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[Pingus-CVS] r2643 - in htdocs: . src


From: grumbel at BerliOS
Subject: [Pingus-CVS] r2643 - in htdocs: . src
Date: Sun, 14 Jan 2007 07:07:51 +0100

Author: grumbel
Date: 2007-01-14 07:07:40 +0100 (Sun, 14 Jan 2007)
New Revision: 2643

Added:
   htdocs/src/
   htdocs/src/contact.xml
   htdocs/src/development.xml
   htdocs/src/download.xml
   htdocs/src/faq.xml
   htdocs/src/index.xml
   htdocs/src/levelbuilding-tutorial.xml
   htdocs/src/manual.xml
   htdocs/src/news-1998.xml
   htdocs/src/news-1999.xml
   htdocs/src/news-2000.xml
   htdocs/src/news-2001.xml
   htdocs/src/news-2002.xml
   htdocs/src/news.xml
   htdocs/src/news_old.xml
   htdocs/src/press.xml
   htdocs/src/screenshots-0.0.xml
   htdocs/src/screenshots-0.1.xml
   htdocs/src/screenshots-0.2.xml
   htdocs/src/screenshots-0.3.xml
   htdocs/src/screenshots-0.4.xml
   htdocs/src/screenshots-0.5.xml
   htdocs/src/screenshots.xml
   htdocs/src/welcome.xml
Log:
web page source

Added: htdocs/src/contact.xml
===================================================================
--- htdocs/src/contact.xml      2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/contact.xml      2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,70 @@
+<?xml version="1.0" ?>
+<page title="Contact">
+  
+  <section title="Mailing Lists">
+    <p>
+      If you want to write a longer comment, send patches or similar
+      thing, the best way is probably by using the pingus-devel
+      mailing lists, subscribe information can be found below, to just
+      send a mail to the list write to <a
+       href="mailto:address@hidden:[no-member]";>address@hidden</a>.
+    </p>
+
+    <ul>
+      <li>
+        <a 
href="http://mail.freesoftware.fsf.org/mailman/listinfo/pingus-devel";>pingus-devel</a>
+       - Pingus Developer List (for general discussion about the game, the 
development, etc.).
+      </li>
+
+      <li>
+        <a 
href="http://mail.freesoftware.fsf.org/mailman/listinfo/pingus-cvs";>pingus-cvs</a>
+       - Pingus CVS Commit List (only programmers need this one).
+      </li>
+    </ul>
+    <p>There is currently no pingus-users mailing list due to the lack
+      of traffic, so using the pingus-devel list for questions about the
+      game is perfectly ok.</p>
+  </section>
+
+  
+  <section title="Bug Reports">
+    <p>
+      If you want to submit a bug report about Pingus or simply browse
+      the list of open bugs, you can do so at the <a
+      href="http://savannah.nongnu.org/bugs/?group=pingus";>Savannah Bug
+      Tracker</a>. Submitting stuff there should make it sure that it
+      doesn't get lost.
+    </p>
+  </section>
+
+  <section title="IRC">
+    <p>For a quick help you can try the IRC server <tt
+      class="irc">irc.freenode.net:6667</tt> and the channel <tt
+      class="irc">#pingus</tt>, you can find the project maintainer
+      (nick: grumbel) there most of the time. From time to time there
+      will also be IRC Meetings with larger parts of the development
+      team, once such meetings happen, they will get announced in the
+      news section.
+    </p>
+  </section>
+
+
+  <section title="Instant Messaging">
+    <p>
+      If you don't like IRC, there is also the possibility to contact
+      us directly via Instant Messaging.
+    </p>
+
+    <dl>
+      <dt>Ingo Ruhnke (nick: grumbel) [Maintainer/Programmer]</dt>
+      <dd>Jabber: address@hidden<br/>
+          ICQ UIN: 59461927</dd>
+
+      <dt>David Philippi (nick: Torangan) [Programmer]</dt>
+      <dd>Jabber: address@hidden<br/>
+        ICQ UIN: 51850942<br/>
+       AIM: Torangan2</dd>
+    </dl>
+
+  </section>
+</page>

