a patch is available <a
+ href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+ also a look at the <a href="faq.html">FAQ</a>.
+ </item>
+
+ <item date="19. Feb 2000">
+ <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+ </item>
+
+ <item date="16. Feb 2000">
+ <a href="download.html">Pingus 0.3.1 is released</a>
+ </item>
+
+ <item date="27. Jan 2000">
+ <a href="download.html#data">A new Pingus Music tarball is
+ ready, it contains two new songs and some older ones are
+ updated.</a>
+ </item>
+
+ <item date="13. Jan 2000">
+ <a href="download.html#cvs">The CVSROOT has
+ changed, if you use the CVS version you need to do a recheckout</a>
+ </item>
+
+ <item date="05. Jan 2000">
+ <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+ </item>
+
+ <item date="04. Jan 2000">
+ <a href="development.html">Added a level building guide and some Gimp
scripts</a>
+ </item>
+
+ <item date="29. Dec 1999">
+ <a
+ href="download.html#data">Released
+ a Pingus music tarball</a>
+ </item>
+
+ <item date="26. Dec 1999">
+ Added <a href="download.html#rpm">RPMs</a> and a new <a
+ href="download.html#source">tarball</a> of Pingus 0.3.0a
+ </item>
+
+ <item date="25. Dec 1999">
+ <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
+ </item>
+
+ <item date="24. Dec 1999">
+ <a href="download.html">Released version 0.3.0</a>
+ </item>
+
+ <item date="11. Nov 1999">
+ <a href="download.html">Released RPMs of Pingus
+ 0.2.4</a>
+ </item>
+
+ <item date="8. Nov 1999">
+ <a href="download.html">Released Windows version of
+ 0.2.4</a>
+ </item>
+
+ <item date="7. Nov 1999">
+ <a href="download.html">Released version 0.2.4</a>
+ </item>
+
+ <item date="10. Oct 1999">
+ Uploaded new versions of the RPMs, which fix a little bug
+ </item>
+
+ <item date="06. Oct 1999">
+ Binary RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="04. Oct 1999">
+ Source RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="30. Sept 1999">
+ <a href="download.html">Released version
+ 0.2.3</a> and first release of the <a
+ href="download.html#win32">Windows port</a>.
+ </item>
+
+ <item date="29. Sept 1999">
+
+ A good <a
+
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
+ about Pinugs can be found at ext2.org.
+ </item>
+
+ <item date="26. Sept 1999">
+ Added some documentation to for the
+ <a href="levelformat.txt">levelfile format</a>
+ and <a href="gfx.html">gfx painting</a> to the
+ <a href="development.html">development section</a>
+ </item>
+
+ <item date="18. Sept 1999">
+ <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
+ </item>
+
+ <item date="10. Sept 1999">
+ <a href="download.html">Released version 0.2.2</a>
+ </item>
+
+ <item date="31. Aug 1999">
+ Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
+ </item>
+
+ <item date="25. Aug 1999">
+ Released version 0.2.1
+ </item>
+
+ <item date="22. Aug 1999">
+ Updated the webpage a bit
+ </item>
+
+ <item date="13. Aug 1999">
+ Released Version 0.2.0b
+ </item>
+
+ <item date="12. Aug 1999">
+ Released Version 0.2.0a and a patch for 0.2.0
+ </item>
+
+ <item date="11. Aug 1999">
+ Released Version 0.2.0
+ </item>
+
+ <item date="01. Jul 1999">
+ Released Version 0.1.1
+ </item>
+
+ <item date="28. Jun 1999">
+ Pingus was presented at the <a
+ href="http://www.linuxtag.org">LinuxTag</a>. <a
+ href="mailto:address@hidden">Ingo Ruhnke</a>
+ created some special levels there, you can get the
+ complete Special Editon in the <a
+ href="download.html">download section</a>
+ </item>
+
+ <item date="22. Jun 1999">
+ Released <a href="download.html#0.1.0s">version 0.1.0</a>
+ </item>
+
+ <item date="21. Jun 1999">
+ A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+ </item>
+
+ <item date="19. Jun 1999">
+ Added infos about <a href="spots.html">Spot Objects</a>
+ </item>
+
+ <item date="30. May 1999">
+ Released pingus version 0.0.15
+ </item>
+
+ <item date="30. May 1999">
+ I have uploaded a new CVS snapshot of ClanLib, checkout the
+ <a href="download.html">download section</a>.
+ </item>
+
+ <item date="13. May 1999">
+ The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
+ </item>
+
+
+ <item date="9. May 1999">
+ Released pingus version 0.0.14
+ </item>
+
+
+ <item date="7. May 1999">
+ Added some description to the <a
+ href="level.html">development section</a>
+ </item>
+
+ <item date="30. Apr 1999">
+ Changed the layout of the webpage, to be more flexible and extensible.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.10: Hotspot, traps, exits and entrances all can now be
+ read from a level file. An example level is included.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+ clean ups
+ </item>
+
+ <item date="27. Mar 1999">
+ 0.0.9pre: Release of a static linked version
+ </item>
+
+ <item date="21. Mar 1999">
+ 0.0.8: Rewrite of Pingu class, entrance and exit are ready
+ </item>
+
+ <item date="14. Mar 1999">
+ 0.0.7: Compiling should now be easier, make install should
+ work (for /usr/local only). Walker pingu now included.
+ </item>
+
+ <item date="07. Mar 1999">
+ Release of version 0.0.6, more trouble to get it compiled
+ </item>
+
+ <item date="20. Feb 1999">
+ Release of version 0.0.5, better speed (~15fps), basic
+ mouse support and a nice tile map
+ </item>
+
+ <item date="31. Jan 1999">
+ Fourth release, levels are now read from file and
+ support for tile maps is available
+ </item>
+
+ <item date="17. Jan 1999">
+ Third Release, more complete drawing routines
+ </item>
+
+ <item date="10. Jan 1999">
+ Second Release, maybe compilable
+ </item>
+
+ <item date="06. Dec 1998">
+ First version available and added some infos about the
+ level format
+ </item>
+
+ <item date="28. Nov 1998">
+ Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
+ </item>
+
+ <item date="07. Nov 1998">
+ Started Programming <strong>Pingus</strong>
+ </item>
+
+ <item date="04. Nov 1998">
+ Got the Idea to start a Lemmings clone
+ </item>
+ </news>
+ </section>
+</page>
Added: htdocs/src/news-2000.xml
===================================================================
--- htdocs/src/news-2000.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-2000.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+ <section title="2002">
+ <news>
+ <item date="12. Jan 2002">
+ some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
+ </item>
+
+ <item date="01. Dec 2001">
+ New ToDo list added <a href="todo/">here</a>.</item>
+ <item date="17. Nov 2001">
+ A short overview over the class structure is
+ available <a
+ href="sourcecodestructure.html">here</a>.</item>
+
+ <item date="5. Aug 2001">
+ 'pingus.cx' is down, so you currently can't reach me via
+ address@hidden, try <a
+ href="mailto:address@hidden">address@hidden</a> instead.
+ </item>
+
+ <item date="28. July 2001">
+ <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+ href="download.html#devrel">here</a>.
+ </item>
+
+ <item date="15. July 2001">
+ <b>Pingus is in need for new programmers!</b> As the last
+ month have shown this project is nearly dead, I currently
+ simply lack the time to do anything for Pingus, so I need
+ some help. So when you are at least a bit familiar with C++
+ and have some spare time to offer, please drop <a
+ href="mailto:address@hidden">me a mail</a>, so I can
+ coordinate the efforts.
+ </item>
+
+ <item date="16. June 2001">
+ <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+ /> Finally a new Pingus release is out, but be warned this
+ is a development release (mostly for level designers) and is
+ known to crash. When you want a playable game, this thing
+ won't make you happy.
+ </item>
+
+ <item date="14. Apr 2001">
+ You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
+ </item>
+
+ <item date="12. Apr 2001">
+ Multiplayer is on its way!<br /> <a
+ href="mailto:address@hidden">I</a> am currently implementing
+ multiplayer support (split-screen, no network support) for
+ Pingus, cooperative and battle modes will be available.
+ </item>
+
+ <item date="4. Apr 2001">
+ Generated some source docs with doxygen, you can find them <a
+ href="http://pingus.seul.org/doxy/index.html">here</a>
+ </item>
+
+ <item date="2. Apr 2001">
+ I cleaned up my Pingus directory tree, commited a bunch of
+ missing images and levels (more to come) and fixed some bugs
+ in the CVS version. Looks like this thing is alife again and a
+ new release might follow soon.
+ </item>
+
+ <item date="18. Feb 2001">
+ <b>Project suspended for at least another month!</b><br />
+ <p>Due to the lack of time and motivation I will not work on
+ the project for at least another month, so don't expect any
+ updates in that time. In the meantime you can have a look at
+ some of my other projects:</p>
+ <ul>
+ <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+ <li><a href="http://advent.sourceforge.net">Advent</a></li>
+ </ul>
+ </item>
+
+ <item date="5. Nov 2000">
+ <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+ compile Pingus and some PPC Clanlib and Hermes RPMs are
+ available <a
+
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
+ but be warned this is only experimental development stuff
+ and it will crash often.
+ </item>
+
+ <item date="24. Oct 2000">
+ <a href="address@hidden">Arnold van Rooij</a> wrote a
+ dutch <a href="http://pingus.linuxdoos.com">level editing
+ howto</a>
+ </item>
+
+ <item date="13. Sep 2000">
+ We have now an "official" IRC channel at:<br /> Server:
+ <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+ </item>
+
+ <item date="11. Aug 2000">
+ Some more photos of the LinuxTag are available <a
+ href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
+ </item>
+
+ <item date="7. Aug 2000">
+ A Windows port of Pingus 0.4.0 is available in the <a
+ href="download.html#win32">download section</a>
+ </item>
+
+ <item date="5. Aug 2000">
+ Added another <a href="screenshots.html">screenshot</a> of the
+ new menu and a screenshot of the new weather effects
+ </item>
+
+ <item date="27. Jul 2000">
+ Added a <a href="screenshots.html">screenshot</a> of the new
+ menu, comments welcome.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b>Pingus Release 0.4.0</b><br /> A new
+ release of Pingus is out, its main features
+ are a set of fully playable levels, a lot of
+ new gfx for the level designers and it comes
+ as a <strong>static linked binary</strong>, <em>no</em> extra
+ libraries are required - it will run
+ <em>out-of-the-box</em>. Its as always
+ available in the <a
+ href="download.html">download section</a>.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b><a href="levels.html">Level building tutorial</a></b><br />
+ I have written a short level building
+ tutorial, which explains the basics of level
+ editing.
+ </item>
+
+ <item date="8. Jul 2000">
+ <a
+
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
+ photos from the LinuxTag are available </a>,
+ thanks to Tamer for providing them.
+ </item>
+
+ <item date="4. Jul 2000">
+ New mailing list: Due to some spam problems with the old
+ list, the <a href="contact.html">Pingus mailing</a> has now
+ moved to <a href="http://sourceforge.net">SourceForge</a>, in
+ addition there are now also announce and users mailing lists.
+ </item>
+ <item date="29. Jun">
+ <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
+ some might already know, Pingus will be present from the
+ 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+ </item>
+
+ <item date="19. Jun 2000">
+ <a href="http://pingus.seul.org/doc++/">The doc++
+ documention of the source code is now available.</a>
+ </item>
+
+ <item date="10. Jun 2000">
+ The first prerelease of Pingus 0.4.0pre1 is out, have a look
+ on the pingus-devel list for more instruction. <em>Warrning:
+ prereleases are not meant for the average user, they are meant
+ for testing and debugging, so they are not publicly
+ available</em>.
+ </item>
+
+ <item date="24. Mai 2000">
+ Pingus 0.4.0 still not ready<br /> Pingus has currently some
+ huge bugs, which needs to be fix before the next release, this
+ can take another two weeks or longer, sorry. Use the CVS
+ version for the moment.
+ </item>
+
+ <item date="07. Mai 2000">
+ All older Pingus releases are now available
+ via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
+ </item>
+
+ <item date="01. Mai 2000">
+ Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+ </item>
+
+ <item date="25. Apr 2000">
+ Ever wished that the Pingus could walk over your windows while
+ you are reading you mail? A dream has come true, <a
+ href="mailto:address@hidden">Robin Hogan</a> wrote <a
+ href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
+ </item>
+
+ <item date="23. Apr 2000">
+ Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+ probably released in the next two weeks, for the moment I
+ suggest you to try the CVS version.
+ </item>
+
+ <item date="09. Mar 2000">
+ Pingus 0.3.1 will not work with ClanLib
+ 0.4.2, a patch is available <a
+ href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+ also a look at the <a href="faq.html">FAQ</a>.
+ </item>
+
+ <item date="19. Feb 2000">
+ <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+ </item>
+
+ <item date="16. Feb 2000">
+ <a href="download.html">Pingus 0.3.1 is released</a>
+ </item>
+
+ <item date="27. Jan 2000">
+ <a href="download.html#data">A new Pingus Music tarball is
+ ready, it contains two new songs and some older ones are
+ updated.</a>
+ </item>
+
+ <item date="13. Jan 2000">
+ <a href="download.html#cvs">The CVSROOT has
+ changed, if you use the CVS version you need to do a recheckout</a>
+ </item>
+
+ <item date="05. Jan 2000">
+ <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+ </item>
+
+ <item date="04. Jan 2000">
+ <a href="development.html">Added a level building guide and some Gimp
scripts</a>
+ </item>
+
+ <item date="29. Dec 1999">
+ <a
+ href="download.html#data">Released
+ a Pingus music tarball</a>
+ </item>
+
+ <item date="26. Dec 1999">
+ Added <a href="download.html#rpm">RPMs</a> and a new <a
+ href="download.html#source">tarball</a> of Pingus 0.3.0a
+ </item>
+
+ <item date="25. Dec 1999">
+ <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
+ </item>
+
+ <item date="24. Dec 1999">
+ <a href="download.html">Released version 0.3.0</a>
+ </item>
+
+ <item date="11. Nov 1999">
+ <a href="download.html">Released RPMs of Pingus
+ 0.2.4</a>
+ </item>
+
+ <item date="8. Nov 1999">
+ <a href="download.html">Released Windows version of
+ 0.2.4</a>
+ </item>
+
+ <item date="7. Nov 1999">
+ <a href="download.html">Released version 0.2.4</a>
+ </item>
+
+ <item date="10. Oct 1999">
+ Uploaded new versions of the RPMs, which fix a little bug
+ </item>
+
+ <item date="06. Oct 1999">
+ Binary RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="04. Oct 1999">
+ Source RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="30. Sept 1999">
+ <a href="download.html">Released version
+ 0.2.3</a> and first release of the <a
+ href="download.html#win32">Windows port</a>.
+ </item>
+
+ <item date="29. Sept 1999">
+
+ A good <a
+
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
+ about Pinugs can be found at ext2.org.
+ </item>
+
+ <item date="26. Sept 1999">
+ Added some documentation to for the
+ <a href="levelformat.txt">levelfile format</a>
+ and <a href="gfx.html">gfx painting</a> to the
+ <a href="development.html">development section</a>
+ </item>
+
+ <item date="18. Sept 1999">
+ <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
+ </item>
+
+ <item date="10. Sept 1999">
+ <a href="download.html">Released version 0.2.2</a>
+ </item>
+
+ <item date="31. Aug 1999">
+ Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
+ </item>
+
+ <item date="25. Aug 1999">
+ Released version 0.2.1
+ </item>
+
+ <item date="22. Aug 1999">
+ Updated the webpage a bit
+ </item>
+
+ <item date="13. Aug 1999">
+ Released Version 0.2.0b
+ </item>
+
+ <item date="12. Aug 1999">
+ Released Version 0.2.0a and a patch for 0.2.0
+ </item>
+
+ <item date="11. Aug 1999">
+ Released Version 0.2.0
+ </item>
+
+ <item date="01. Jul 1999">
+ Released Version 0.1.1
+ </item>
+
+ <item date="28. Jun 1999">
+ Pingus was presented at the <a
+ href="http://www.linuxtag.org">LinuxTag</a>. <a
+ href="mailto:address@hidden">Ingo Ruhnke</a>
+ created some special levels there, you can get the
+ complete Special Editon in the <a
+ href="download.html">download section</a>
+ </item>
+
+ <item date="22. Jun 1999">
+ Released <a href="download.html#0.1.0s">version 0.1.0</a>
+ </item>
+
+ <item date="21. Jun 1999">
+ A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+ </item>
+
+ <item date="19. Jun 1999">
+ Added infos about <a href="spots.html">Spot Objects</a>
+ </item>
+
+ <item date="30. May 1999">
+ Released pingus version 0.0.15
+ </item>
+
+ <item date="30. May 1999">
+ I have uploaded a new CVS snapshot of ClanLib, checkout the
+ <a href="download.html">download section</a>.
+ </item>
+
+ <item date="13. May 1999">
+ The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
+ </item>
+
+
+ <item date="9. May 1999">
+ Released pingus version 0.0.14
+ </item>
+
+
+ <item date="7. May 1999">
+ Added some description to the <a
+ href="level.html">development section</a>
+ </item>
+
+ <item date="30. Apr 1999">
+ Changed the layout of the webpage, to be more flexible and extensible.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.10: Hotspot, traps, exits and entrances all can now be
+ read from a level file. An example level is included.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+ clean ups
+ </item>
+
+ <item date="27. Mar 1999">
+ 0.0.9pre: Release of a static linked version
+ </item>
+
+ <item date="21. Mar 1999">
+ 0.0.8: Rewrite of Pingu class, entrance and exit are ready
+ </item>
+
+ <item date="14. Mar 1999">
+ 0.0.7: Compiling should now be easier, make install should
+ work (for /usr/local only). Walker pingu now included.