Added: htdocs/src/development.xml
===================================================================
--- htdocs/src/development.xml  2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/development.xml  2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,26 @@
+<?xml version="1.0" ?>
+
+<page title="Development">
+  <section title="Enter only if you know what you are doing!">
+    <p>
+    All information concerning the development and beta testing of
+    Pingus is at a separate section on this webpage, so that players
+    don't accidentally see stuff that wasn't yet meant for release or
+    grab a development snapshot, instead of a stable binary by
+    accident. So if you are a player don't enter this section, but
+    instead stay on the light site of the Pingus webpage and simply
+    wait for the next stable release which will contain everything in
+    a nice packaged and useable form, going to the development section
+    will just spoil you a lot.<br/><br/>
+
+    If you are or want to become a developer you are of course welcome
+    to the dark site of Pingus, there you will find source code
+    documentation, a todo with stuff that needs to be done and
+    unfinished game elements that might need you to finish them.
+    </p>
+    
+    <p class="warning" style="text-align: center">
+      <a href="development/welcome.html">Enter Development Section!</a>
+    </p>
+  </section>
+</page>

Added: htdocs/src/download.xml
===================================================================
--- htdocs/src/download.xml     2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/download.xml     2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,76 @@
+<?xml version="1.0" ?>
+
+<page title="Download">
+  <section title="Playable Versions - Stable">
+    <subsection title="GNU/Linux">
+      <ul>
+        <li>GNU/Linux (i386) - <dlink 
href="http://pingus.seul.org/files/pingus-0.6.0-binary-linux-i386.tar.bz2"/>
+          [11 Mb]<br />
+        </li>
+      </ul>
+    </subsection>
+
+    <subsection title="Win32">
+      <p>Sorry, currently no stable Win32 versions available.</p>
+    </subsection>
+
+    <subsection title="Source">
+      <ul>
+        <li><dlink href="http://pingus.seul.org/files/pingus-0.6.0.tar.bz2"/>
+          [9.2 Mb]<br />
+        </li>
+      </ul>
+    </subsection>
+  </section>
+
+  <hr/>
+
+  <section title="Development releases - Don't use them!">
+    <p>The <a href="development.html">development section</a> contains
+      untested development releases. These are fairly current, buggy
+      and unplayable from time to time. If you want to play a game,
+      don't touch them!</p>
+  </section>
+  
+  <section title="Older releases - Don't use them either!">
+    <p>These older releases are just here for historic record, they
+      are mostly very buggy and the level format has changed in the
+      meantime, so don't use them for anything beside historic research.
+      Be warned that some of them might <em>corrupt and destroy</em>
+      your <tt>~/.pingus/</tt> directory and savegames.</p>
+    
+    <subsection title="Pingus 0.4.0 - Don't use!">
+      <ul>
+        <li>Windows - <dlink
+            href="http://pingus.seul.org/files/pingus-0.4.0-binary-win32.zip"/>
+          [5.9 Mb]
+        </li>
+        <li>GNU/Linux - <dlink
+            
href="http://pingus.seul.org/files/pingus-0.4.0-binary-i386.tar.gz"/>
+          [5.9 Mb]<br />
+        </li>
+      </ul>
+    </subsection>
+    
+    <subsection title="Other Versions">
+      <p>
+        All other versions of Pingus that ever made it into the public
+        are available via HTTP or FTP from:
+      </p>
+        <ul>
+          <li><dlink href="http://pingus.seul.org/files/"/></li>
+          <li><dlink href="ftp://pingus.seul.org/pub/pingus/"/></li>
+        </ul>
+    </subsection>
+
+    <subsection title="CVS">
+      <p>
+        Informations on how to get the current development version via
+        CVS can be obtained in the <a
+        href="http://pingus.seul.org/development/cvs.html";>development
+        section of this page</a>.
+      </p>
+    </subsection>
+
+  </section>
+</page>