+ </item>
+
+ <item date="07. Mar 1999">
+ Release of version 0.0.6, more trouble to get it compiled
+ </item>
+
+ <item date="20. Feb 1999">
+ Release of version 0.0.5, better speed (~15fps), basic
+ mouse support and a nice tile map
+ </item>
+
+ <item date="31. Jan 1999">
+ Fourth release, levels are now read from file and
+ support for tile maps is available
+ </item>
+
+ <item date="17. Jan 1999">
+ Third Release, more complete drawing routines
+ </item>
+
+ <item date="10. Jan 1999">
+ Second Release, maybe compilable
+ </item>
+
+ <item date="06. Dec 1998">
+ First version available and added some infos about the
+ level format
+ </item>
+
+ <item date="28. Nov 1998">
+ Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
+ </item>
+
+ <item date="07. Nov 1998">
+ Started Programming <strong>Pingus</strong>
+ </item>
+
+ <item date="04. Nov 1998">
+ Got the Idea to start a Lemmings clone
+ </item>
+ </news>
+ </section>
+</page>
Added: htdocs/src/news-2001.xml
===================================================================
--- htdocs/src/news-2001.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-2001.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+ <section title="2002">
+ <news>
+ <item date="12. Jan 2002">
+ some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
+ </item>
+
+ <item date="01. Dec 2001">
+ New ToDo list added <a href="todo/">here</a>.</item>
+ <item date="17. Nov 2001">
+ A short overview over the class structure is
+ available <a
+ href="sourcecodestructure.html">here</a>.</item>
+
+ <item date="5. Aug 2001">
+ 'pingus.cx' is down, so you currently can't reach me via
+ address@hidden, try <a
+ href="mailto:address@hidden">address@hidden</a> instead.
+ </item>
+
+ <item date="28. July 2001">
+ <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+ href="download.html#devrel">here</a>.
+ </item>
+
+ <item date="15. July 2001">
+ <b>Pingus is in need for new programmers!</b> As the last
+ month have shown this project is nearly dead, I currently
+ simply lack the time to do anything for Pingus, so I need
+ some help. So when you are at least a bit familiar with C++
+ and have some spare time to offer, please drop <a
+ href="mailto:address@hidden">me a mail</a>, so I can
+ coordinate the efforts.
+ </item>
+
+ <item date="16. June 2001">
+ <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+ /> Finally a new Pingus release is out, but be warned this
+ is a development release (mostly for level designers) and is
+ known to crash. When you want a playable game, this thing
+ won't make you happy.
+ </item>
+
+ <item date="14. Apr 2001">
+ You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
+ </item>
+
+ <item date="12. Apr 2001">
+ Multiplayer is on its way!<br /> <a
+ href="mailto:address@hidden">I</a> am currently implementing
+ multiplayer support (split-screen, no network support) for
+ Pingus, cooperative and battle modes will be available.
+ </item>
+
+ <item date="4. Apr 2001">
+ Generated some source docs with doxygen, you can find them <a
+ href="http://pingus.seul.org/doxy/index.html">here</a>
+ </item>
+
+ <item date="2. Apr 2001">
+ I cleaned up my Pingus directory tree, commited a bunch of
+ missing images and levels (more to come) and fixed some bugs
+ in the CVS version. Looks like this thing is alife again and a
+ new release might follow soon.
+ </item>
+
+ <item date="18. Feb 2001">
+ <b>Project suspended for at least another month!</b><br />
+ <p>Due to the lack of time and motivation I will not work on
+ the project for at least another month, so don't expect any
+ updates in that time. In the meantime you can have a look at
+ some of my other projects:</p>
+ <ul>
+ <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+ <li><a href="http://advent.sourceforge.net">Advent</a></li>
+ </ul>
+ </item>
+
+ <item date="5. Nov 2000">
+ <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+ compile Pingus and some PPC Clanlib and Hermes RPMs are
+ available <a
+
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
+ but be warned this is only experimental development stuff
+ and it will crash often.
+ </item>
+
+ <item date="24. Oct 2000">
+ <a href="address@hidden">Arnold van Rooij</a> wrote a
+ dutch <a href="http://pingus.linuxdoos.com">level editing
+ howto</a>
+ </item>
+
+ <item date="13. Sep 2000">
+ We have now an "official" IRC channel at:<br /> Server:
+ <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+ </item>
+
+ <item date="11. Aug 2000">
+ Some more photos of the LinuxTag are available <a
+ href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
+ </item>
+
+ <item date="7. Aug 2000">
+ A Windows port of Pingus 0.4.0 is available in the <a
+ href="download.html#win32">download section</a>
+ </item>
+
+ <item date="5. Aug 2000">
+ Added another <a href="screenshots.html">screenshot</a> of the
+ new menu and a screenshot of the new weather effects
+ </item>
+
+ <item date="27. Jul 2000">
+ Added a <a href="screenshots.html">screenshot</a> of the new
+ menu, comments welcome.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b>Pingus Release 0.4.0</b><br /> A new
+ release of Pingus is out, its main features
+ are a set of fully playable levels, a lot of
+ new gfx for the level designers and it comes
+ as a <strong>static linked binary</strong>, <em>no</em> extra
+ libraries are required - it will run
+ <em>out-of-the-box</em>. Its as always
+ available in the <a
+ href="download.html">download section</a>.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b><a href="levels.html">Level building tutorial</a></b><br />
+ I have written a short level building
+ tutorial, which explains the basics of level
+ editing.
+ </item>
+
+ <item date="8. Jul 2000">
+ <a
+
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
+ photos from the LinuxTag are available </a>,
+ thanks to Tamer for providing them.
+ </item>
+
+ <item date="4. Jul 2000">
+ New mailing list: Due to some spam problems with the old
+ list, the <a href="contact.html">Pingus mailing</a> has now
+ moved to <a href="http://sourceforge.net">SourceForge</a>, in
+ addition there are now also announce and users mailing lists.
+ </item>
+ <item date="29. Jun">
+ <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
+ some might already know, Pingus will be present from the
+ 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+ </item>
+
+ <item date="19. Jun 2000">
+ <a href="http://pingus.seul.org/doc++/">The doc++
+ documention of the source code is now available.</a>
+ </item>
+
+ <item date="10. Jun 2000">
+ The first prerelease of Pingus 0.4.0pre1 is out, have a look
+ on the pingus-devel list for more instruction. <em>Warrning:
+ prereleases are not meant for the average user, they are meant
+ for testing and debugging, so they are not publicly
+ available</em>.
+ </item>
+
+ <item date="24. Mai 2000">
+ Pingus 0.4.0 still not ready<br /> Pingus has currently some
+ huge bugs, which needs to be fix before the next release, this
+ can take another two weeks or longer, sorry. Use the CVS
+ version for the moment.
+ </item>
+
+ <item date="07. Mai 2000">
+ All older Pingus releases are now available
+ via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
+ </item>
+
+ <item date="01. Mai 2000">
+ Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+ </item>
+
+ <item date="25. Apr 2000">
+ Ever wished that the Pingus could walk over your windows while
+ you are reading you mail? A dream has come true, <a
+ href="mailto:address@hidden">Robin Hogan</a> wrote <a
+ href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
+ </item>
+
+ <item date="23. Apr 2000">
+ Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+ probably released in the next two weeks, for the moment I
+ suggest you to try the CVS version.
+ </item>
+
+ <item date="09. Mar 2000">
+ Pingus 0.3.1 will not work with ClanLib
+ 0.4.2, a patch is available <a
+ href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+ also a look at the <a href="faq.html">FAQ</a>.
+ </item>
+
+ <item date="19. Feb 2000">
+ <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+ </item>
+
+ <item date="16. Feb 2000">
+ <a href="download.html">Pingus 0.3.1 is released</a>
+ </item>
+
+ <item date="27. Jan 2000">
+ <a href="download.html#data">A new Pingus Music tarball is
+ ready, it contains two new songs and some older ones are
+ updated.</a>
+ </item>
+
+ <item date="13. Jan 2000">
+ <a href="download.html#cvs">The CVSROOT has
+ changed, if you use the CVS version you need to do a recheckout</a>
+ </item>
+
+ <item date="05. Jan 2000">
+ <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+ </item>
+
+ <item date="04. Jan 2000">
+ <a href="development.html">Added a level building guide and some Gimp
scripts</a>
+ </item>
+
+ <item date="29. Dec 1999">
+ <a
+ href="download.html#data">Released
+ a Pingus music tarball</a>
+ </item>
+
+ <item date="26. Dec 1999">
+ Added <a href="download.html#rpm">RPMs</a> and a new <a
+ href="download.html#source">tarball</a> of Pingus 0.3.0a
+ </item>
+
+ <item date="25. Dec 1999">
+ <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
+ </item>
+
+ <item date="24. Dec 1999">
+ <a href="download.html">Released version 0.3.0</a>
+ </item>
+
+ <item date="11. Nov 1999">
+ <a href="download.html">Released RPMs of Pingus
+ 0.2.4</a>
+ </item>
+
+ <item date="8. Nov 1999">
+ <a href="download.html">Released Windows version of
+ 0.2.4</a>
+ </item>
+
+ <item date="7. Nov 1999">
+ <a href="download.html">Released version 0.2.4</a>
+ </item>
+
+ <item date="10. Oct 1999">
+ Uploaded new versions of the RPMs, which fix a little bug
+ </item>
+
+ <item date="06. Oct 1999">
+ Binary RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="04. Oct 1999">
+ Source RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="30. Sept 1999">
+ <a href="download.html">Released version
+ 0.2.3</a> and first release of the <a
+ href="download.html#win32">Windows port</a>.
+ </item>
+
+ <item date="29. Sept 1999">
+
+ A good <a
+
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
+ about Pinugs can be found at ext2.org.
+ </item>
+
+ <item date="26. Sept 1999">
+ Added some documentation to for the
+ <a href="levelformat.txt">levelfile format</a>
+ and <a href="gfx.html">gfx painting</a> to the
+ <a href="development.html">development section</a>
+ </item>
+
+ <item date="18. Sept 1999">
+ <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
+ </item>
+
+ <item date="10. Sept 1999">
+ <a href="download.html">Released version 0.2.2</a>
+ </item>
+
+ <item date="31. Aug 1999">
+ Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
+ </item>
+
+ <item date="25. Aug 1999">
+ Released version 0.2.1
+ </item>
+
+ <item date="22. Aug 1999">
+ Updated the webpage a bit
+ </item>
+
+ <item date="13. Aug 1999">
+ Released Version 0.2.0b
+ </item>
+
+ <item date="12. Aug 1999">
+ Released Version 0.2.0a and a patch for 0.2.0
+ </item>
+
+ <item date="11. Aug 1999">
+ Released Version 0.2.0
+ </item>
+
+ <item date="01. Jul 1999">
+ Released Version 0.1.1
+ </item>
+
+ <item date="28. Jun 1999">
+ Pingus was presented at the <a
+ href="http://www.linuxtag.org">LinuxTag</a>. <a
+ href="mailto:address@hidden">Ingo Ruhnke</a>
+ created some special levels there, you can get the
+ complete Special Editon in the <a
+ href="download.html">download section</a>
+ </item>
+
+ <item date="22. Jun 1999">
+ Released <a href="download.html#0.1.0s">version 0.1.0</a>
+ </item>
+
+ <item date="21. Jun 1999">
+ A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+ </item>
+
+ <item date="19. Jun 1999">
+ Added infos about <a href="spots.html">Spot Objects</a>
+ </item>
+
+ <item date="30. May 1999">
+ Released pingus version 0.0.15
+ </item>
+
+ <item date="30. May 1999">
+ I have uploaded a new CVS snapshot of ClanLib, checkout the
+ <a href="download.html">download section</a>.
+ </item>
+
+ <item date="13. May 1999">
+ The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
+ </item>
+
+
+ <item date="9. May 1999">
+ Released pingus version 0.0.14
+ </item>
+
+
+ <item date="7. May 1999">
+ Added some description to the <a
+ href="level.html">development section</a>
+ </item>
+
+ <item date="30. Apr 1999">
+ Changed the layout of the webpage, to be more flexible and extensible.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.10: Hotspot, traps, exits and entrances all can now be
+ read from a level file. An example level is included.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+ clean ups
+ </item>
+
+ <item date="27. Mar 1999">
+ 0.0.9pre: Release of a static linked version
+ </item>
+
+ <item date="21. Mar 1999">
+ 0.0.8: Rewrite of Pingu class, entrance and exit are ready
+ </item>
+
+ <item date="14. Mar 1999">
+ 0.0.7: Compiling should now be easier, make install should
+ work (for /usr/local only). Walker pingu now included.
+ </item>
+
+ <item date="07. Mar 1999">
+ Release of version 0.0.6, more trouble to get it compiled
+ </item>
+
+ <item date="20. Feb 1999">
+ Release of version 0.0.5, better speed (~15fps), basic
+ mouse support and a nice tile map
+ </item>
+
+ <item date="31. Jan 1999">
+ Fourth release, levels are now read from file and
+ support for tile maps is available
+ </item>
+
+ <item date="17. Jan 1999">
+ Third Release, more complete drawing routines
+ </item>
+
+ <item date="10. Jan 1999">
+ Second Release, maybe compilable
+ </item>
+
+ <item date="06. Dec 1998">
+ First version available and added some infos about the
+ level format
+ </item>
+
+ <item date="28. Nov 1998">
+ Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
+ </item>
+
+ <item date="07. Nov 1998">
+ Started Programming <strong>Pingus</strong>
+ </item>
+
+ <item date="04. Nov 1998">
+ Got the Idea to start a Lemmings clone
+ </item>
+ </news>
+ </section>
+</page>
Added: htdocs/src/news-2002.xml
===================================================================
--- htdocs/src/news-2002.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-2002.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+ <section title="2002">
+ <news>
+ <item date="12. Jan 2002">
+ some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
+ </item>
+
+ <item date="01. Dec 2001">
+ New ToDo list added <a href="todo/">here</a>.</item>
+ <item date="17. Nov 2001">
+ A short overview over the class structure is
+ available <a
+ href="sourcecodestructure.html">here</a>.</item>
+
+ <item date="5. Aug 2001">
+ 'pingus.cx' is down, so you currently can't reach me via
+ address@hidden, try <a
+ href="mailto:address@hidden">address@hidden</a> instead.
+ </item>
+
+ <item date="28. July 2001">
+ <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+ href="download.html#devrel">here</a>.
+ </item>
+
+ <item date="15. July 2001">
+ <b>Pingus is in need for new programmers!</b> As the last
+ month have shown this project is nearly dead, I currently
+ simply lack the time to do anything for Pingus, so I need
+ some help. So when you are at least a bit familiar with C++
+ and have some spare time to offer, please drop <a
+ href="mailto:address@hidden">me a mail</a>, so I can
+ coordinate the efforts.
+ </item>
+
+ <item date="16. June 2001">
+ <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+ /> Finally a new Pingus release is out, but be warned this
+ is a development release (mostly for level designers) and is
+ known to crash. When you want a playable game, this thing
+ won't make you happy.
+ </item>
+
+ <item date="14. Apr 2001">
+ You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
+ </item>
+
+ <item date="12. Apr 2001">
+ Multiplayer is on its way!<br /> <a
+ href="mailto:address@hidden">I</a> am currently implementing
+ multiplayer support (split-screen, no network support) for
+ Pingus, cooperative and battle modes will be available.
+ </item>
+
+ <item date="4. Apr 2001">
+ Generated some source docs with doxygen, you can find them <a
+ href="http://pingus.seul.org/doxy/index.html">here</a>
+ </item>
+
+ <item date="2. Apr 2001">
+ I cleaned up my Pingus directory tree, commited a bunch of
+ missing images and levels (more to come) and fixed some bugs
+ in the CVS version. Looks like this thing is alife again and a
+ new release might follow soon.
+ </item>
+
+ <item date="18. Feb 2001">
+ <b>Project suspended for at least another month!</b><br />
+ <p>Due to the lack of time and motivation I will not work on
+ the project for at least another month, so don't expect any
+ updates in that time. In the meantime you can have a look at
+ some of my other projects:</p>
+ <ul>
+ <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+ <li><a href="http://advent.sourceforge.net">Advent</a></li>
+ </ul>
+ </item>
+
+ <item date="5. Nov 2000">
+ <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+ compile Pingus and some PPC Clanlib and Hermes RPMs are
+ available <a
+
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
+ but be warned this is only experimental development stuff
+ and it will crash often.
+ </item>
+
+ <item date="24. Oct 2000">
+ <a href="address@hidden">Arnold van Rooij</a> wrote a
+ dutch <a href="http://pingus.linuxdoos.com">level editing
+ howto</a>
+ </item>
+
+ <item date="13. Sep 2000">
+ We have now an "official" IRC channel at:<br /> Server:
+ <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+ </item>
+
+ <item date="11. Aug 2000">
+ Some more photos of the LinuxTag are available <a
+ href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
+ </item>
+
+ <item date="7. Aug 2000">
+ A Windows port of Pingus 0.4.0 is available in the <a
+ href="download.html#win32">download section</a>
+ </item>
+
+ <item date="5. Aug 2000">
+ Added another <a href="screenshots.html">screenshot</a> of the
+ new menu and a screenshot of the new weather effects
+ </item>
+
+ <item date="27. Jul 2000">
+ Added a <a href="screenshots.html">screenshot</a> of the new
+ menu, comments welcome.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b>Pingus Release 0.4.0</b><br /> A new
+ release of Pingus is out, its main features
+ are a set of fully playable levels, a lot of
+ new gfx for the level designers and it comes
+ as a <strong>static linked binary</strong>, <em>no</em> extra
+ libraries are required - it will run
+ <em>out-of-the-box</em>. Its as always
+ available in the <a
+ href="download.html">download section</a>.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b><a href="levels.html">Level building tutorial</a></b><br />
+ I have written a short level building
+ tutorial, which explains the basics of level
+ editing.
+ </item>
+
+ <item date="8. Jul 2000">
+ <a
+
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
+ photos from the LinuxTag are available </a>,
+ thanks to Tamer for providing them.
+ </item>
+
+ <item date="4. Jul 2000">
+ New mailing list: Due to some spam problems with the old
+ list, the <a href="contact.html">Pingus mailing</a> has now
+ moved to <a href="http://sourceforge.net">SourceForge</a>, in
+ addition there are now also announce and users mailing lists.
+ </item>
+ <item date="29. Jun">
+ <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
+ some might already know, Pingus will be present from the
+ 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+ </item>
+
+ <item date="19. Jun 2000">
+ <a href="http://pingus.seul.org/doc++/">The doc++
+ documention of the source code is now available.</a>
+ </item>
+
+ <item date="10. Jun 2000">
+ The first prerelease of Pingus 0.4.0pre1 is out, have a look
+ on the pingus-devel list for more instruction. <em>Warrning:
+ prereleases are not meant for the average user, they are meant
+ for testing and debugging, so they are not publicly
+ available</em>.
+ </item>
+
+ <item date="24. Mai 2000">
+ Pingus 0.4.0 still not ready<br /> Pingus has currently some
+ huge bugs, which needs to be fix before the next release, this
+ can take another two weeks or longer, sorry. Use the CVS
+ version for the moment.