Added: htdocs/src/faq.xml
===================================================================
--- htdocs/src/faq.xml  2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/faq.xml  2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,261 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl" ?>
+<page title="FAQ">
+  
+  <section title="It doesn't work, what now?">
+    <p>
+      The following frequently asked questions along with answers will
+      provide you with some solutions to common errors, problems or
+      misunderstandings when you try to compile, use or get otherwise
+      involved with Pingus.
+    </p>
+  </section>
+
+  <div id="faqtoc"/>
+  <section title="FAQs - Frequently Asked Questions (and Answers)">
+    <faq-list>
+      <faq date="21. Jul 2003">
+        <question>Where can I find more levels?</question>
+        <answer>
+          <em>Foreword: Every level that isn't reachable via the GUI in
+          Pingus is unsupported and might be completly broken, if you
+          want to try them you are on your own.</em><br /><br />
+
+          Beside the 22 tested and cleaned up levels of the first
+          island that come with Pingus, there are also around 120
+          levels that might be playable and another 100 levels that
+          are incomplete at the moment. These levels can be found in
+          the <tt>data/levels/playable</tt> and
+          <tt>data/levels/wip/</tt> (wip = Work in Progress). The
+          levels in <tt>playable/</tt> might be playable, but there is
+          no guarantee for that, they havn't been tested, might be
+          broken due to engine changes, might be far too easy or far
+          too hard or simply incomplete. The <tt>wip/</tt> directory
+          contains levels that are not playable at all, some of them
+          might even lack entrances or exit, so don't even think of
+          'playing' them, instead they can be used as framework for
+          levels you want to create yourself with the level editor.
+          That said, yep, Pingus contains a fully working level
+          editor, it might not be 100% bug free, but it was used to
+          construct all the levels that you can see in the game. So
+          don't hesitate and try it out and build your own levels.
+        </answer>
+      </faq>
+
+      <faq date="21. Aug 2003">
+        <question>Where can I find the Windows version?</question>
+
+        <answer>
+          A official Windows version of 0.6.0 got never created and
+          never will be created, but we hope to provide one with
+          0.6.1, which will be equal to 0.6.0, but include fixed
+          fonts, corrected text and a few minor bugfixes.
+        </answer>
+      </faq>
+
+      <faq date="15. Dec 2002">
+        <question>How can I get Pingus?</question>
+        <answer>
+          Pingus is <a
+            href="http://www.gnu.org/philosophy/free-sw.html";>Free
+            Software</a> under the <a
+            href="http://www.gnu.org/licenses/gpl.html";>GNU GPL</a>,
+          that means everybody can download it, distribute it, modify
+          it and even distribute modified works, as long as the source
+          code is still provided (checkout the GNU GPL itself for more
+          details). That also means that Pingus is available at no
+          cost from this webpage and will be available for no cost
+          from this website in the future. But it also means that
+          Pingus is available from other websites and places, for
+          example most GNU/Linux distributions contain a (sometimes
+          outdated) version of Pingus, there might be some shareware
+          sites which contain a version of Pingus and you can even buy
+          game-packs which contain Pingus.<br /> <br />
+          
+          But the latest version that you can get from this site is
+          the only version that is supported, so if you have another
+          version and have some problem, the only answer you might get
+          is that you should get a new version from this site.
+        </answer>
+      </faq>
+
+      <faq date="14. Sep 2003">
+        <question>How much does it cost?</question>
+        <answer>
+          As the question above answers, Pingus is available at no
+          costs from this webpage. However you are welcome to make <a
+          
href="https://www.paypal.com/xclick/business=grumbel%40gmx.de&amp;item_name=Pingus+donation&amp;no_note=1&amp;tax=0&amp;currency_code=EUR";>donations
+          to Pingus via Paypal</a>. Pingus is after all a voluntary
+          project and if you don't have the time to help with
+          developing it, you are very welcome to help with a little
+          money.
+        </answer>
+      </faq>
+
+      <faq date="15. Dec 2002">
+        <question>Which Pingus version should I use?</question> 
+        <answer>
+          As the previous answer told you, Pingus is available from a
+          number of places, that also means that not all places will have
+          the most current versions, some will probably ship an outdated
+          version or an not even working version. So if you want the
+          newest version <a href="http://pingus.seul.org";>the official
+            Pingus webpage</a> will always be the best place to search for a
+          new one.<br /><br />
+
+          If you are a gamer it is strongly recommended that you use only
+          the version that is marked as playable and stable, all other
+          versions, be it the current CVS or a beta-snapshot release, are
+          not recommended since they will either spoil the story, new
+          levels, gadgets and other things or confuse you with unfinished,
+          buggy features. CVS or beta-snapshots might also delete
+          your savegames, game statistics or do other thing that ruin your
+          fun.<br /><br />
+
+          If you want to test the current development version, want to
+          search for bugs and are prepared to find bugs it is of course
+          recommended that you stick to a current CVS checkout or the
+          beta-snapshots, since testing the stable version will not be
+          of much help a few weeks after the release, since most bugs
+          might already be fixed by then in the development versions.<br
+            /><br />
+
+          If you are a developer and want to look at the code its
+          recommended that you stick to current CVS, it might not always be
+          100% correct and compile correctly, but it should always be pretty
+          close to it. If you encounter problems, just contact one of the
+          authors and the problem might be fixed within a few hours.
+        </answer>
+      </faq>
+
+      <faq date="15. Dec 2002">