+ </item>
+
+ <item date="07. Mai 2000">
+ All older Pingus releases are now available
+ via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
+ </item>
+
+ <item date="01. Mai 2000">
+ Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+ </item>
+
+ <item date="25. Apr 2000">
+ Ever wished that the Pingus could walk over your windows while
+ you are reading you mail? A dream has come true, <a
+ href="mailto:address@hidden">Robin Hogan</a> wrote <a
+ href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
+ </item>
+
+ <item date="23. Apr 2000">
+ Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+ probably released in the next two weeks, for the moment I
+ suggest you to try the CVS version.
+ </item>
+
+ <item date="09. Mar 2000">
+ Pingus 0.3.1 will not work with ClanLib
+ 0.4.2, a patch is available <a
+ href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+ also a look at the <a href="faq.html">FAQ</a>.
+ </item>
+
+ <item date="19. Feb 2000">
+ <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+ </item>
+
+ <item date="16. Feb 2000">
+ <a href="download.html">Pingus 0.3.1 is released</a>
+ </item>
+
+ <item date="27. Jan 2000">
+ <a href="download.html#data">A new Pingus Music tarball is
+ ready, it contains two new songs and some older ones are
+ updated.</a>
+ </item>
+
+ <item date="13. Jan 2000">
+ <a href="download.html#cvs">The CVSROOT has
+ changed, if you use the CVS version you need to do a recheckout</a>
+ </item>
+
+ <item date="05. Jan 2000">
+ <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+ </item>
+
+ <item date="04. Jan 2000">
+ <a href="development.html">Added a level building guide and some Gimp
scripts</a>
+ </item>
+
+ <item date="29. Dec 1999">
+ <a
+ href="download.html#data">Released
+ a Pingus music tarball</a>
+ </item>
+
+ <item date="26. Dec 1999">
+ Added <a href="download.html#rpm">RPMs</a> and a new <a
+ href="download.html#source">tarball</a> of Pingus 0.3.0a
+ </item>
+
+ <item date="25. Dec 1999">
+ <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
+ </item>
+
+ <item date="24. Dec 1999">
+ <a href="download.html">Released version 0.3.0</a>
+ </item>
+
+ <item date="11. Nov 1999">
+ <a href="download.html">Released RPMs of Pingus
+ 0.2.4</a>
+ </item>
+
+ <item date="8. Nov 1999">
+ <a href="download.html">Released Windows version of
+ 0.2.4</a>
+ </item>
+
+ <item date="7. Nov 1999">
+ <a href="download.html">Released version 0.2.4</a>
+ </item>
+
+ <item date="10. Oct 1999">
+ Uploaded new versions of the RPMs, which fix a little bug
+ </item>
+
+ <item date="06. Oct 1999">
+ Binary RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="04. Oct 1999">
+ Source RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="30. Sept 1999">
+ <a href="download.html">Released version
+ 0.2.3</a> and first release of the <a
+ href="download.html#win32">Windows port</a>.
+ </item>
+
+ <item date="29. Sept 1999">
+
+ A good <a
+
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
+ about Pinugs can be found at ext2.org.
+ </item>
+
+ <item date="26. Sept 1999">
+ Added some documentation to for the
+ <a href="levelformat.txt">levelfile format</a>
+ and <a href="gfx.html">gfx painting</a> to the
+ <a href="development.html">development section</a>
+ </item>
+
+ <item date="18. Sept 1999">
+ <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
+ </item>
+
+ <item date="10. Sept 1999">
+ <a href="download.html">Released version 0.2.2</a>
+ </item>
+
+ <item date="31. Aug 1999">
+ Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
+ </item>
+
+ <item date="25. Aug 1999">
+ Released version 0.2.1
+ </item>
+
+ <item date="22. Aug 1999">
+ Updated the webpage a bit
+ </item>
+
+ <item date="13. Aug 1999">
+ Released Version 0.2.0b
+ </item>
+
+ <item date="12. Aug 1999">
+ Released Version 0.2.0a and a patch for 0.2.0
+ </item>
+
+ <item date="11. Aug 1999">
+ Released Version 0.2.0
+ </item>
+
+ <item date="01. Jul 1999">
+ Released Version 0.1.1
+ </item>
+
+ <item date="28. Jun 1999">
+ Pingus was presented at the <a
+ href="http://www.linuxtag.org">LinuxTag</a>. <a
+ href="mailto:address@hidden">Ingo Ruhnke</a>
+ created some special levels there, you can get the
+ complete Special Editon in the <a
+ href="download.html">download section</a>
+ </item>
+
+ <item date="22. Jun 1999">
+ Released <a href="download.html#0.1.0s">version 0.1.0</a>
+ </item>
+
+ <item date="21. Jun 1999">
+ A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+ </item>
+
+ <item date="19. Jun 1999">
+ Added infos about <a href="spots.html">Spot Objects</a>
+ </item>
+
+ <item date="30. May 1999">
+ Released pingus version 0.0.15
+ </item>
+
+ <item date="30. May 1999">
+ I have uploaded a new CVS snapshot of ClanLib, checkout the
+ <a href="download.html">download section</a>.
+ </item>
+
+ <item date="13. May 1999">
+ The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
+ </item>
+
+
+ <item date="9. May 1999">
+ Released pingus version 0.0.14
+ </item>
+
+
+ <item date="7. May 1999">
+ Added some description to the <a
+ href="level.html">development section</a>
+ </item>
+
+ <item date="30. Apr 1999">
+ Changed the layout of the webpage, to be more flexible and extensible.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.10: Hotspot, traps, exits and entrances all can now be
+ read from a level file. An example level is included.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+ clean ups
+ </item>
+
+ <item date="27. Mar 1999">
+ 0.0.9pre: Release of a static linked version
+ </item>
+
+ <item date="21. Mar 1999">
+ 0.0.8: Rewrite of Pingu class, entrance and exit are ready
+ </item>
+
+ <item date="14. Mar 1999">
+ 0.0.7: Compiling should now be easier, make install should
+ work (for /usr/local only). Walker pingu now included.
+ </item>
+
+ <item date="07. Mar 1999">
+ Release of version 0.0.6, more trouble to get it compiled
+ </item>
+
+ <item date="20. Feb 1999">
+ Release of version 0.0.5, better speed (~15fps), basic
+ mouse support and a nice tile map
+ </item>
+
+ <item date="31. Jan 1999">
+ Fourth release, levels are now read from file and
+ support for tile maps is available
+ </item>
+
+ <item date="17. Jan 1999">
+ Third Release, more complete drawing routines
+ </item>
+
+ <item date="10. Jan 1999">
+ Second Release, maybe compilable
+ </item>
+
+ <item date="06. Dec 1998">
+ First version available and added some infos about the
+ level format
+ </item>
+
+ <item date="28. Nov 1998">
+ Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
+ </item>
+
+ <item date="07. Nov 1998">
+ Started Programming <strong>Pingus</strong>
+ </item>
+
+ <item date="04. Nov 1998">
+ Got the Idea to start a Lemmings clone
+ </item>
+ </news>
+ </section>
+</page>
Added: htdocs/src/news.xml
===================================================================
--- htdocs/src/news.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,90 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="News">
+ <news>
+ <item date="11. Feb 2006">
+ Time for some news, current plans for Pingus look like this:
+
+ <ul>
+ <li>Jave27 is currently trying to get the latest version in a release
ready state</li>
+
+ <li>Grumbel opened a new branch in SVN called pingus-sdl, this
+ is supposed to port Pingus to SDL, level file format will
+ switch to S-Expr instead of XML
+ </li>
+ </ul>
+ </item>
+
+ <item date="09. Apr 2004">
+ It's been a long time without any updates, so there's a couple of news
to note here.
+ <ul>
+ <li>Pingus got elected GotM for April at <a
href="http://www.happypenguin.org">The Linux Game Tome</a> and a 0.7 release
with many new features may be expected soon.</li>
+ <li>Pingus CVS was replaced by <a
href="http://subversion.tigris.org">Subversion</a></li>
+ <li>There will be a new release on the stable branch (0.6.1) very soon
now, planned date is 15.04.2004 - cross your fingers and hope. :-)</li>
+ <li>We've got now a <a
href="http://pingus.seul.org/level_comment_tool/index.php">Level Comment
Tool</a> where you can rate all levels which are delivered with Pingus.</li>
+ </ul>
+ </item>
+
+ <item date="14. Sep 2003">
+ A added little button in the bottom left corner of the webpage
+ that allows you to <a
+
href="https://www.paypal.com/xclick/business=grumbel%40gmx.de&item_name=Pingus+donation&no_note=1&tax=0&currency_code=EUR">donate
+ via Paypal</a>.
+ </item>
+
+ <item date="16. Apr 2003">
+ Pingus 0.6.0 is finally out, has taken longer as expected, but
+ here it is. It contains one island with 22 playable tutorial
+ levels. This is the first playable release ever of Pingus.
+ </item>
+
+ <item date="12. Apr 2003">
+ A second prerelease of Pingus 0.6.0 is out, named 0.6.0rc2,
+ final 0.6.0 release is expected to be finished this weekend.
+ </item>
+
+ <item date="7. Apr 2003">
+ A first prerelease of Pingus 0.6.0 is out, named 0.6.0rc1
+ </item>
+
+ <item date="21. Mar 2003">
+ After some downtime the Pingus CVS repository is up and running
+ again. But since its now in another CVSROOT people with a
+ checkout need either to re checkout it or editor they
+ <tt>CVS/Root</tt> files a bit, more info is available <a
href="http://mail.gnu.org/archive/html/pingus-devel/2003-03/msg00063.html">here</a>.
+ </item>
+
+ <item date="5. Mar 2003">
+ Another IRC Meeting is scheduled for the end of this week (07.
+ Mar 2003) on Friday, 18:00 GMT. Server and channel stay the as
+ with the last one, see below. same. Everybody is welcome.
+ </item>
+
+ <item date="26. Feb 2003">
+ IRC Meeting planed for the next Saturday. For details see below and the
<a href="contact.html">Contact Section</a> of this site.<br/><br/>
+ <table>
+ <tr><td>Server:</td><td><a
href="http://freenode.net">irc.freenode.net</a> 6667</td></tr>
+ <tr><td>Channel:</td><td>#pingus</td></tr>
+ <tr><td>Date:</td><td>Saturday, 1. March 2003</td></tr>
+ <tr><td>Time:</td><td>21:00 <a
href="http://greenwichmeantime.com/">GMT</a></td></tr>
+ </table>
+ </item>
+
+ <item date="22. Dec 2002">
+ Rumour is that a new, finally playable, release will come out in
+ the next days... even so this isn't officially confirmed you
+ might cross your fingers and it will probably happen.
+ </item>
+
+ <item date="21. Dec 2002">
+ The Webpage got finally a complete redesign, this took, as
+ always, longer than expected, but anyway here it is. If you want
+ to know how this page is generated you can look at the xml
+ source and the Makefiles in the <a
+ href="http://savannah.nongnu.org/cvs/?group=pingus">Savanna Web
+ CVS tree</a>.
+ </item>
+ </news>
+
+ <p style="text-align: right"><a href="news_old.html">Older News...</a></p>
+</page>
Added: htdocs/src/news_old.xml
===================================================================
--- htdocs/src/news_old.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news_old.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,524 @@
+<?xml version="1.0" ?>
+<page title="News">
+ <section title="2002">
+ <news>
+ <item date="28. July 2002">
+ <a
+ href="http://www.blender3d.com/">Blender</a>, a
+ very powerfull 3D modelling software, might
+ become Free Software, but to accomplish that
+ they need to collect 100'000EUR. So if you want
+ to help Pingus and many other free game
+ projects, donate something to the Blender Foundation please.<br/> <a
+ href="http://www.blender3d.com/"><img
+ src="http://www.blender3d.com/but150.gif"
+ alt="Donate now, Blender3D" /></a><br />
+ [Update: Blender now is Free Software, thanks to all donators!]
+ </item>
+
+ <item date="17. June 2002">
+ Updates are still not done, but we are
+ working on it... in the meantime you can go to
+ the <a
+
href="http://savannah.gnu.org/bugs/?func=addbug&group_id=2184">bugtracker</a>
+ and submit your favorit bugs in Pingus.</item>
+
+ <item date="5. June 2002">
+ <b>Mailing List and Bugtracking on the move to savanna</b><br/>
+
+ The bugtracking and mailing lists are on there
+ move to <a
+
href="https://savannah.gnu.org/projects/pingus/">http://savannah.gnu.org/projects/pingus/</a>.
+ Some of the info on this webpage will
+ therefore be out dated and needs some
+ updating, this should be done in a day or two.
+ </item>
+
+ <item date="2. June 2002">
+ The source for many Pingus images (.xcf, etc.) is now
+ available at <a
+
href="ftp://pingus.seul.org/pub/pingus/contrib/">ftp://pingus.seul.org/pub/pingus/contrib/</a>.
+ That directory contains everything that I used
+ in the development process, which is not
+ included in the official source tarball.
+ </item>
+
+ <item date="28. May 2002">
+ I have submitted Pingus to <a
+
href="http://unmaintained.sourceforge.net/">http://unmaintained.sourceforge.net/</a>
+ now. Sorry, but I simply lack the time and
+ motivation to continue this project. So if
+ anybody wants to help coordinating this
+ project, they are more than welcome. Please
+ drop a mail to <a
+
href="http://lists.sourceforge.net/lists/listinfo/pingus-devel">pingus-devel</a>
+ in case you are interested to help.</item>
+
+ <item date="18. Feb 2002">
+ <b>Call for
+ help!</b><br/> Pingus has currently 140 levels in
+ the XML format and another 40 levels in the old
+ PLF/PSM format, all these need to get reviewed,
+ rated, fixed and/or converted. So if you have
+ some spare time, its now a good point to help!
+ For a first overview you can get a list of all levels <a
href="alllevels.html">here</a>.
+ More detailed instructions on what you can do will follow
+ soon.
+ </item>
+
+ <item date="12. Jan 2002">
+ some larger additions to the <a href="todo/index.html">todo</a> and a
<a href="howtocontribute.html">How to contribute guide</a>
+ </item>
+ </news>
+ </section>
+ <section title="2001">
+ <news>
+ <item date="01. Dec 2001">
+ New ToDo list added <a href="todo/">here</a>.</item>
+ <item date="17. Nov 2001">
+ A short overview over the class structure is
+ available <a
+ href="sourcecodestructure.html">here</a>.</item>
+
+ <item date="5. Aug 2001">
+ 'pingus.cx' is down, so you currently can't reach me via
+ address@hidden, try <a
+ href="mailto:address@hidden">address@hidden</a> instead.
+ </item>
+
+ <item date="28. July 2001">
+ <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+ href="download.html#devrel">here</a>.
+ </item>
+
+ <item date="15. July 2001">
+ <b>Pingus is in need for new programmers!</b> As the last
+ month have shown this project is nearly dead, I currently
+ simply lack the time to do anything for Pingus, so I need
+ some help. So when you are at least a bit familiar with C++
+ and have some spare time to offer, please drop <a
+ href="mailto:address@hidden">me a mail</a>, so I can
+ coordinate the efforts.
+ </item>
+
+ <item date="16. June 2001">
+ <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+ /> Finally a new Pingus release is out, but be warned this
+ is a development release (mostly for level designers) and is
+ known to crash. When you want a playable game, this thing
+ won't make you happy.
+ </item>
+
+ <item date="14. Apr 2001">
+ You can find a screenshot of the multiplayer mode <a
href="images/screen_0.5.0-1.jpg">here</a>.
+ </item>
+
+ <item date="12. Apr 2001">
+ Multiplayer is on its way!<br /> <a
+ href="mailto:address@hidden">I</a> am currently implementing
+ multiplayer support (split-screen, no network support) for
+ Pingus, cooperative and battle modes will be available.
+ </item>
+
+ <item date="4. Apr 2001">
+ Generated some source docs with doxygen, you can find them <a
+ href="http://pingus.seul.org/doxy/index.html">here</a>
+ </item>
+
+ <item date="2. Apr 2001">
+ I cleaned up my Pingus directory tree, commited a bunch of
+ missing images and levels (more to come) and fixed some bugs
+ in the CVS version. Looks like this thing is alife again and a
+ new release might follow soon.
+ </item>
+
+ <item date="18. Feb 2001">
+ <b>Project suspended for at least another month!</b><br />
+ <p>Due to the lack of time and motivation I will not work on
+ the project for at least another month, so don't expect any
+ updates in that time. In the meantime you can have a look at
+ some of my other projects:</p>
+ <ul>
+ <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+ <li><a href="http://advent.sourceforge.net">Advent</a></li>
+ </ul>
+ </item>
+ </news></section>
+
+ <section title="2000">
+ <news>
+ <item date="5. Nov 2000">
+ <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+ compile Pingus and some PPC Clanlib and Hermes RPMs are
+ available <a
+
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html">here</a>,
+ but be warned this is only experimental development stuff
+ and it will crash often.
+ </item>
+
+ <item date="24. Oct 2000">
+ <a href="address@hidden">Arnold van Rooij</a> wrote a
+ dutch <a href="http://pingus.linuxdoos.com">level editing
+ howto</a>
+ </item>
+
+ <item date="13. Sep 2000">
+ We have now an "official" IRC channel at:<br /> Server:
+ <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+ </item>
+
+ <item date="11. Aug 2000">
+ Some more photos of the LinuxTag are available <a
+ href="http://pingus.seul.org/~grumbel/pingus/linuxtag/">here</a>
+ </item>
+
+ <item date="7. Aug 2000">
+ A Windows port of Pingus 0.4.0 is available in the <a
+ href="download.html#win32">download section</a>
+ </item>
+
+ <item date="5. Aug 2000">
+ Added another <a href="screenshots.html">screenshot</a> of the
+ new menu and a screenshot of the new weather effects
+ </item>
+
+ <item date="27. Jul 2000">
+ Added a <a href="screenshots.html">screenshot</a> of the new
+ menu, comments welcome.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b>Pingus Release 0.4.0</b><br /> A new
+ release of Pingus is out, its main features
+ are a set of fully playable levels, a lot of
+ new gfx for the level designers and it comes
+ as a <strong>static linked binary</strong>, <em>no</em> extra
+ libraries are required - it will run
+ <em>out-of-the-box</em>. Its as always
+ available in the <a
+ href="download.html">download section</a>.
+ </item>
+
+ <item date="16. Jul 2000">
+ <b><a href="levels.html">Level building tutorial</a></b><br />
+ I have written a short level building
+ tutorial, which explains the basics of level
+ editing.
+ </item>
+
+ <item date="8. Jul 2000">
+ <a
+
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html">Some
+ photos from the LinuxTag are available </a>,
+ thanks to Tamer for providing them.