+        <question>How to compiling Pingus?</question>
+        <answer>
+          Under GNU/Linux Pingus should compile like most other
+          software, a simple <tt class="command">./configure
+          &amp;&amp; make</tt> should do. To install Pingus type <tt
+          class="command">make install</tt>, but that is not recommended
+          with the development versions, since it might not work or
+          worse do ugly things to your file system layout, you can just
+          run Pingus directly from the source tree, so there is no
+          need to install it.<br /><br />
+
+          But be warned, Pingus need ClanLib and Hermes to be correctly
+          installed and to have the right version, so it might
+          <em>not</em> be really trivial. Unless you are a developer or
+          beta tester it is therefore strongly recommended that you stick
+          with the binaries that are provided in the <a
+            href="download.html">download section</a> of this site.
+
+          If you want to compile Pingus on Win32, you will need
+          Microsoft Visual C++ Version 6 or higher, project files are in
+          the Pingus source tree. But again, you need ClanLib and
+          Hermes, so it might not be really a trivial task. Pingus will
+          currently not compile with Cygwin or Mingw, sorry, porting
+          help is of course welcome.
+        </answer>
+      </faq>
+
+      <faq date="15. Dec 2002">
+        <question>I tried compiling it, but something didn't work</question>
+        <answer>
+          First of all try to find out at which point it 'didn't work'.
+          If it failed at the <tt>./configure</tt> step, you might be
+          missing a correctly installed Hermes or ClanLib, the file
+          <tt>config.log</tt> might provide you with more information. If it
+          fails at <tt>make</tt> time it is most likely a bug in the
+          source, such as some C++ construct that requires a g++ larger
+          than 3.0, some simple typo, a missing include or other things
+          that might not show up on the developers machine, a bug report
+          is very welcome in such cases. Make sure that you include the
+          exact error message and version of Pingus and ClanLib in your
+          bug report.<br /><br />
+          
+          If Pingus compiled fine, but failed at startup with a message
+          like <tt>Couldn't open libsomething.so</tt>, you most likely
+          haven't run <tt>ldconfig</tt> after installing ClanLib or
+          <tt>/usr/local/lib</tt> is missing from your
+          <tt>/etc/ld.so.conf</tt>, in that case <tt>ldconfig</tt> won't
+          look at the correct places to find the libraries.
+        </answer>
+      </faq>
+      
+      <faq date="22. Dec 2002">
+        <question>Why is Pingus still not done? Many years have past and
+          it can't be that difficult to write a simple Lemmings clone, can
+          it?</question>
+
+        <answer>Well, there are several factors which took Pingus to
+          take that long and still cause many delays. First of all Pingus
+          was my first larger C++ project, so it was after all a project
+          for myself to learn C++, but that also caused a lot of things to
+          be done wrong which I needed to rewrite or fix at a later point.
+          Pingus also as the problem of being over-engineered at a few
+          points, to much abstraction at places way it doesn't make sense
+          and only causes problems. So in the end there was lot of cruft
+          collected in the first two years which needed to be cleaned up
+          in the next years. At this point the code is a lot cleaner than
+          back than, but still has some ugly points in it which needs to
+          be fixed before the next release.<br />
+
+          Beside the ugly-code issue one also has to see that Pingus is
+          a huge game, it isn't a small game like a simple Tetris clone.
+          It contains close to 800 unique graphics, 200 levels and 50'000
+          lines of code, all these aren't created over night. It might
+          have been possible to create this in a year, but motivation
+          comes and goes and so there where month were simply nothing
+          happens and weeks were large parts of the code got
+          restructured or rewritten.<br />
+          
+          Beside all that its <em>you</em> that could make the
+          development go faster by contributing something to the
+          project. You don't need coding skills for that, play testing
+          the beta versions alone could be a big help if you send in
+          helpful comments.
+        </answer>
+      </faq>
+
+      <faq date="22. Dec 2002">
+        <question>
+          Pingus runs to slowly, any way to make it faster?
+        </question>
+
+        <answer>
+          There are multiple ways to tune Pingus speed. First of if your
+          computer is to slow and runs at 24 or 32bit color depth
+          switching it down to 16bit might give you a boost of around
+          50% percent, depending on your hardware. X11 doesn't allow
+          switching color depth at run time, so well this is a bit
+          ugly.<br/>
+
+          If you can't switch down the color depth, don't want to or it
+          is still to slow you can switch down Pingus to 640x480, that
+          can be done by starting it via:<br/>
+          
+          <tt>pingus -g 640x480</tt><br/>
+
+          If that still doesn't help you can run Pingus in
+          <em>fast-mode</em>, it disables all costly particle effects
+          and the background, thus Pingus will look more ugly, but will
+          probably be a good amount faster. Fast-mode can be turned on 
with:<br/>
+
+          <tt>pingus --fast-mode</tt><br/>
+
+          You might also play with the <tt>min-frame-skip</tt> and
+          <tt>max-frame-skip</tt> options, both should result in a more
+          uniform frame-rate, even so it will be a bit more jerky, but
+          playability can be increased by that non the less.<br/>
+
+          You can also of course combine all the above and with 'F11'
+          you can enable the frame-counter which should help you
+          optimising the game. If you have a good configuration for your
+          system, please mail it to <a href="mailto:address@hidden";>Ingo
+            Ruhnke</a> along with a description of your system. At a later
+          point all this might probably get auto-detected and the
+          fast-mode also contains lots of room for optimizations, so if
+          it is still not fast enough not all is lost.
+        </answer>
+      </faq>
+    </faq-list>
+  </section>
+</page>
\ No newline at end of file