+ </item>
+
+ <item date="4. Jul 2000">
+ New mailing list: Due to some spam problems with the old
+ list, the <a href="contact.html">Pingus mailing</a> has now
+ moved to <a href="http://sourceforge.net">SourceForge</a>, in
+ addition there are now also announce and users mailing lists.
+ </item>
+ <item date="29. Jun">
+ <a href="http://www.linuxtag.org">LinuxTag 2000</a><br /> As
+ some might already know, Pingus will be present from the
+ 29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+ </item>
+
+ <item date="19. Jun 2000">
+ <a href="http://pingus.seul.org/doc++/">The doc++
+ documention of the source code is now available.</a>
+ </item>
+
+ <item date="10. Jun 2000">
+ The first prerelease of Pingus 0.4.0pre1 is out, have a look
+ on the pingus-devel list for more instruction. <em>Warrning:
+ prereleases are not meant for the average user, they are meant
+ for testing and debugging, so they are not publicly
+ available</em>.
+ </item>
+
+ <item date="24. Mai 2000">
+ Pingus 0.4.0 still not ready<br /> Pingus has currently some
+ huge bugs, which needs to be fix before the next release, this
+ can take another two weeks or longer, sorry. Use the CVS
+ version for the moment.
+ </item>
+
+ <item date="07. Mai 2000">
+ All older Pingus releases are now available
+ via <a href="ftp://pingus.seul.org/pub/pingus/">FTP</a>.
+ </item>
+
+ <item date="01. Mai 2000">
+ Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+ </item>
+
+ <item date="25. Apr 2000">
+ Ever wished that the Pingus could walk over your windows while
+ you are reading you mail? A dream has come true, <a
+ href="mailto:address@hidden">Robin Hogan</a> wrote <a
+ href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/">XPenguins</a>.
+ </item>
+
+ <item date="23. Apr 2000">
+ Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+ probably released in the next two weeks, for the moment I
+ suggest you to try the CVS version.
+ </item>
+
+ <item date="09. Mar 2000">
+ Pingus 0.3.1 will not work with ClanLib
+ 0.4.2, a patch is available <a
+ href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+ also a look at the <a href="faq.html">FAQ</a>.
+ </item>
+
+ <item date="19. Feb 2000">
+ <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+ </item>
+
+ <item date="16. Feb 2000">
+ <a href="download.html">Pingus 0.3.1 is released</a>
+ </item>
+
+ <item date="27. Jan 2000">
+ <a href="download.html#data">A new Pingus Music tarball is
+ ready, it contains two new songs and some older ones are
+ updated.</a>
+ </item>
+
+ <item date="13. Jan 2000">
+ <a href="download.html#cvs">The CVSROOT has
+ changed, if you use the CVS version you need to do a recheckout</a>
+ </item>
+
+ <item date="05. Jan 2000">
+ <a href="download.html#cvs">The Pingus CVS version uses now ClanLib
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+ </item>
+
+ <item date="04. Jan 2000">
+ <a href="development.html">Added a level building guide and some Gimp
scripts</a>
+ </item>
+
+ </news></section>
+ <section title="1999">
+ <news>
+ <item date="29. Dec 1999">
+ <a
+ href="download.html#data">Released
+ a Pingus music tarball</a>
+ </item>
+
+ <item date="26. Dec 1999">
+ Added <a href="download.html#rpm">RPMs</a> and a new <a
+ href="download.html#source">tarball</a> of Pingus 0.3.0a
+ </item>
+
+ <item date="25. Dec 1999">
+ <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a
patch is available</a>
+ </item>
+
+ <item date="24. Dec 1999">
+ <a href="download.html">Released version 0.3.0</a>
+ </item>
+
+ <item date="11. Nov 1999">
+ <a href="download.html">Released RPMs of Pingus
+ 0.2.4</a>
+ </item>
+
+ <item date="8. Nov 1999">
+ <a href="download.html">Released Windows version of
+ 0.2.4</a>
+ </item>
+
+ <item date="7. Nov 1999">
+ <a href="download.html">Released version 0.2.4</a>
+ </item>
+
+ <item date="10. Oct 1999">
+ Uploaded new versions of the RPMs, which fix a little bug
+ </item>
+
+ <item date="06. Oct 1999">
+ Binary RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="04. Oct 1999">
+ Source RPMs of Pingus 0.2.3 are available
+ </item>
+
+ <item date="30. Sept 1999">
+ <a href="download.html">Released version
+ 0.2.3</a> and first release of the <a
+ href="download.html#win32">Windows port</a>.
+ </item>
+
+ <item date="29. Sept 1999">
+
+ A good <a
+
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml">article</a>
+ about Pinugs can be found at ext2.org.
+ </item>
+
+ <item date="26. Sept 1999">
+ Added some documentation to for the
+ <a href="levelformat.txt">levelfile format</a>
+ and <a href="gfx.html">gfx painting</a> to the
+ <a href="development.html">development section</a>
+ </item>
+
+ <item date="18. Sept 1999">
+ <a href="download.html">Source and binary RPMs from version 0.2.2 are
available</a>
+ </item>
+
+ <item date="10. Sept 1999">
+ <a href="download.html">Released version 0.2.2</a>
+ </item>
+
+ <item date="31. Aug 1999">
+ Added a link to the <a
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/">daily cvs
snapshots</a>
+ </item>
+
+ <item date="25. Aug 1999">
+ Released version 0.2.1
+ </item>
+
+ <item date="22. Aug 1999">
+ Updated the webpage a bit
+ </item>
+
+ <item date="13. Aug 1999">
+ Released Version 0.2.0b
+ </item>
+
+ <item date="12. Aug 1999">
+ Released Version 0.2.0a and a patch for 0.2.0
+ </item>
+
+ <item date="11. Aug 1999">
+ Released Version 0.2.0
+ </item>
+
+ <item date="01. Jul 1999">
+ Released Version 0.1.1
+ </item>
+
+ <item date="28. Jun 1999">
+ Pingus was presented at the <a
+ href="http://www.linuxtag.org">LinuxTag</a>. <a
+ href="mailto:address@hidden">Ingo Ruhnke</a>
+ created some special levels there, you can get the
+ complete Special Editon in the <a
+ href="download.html">download section</a>
+ </item>
+
+ <item date="22. Jun 1999">
+ Released <a href="download.html#0.1.0s">version 0.1.0</a>
+ </item>
+
+ <item date="21. Jun 1999">
+ A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+ </item>
+
+ <item date="19. Jun 1999">
+ Added infos about <a href="spots.html">Spot Objects</a>
+ </item>
+
+ <item date="30. May 1999">
+ Released pingus version 0.0.15
+ </item>
+
+ <item date="30. May 1999">
+ I have uploaded a new CVS snapshot of ClanLib, checkout the
+ <a href="download.html">download section</a>.
+ </item>
+
+ <item date="13. May 1999">
+ The CVS version is now ready, checkout the <a
href="download.html">download section</a>.
+ </item>
+
+
+ <item date="9. May 1999">
+ Released pingus version 0.0.14
+ </item>
+
+
+ <item date="7. May 1999">
+ Added some description to the <a
+ href="level.html">development section</a>
+ </item>
+
+ <item date="30. Apr 1999">
+ Changed the layout of the webpage, to be more flexible and extensible.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.10: Hotspot, traps, exits and entrances all can now be
+ read from a level file. An example level is included.
+ </item>
+
+ <item date="01. Apr 1999">
+ 0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+ clean ups
+ </item>
+
+ <item date="27. Mar 1999">
+ 0.0.9pre: Release of a static linked version
+ </item>
+
+ <item date="21. Mar 1999">
+ 0.0.8: Rewrite of Pingu class, entrance and exit are ready
+ </item>
+
+ <item date="14. Mar 1999">
+ 0.0.7: Compiling should now be easier, make install should
+ work (for /usr/local only). Walker pingu now included.
+ </item>
+
+ <item date="07. Mar 1999">
+ Release of version 0.0.6, more trouble to get it compiled
+ </item>
+
+ <item date="20. Feb 1999">
+ Release of version 0.0.5, better speed (~15fps), basic
+ mouse support and a nice tile map
+ </item>
+
+ <item date="31. Jan 1999">
+ Fourth release, levels are now read from file and
+ support for tile maps is available
+ </item>
+
+ <item date="17. Jan 1999">
+ Third Release, more complete drawing routines
+ </item>
+
+ <item date="10. Jan 1999">
+ Second Release, maybe compilable
+ </item>
+ </news>
+ </section>
+
+ <section title="1998">
+ <news>
+ <item date="06. Dec 1998">
+ First version available and added some infos about the
+ level format
+ </item>
+
+ <item date="28. Nov 1998">
+ Changed the GFX-Lib from Allegro to <a
href="http://www.clanlib.org">ClanLib</a>
+ </item>
+
+ <item date="07. Nov 1998">
+ Started Programming <strong>Pingus</strong>
+ </item>
+
+ <item date="04. Nov 1998">
+ Got the Idea to start a Lemmings clone
+ </item>
+ </news>
+ </section>
+</page>
Added: htdocs/src/press.xml
===================================================================
--- htdocs/src/press.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/press.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,33 @@
+<?xml version="1.0"?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Press">
+ <p>
+ The following is a collection of articles about Pingus from
+ different sources and in different languages. Some might be a
+ bit out dated since they apply to an older version. If you have
+ found an article not listed here, please write a short mail to
+ <a href="mailto:address@hidden">Ingo Ruhnke</a>.
+ </p>
+
+ <ul>
+
+ <li><a href="http://www.happypenguin.org/show?Pingus#comments">User
comments at Happypenguin.org</a> <english-flag/></li>
+
+ <li><a
+ href="http://www.pl-forum.de/spiele/pingus.html">ProLinux:
+ Pingus</a> <german-flag/></li>
+
+ <li><a
+
href="http://www.linuxdoos.com/~linux/linux_artikelen.php?sid=30&mode=flatX">Pingus
+ - Oh no, More penguins</a> <dutch-flag/></li>
+
+ <li><a href="http://www.happypenguin.org/show?Pingus">Pingus at
+ Happypenguin.org</a> <english-flag/></li>
+
+ <li><a
+ href="http://www.gnu.org/brave-gnu-world/issue-36.en.html">Brave
+ GNU World</a> (multilanguage)</li>
+
+ <li><a
href="http://www.linux-user.de/ausgabe/2000/01/Gamezone/Gamezone.html">Brot und
Spiele</a> <german-flag/></li>
+ </ul>
+</page>
\ No newline at end of file
Added: htdocs/src/screenshots-0.0.xml
===================================================================
--- htdocs/src/screenshots-0.0.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.0.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,21 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.0">
+ <screenshot-menu/>
+
+ <screenshots>
+ <item file="screen_0.0.14">some more gfx from Joel Fauche and a trap by
Michael Mestre, first apearance of the spotmap</item>
+
+ <item file="screen_0.0.13">split screen and scrolling was now
possible</item>
+ <item file="screen_0.0.12"/>
+ <item file="screen_0.0.10">first shoot with Joel Fauche's new Pingu
sprites</item>
+
+ <item file="screen_0.0.9">action buttons started to appear</item>
+
+ <item file="screen_0.0.8">after Pingus got ported to ClanLib it also got
larger sprites</item>
+
+ <item file="screen_0.0.0">the first Pingus screen shot ever! It was for
DOS game and used Allegro</item>
+
+ </screenshots>
+
+</page>
Added: htdocs/src/screenshots-0.1.xml
===================================================================
--- htdocs/src/screenshots-0.1.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.1.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,15 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.1">
+ <screenshot-menu/>
+
+ <screenshots>
+ <item file="screen_linuxtag_forge">a special level for the LinuxTag
1999</item>
+ <item file="screen_linuxtag_parsec">a special level for the LinuxTag
1999</item>
+ <item file="screen_linuxtag_tag">a special level for the LinuxTag
1999</item>
+ <item file="screen_0.1.2">a level with a solid background, we don't have
many of these</item>
+ <item file="screen_0.1.1">the good old restart menu, got striped later
on</item>
+ <item file="screen_0.1.0">the useless gimmicks-mode in action</item>
+ </screenshots>
+
+</page>
\ No newline at end of file
Added: htdocs/src/screenshots-0.2.xml
===================================================================
--- htdocs/src/screenshots-0.2.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.2.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,13 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.2">
+ <screenshot-menu/>
+
+ <screenshots>
+ <item file="screen_0.2.4">the new transparent overlay interface</item>
+ <item file="screen_0.2.3">the last shot with the old interface</item>
+ <item file="screen_0.2.2">believe it or not, all levels until 0.3.0 where
created with a text editor</item>
+ <item file="screen_0.2.0">more gfx from Joel</item>
+ </screenshots>
+
+</page>
\ No newline at end of file
Added: htdocs/src/screenshots-0.3.xml
===================================================================
--- htdocs/src/screenshots-0.3.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.3.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,16 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.3">
+ <screenshot-menu/>
+
+ <screenshots>
+ <item file="screen_0.3.2">the sweets world, the smallmap appeared</item>
+ <item file="screen_0.3.1_2">a level created with the new editor</item>
+
+ <item file="screen_0.3.1_1">the editor got a button toolbar</item>
+
+ <item file="screen_0.3.0">X-Mas Pingus in action</item>
+ <item file="screen_0.3.0_1">with the appearance of the level editor it was
finally possible to build nice looking levels, no more try&error with
Emacs</item>
+ </screenshots>
+
+</page>
\ No newline at end of file
Added: htdocs/src/screenshots-0.4.xml
===================================================================
--- htdocs/src/screenshots-0.4.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.4.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,18 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.4">
+ <screenshot-menu/>
+
+ <screenshots>
+ <item file="screen_0.4.1-4">the industrial world</item>
+ <item file="screen_0.4.1-3">the sortie world</item>
+ <item file="screen_0.4.1-2">snow particle effects in action</item>
+ <item file="screen_0.4.1-1">a new main menu, got removed again later
on</item>
+ <item file="screen_0.4.0"/>
+ <item file="screen_0.4.0-4">the good old 0.4.0 main menu</item>
+ <item file="screen_0.4.0-3">a shot of a complete level</item>
+ <item file="screen_0.4.0-2">a pseudo light effect with transparent
groundpieces, never used in the real game for speed issues</item>
+ <item file="screen_0.4.0-1"/>
+ </screenshots>
+
+</page>
\ No newline at end of file
Added: htdocs/src/screenshots-0.5.xml
===================================================================
--- htdocs/src/screenshots-0.5.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.5.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,14 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.5">
+ <screenshot-menu/>
+
+ <screenshots>
+ <item file="screen_0.5.0-5">and finally the buttons got a bit
improved</item>
+ <item file="screen_0.5.0-4">snow groundpieces also got repainted</item>
+ <item file="screen_0.5.0-3">lots of groundpieces got repainted, to have
more detail</item>
+ <item file="screen_0.5.0-2">4 player multiplayer support (got ripped out
again later)</item>
+ <item file="screen_0.5.0-1">2 player multiplayer support (got ripped out
again later)</item>
+ </screenshots>
+
+</page>
Added: htdocs/src/screenshots.xml
===================================================================
--- htdocs/src/screenshots.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,15 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.6">
+ <screenshot-menu/>
+
+ <screenshots>
+ <item file="screen_0.6.0-1">First Level in Action</item>
+ <item file="screen_0.6.0-2"/>
+ <item file="screen_0.6.0-3"/>
+ <item file="screen_0.6.0-4">The Editor</item>
+ <item file="screen_0.6.0-5">The Worldmap</item>
+ <item file="screen_0.6.0-6">The Main Menu</item>
+ </screenshots>
+
+</page>
Added: htdocs/src/welcome.xml
===================================================================
--- htdocs/src/welcome.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/welcome.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,62 @@
+<?xml version="1.0"?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Welcome">
+ <section title="What is Pingus?">
+ <p>
+ Pingus is a free Lemmings clone for GNU/Linux and Windows covered
+ under the <a href="http://www.gnu.org/copyleft/gpl.html">GNU
+ GPL</a>. Pingus uses <a href="http://www.clanlib.org/">ClanLib</a>
+ and <a href="http://xmlsoft.org/">libxml</a> and might also be
+ usable on some other OSs like FreeBSD, but hasn't been tested
+ there. Pingus is mainly developed under GNU/Linux, that's why the
+ Windows port is sometimes a bit behind.
+ </p>
+ </section>
+
+ <section title="The Game">
+ <p>
+ Pingus has started at the end of 1998 with the simple goal to
+ create a Free (as in freedom, not as in free beer)
+ Lemmings<sup>tm</sup> clone. The <em>Free</em> means you get the
+ sources and are allowed and encouraged to change and distribute
+ them. You basically get everything that I used to create this
+ game. In the years it has grown than quite a bit over the
+ original goal and become something more than just a clone, we
+ have original artwork, a built-in level editor, new actions,
+ multiplayer and a few other features.
+ </p>
+
+ <p>
+ If you don't know Lemmings<sup>tm</sup>, here comes a short
+ introduction. Its a puzzle game developed in 1991 by <a
+ href="http://www.mobygames.com/company/sheet/companyId,146/">DMA
+ Design</a>. The player takes command in the game of a bunch of
+ small animals and has to guide them around in levels. Since the
+ animals walk on their own, the player can only influence them by
+ giving them commands, like <em>build a bridge</em>,
+ <em>dig a hole</em> or <em>redirect all animals in the
+ other direction</em>. The goal of each level is to reach the
+ exit, for fix multiple combination of commands are necessary.
+ The game is presented in a 2D site view. For more information
+ you might want to visit <a
+ href="http://www.kallex.de/lemmings/">Lemmings<sup>tm</sup>
+ fanpage</a>
+ </p>
+
+ <p>
+ While Pingus is based on the idea of Lemmings<sup>tm</sup>, it
+ has included some other ideas, which weren't presented in the
+ original Lemmings<sup>tm</sup>, like the worldmap or secret
+ levels, which might be familiar from games the Super Mario World
+ and other Nintendo games. We have also a few new actions, like
+ the jumper which weren't presented in the original game. To get
+ an impression of the look of the Pingus game you might want to have a
look at some <a href="screenshots.html">screenshots</a>.
+ </p>
+
+<!-- <A HREF="http://de.nedstat.net/viewstat.asp?name=pingus"><IMG
+ SRC="http://de.nedstat.net/scripts/nedstat.dll?name=pingus"
+ WIDTH="22" HEIGHT="22" BORDER="0" ALT="" ALIGN="right"></A>-->
+
+ <netstat-image />
+ </section>
+</page>
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