Added: htdocs/src/index.xml
===================================================================
--- htdocs/src/index.xml        2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/index.xml        2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,16 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd";>
+
+<html>
+  <head>
+    <title>Pingus - A journey into the unknown...</title>
+  </head>
+
+  <body text="text" bgcolor="#707f9b" style="margin-top: 20px;">
+    <center>
+    <a href="welcome.html"><img style="border-style: none" 
src="images/logo_large.jpg"
+    alt="Pingus - A journey into the unknown...
+Click to Enter"/></a>
+    </center>    
+  </body>
+</html>
\ No newline at end of file

Added: htdocs/src/levelbuilding-tutorial.xml
===================================================================
--- htdocs/src/levelbuilding-tutorial.xml       2007-01-14 05:09:37 UTC (rev 
2642)
+++ htdocs/src/levelbuilding-tutorial.xml       2007-01-14 06:07:40 UTC (rev 
2643)
@@ -0,0 +1,320 @@
+<?xml version="1.0"?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Building a pingus level">
+  <p>
+    <img src="images/editor.jpg" align="right" />
+  </p>
+  
+  <section title="Introduction">
+    <p>
+      Building a level for Pingus is actually very easy with the current
+      level editor, but there are still some things that doesn't work
+      as they should. This little guide should make sure that
+      everything works smooth for you.
+    </p>
+  </section>
+  
+  <section title="Starting from scratch">
+    <a href="images/editor_tutorial_editor.jpg"><img
+        src="images/editor_tutorial_editor_small.jpg" alt="Editor" 
align="right" /></a>
+    <p>
+      First of launch Pingus and select the large <em>Editor</em>
+      button. You are now inside the level editor. 
+    </p>
+    <p>
+      Lets start with something simple, insert your first
+      object. Press the <tt class="key">Insert</tt> button on your keyboard or 
on the
+      button panel at the left side of the screen. You will now see a
+      list of object types you can insert. The letters in front of the
+      type names describe the keys you have to press to insert the
+      object type. Sorry there is at the moment no mouse support in
+      the selection menus.
+    </p>
+    <p>
+      Ok, lets insert a ground piece of type ground, to do that press
+      <tt class="key">g</tt>. I'll explain the different ground piece types 
later
+      in this article. After a short loading sequence, you will see a
+      list of all the gfx which are available. To
+      scroll down the list simply move the mouse to the bottom of the
+      screen. Now click on an object to insert it into the level.
+    </p>
+    <a href="images/editor_tutorial_objsel.jpg"><img
+        src="images/editor_tutorial_objsel_small.jpg" alt="Surface Selector" 
align="right" /></a>
+    <p>
+      The first ground piece is now in place, you can simply click on
+      it and move it around when you hold down the mouse button. To
+      duplicate it press <tt class="key">d</tt>. The duplicated object
+      will be inserted at the same position as the original object,
+      only with a short offset to the bottom/right.<br /> If you want to
+      move around the duplicated object, its a good idea to move it a
+      bit away from the old object first, so that you don't actually
+      select the wrong object. This becomes especially important when
+      have grouped some objects. To do that use the cursor keys, hold
+      down the shift key to get a faster movement.
+    </p>
+  </section>
+
+  <section title="Entrances">
+    <p>
+      Now that we have some ground to walk on, we need an entrance to
+      let the Pingus enter the level. Hit <tt class="key">insert</tt>
+      and <tt class="key">e</tt> for an entrance. You will now
+      see a list of entrance types, select the "generic"
+      one. After that is done you will see a black arrow with a green
+      "G" to its site, that is the entrance or more exactly the
+      position where the Pingus can enter the level. The
+      "generic" entrance doesn't use any gfx.
+    </p>
+  </section>
+
+  <section title="Exits">
+    <p>
+      The Pingus can now enter the level, lets place a exit so that
+      they can leave it again. Again press <tt class="key">Insert</tt> and then
+      select Exit with <tt class="key">x</tt>. You get the same list of 
surfaces
+      you got when you inserted the ground piece. Select a surface,
+      which looks like an exit and place it where the Pingus can reach
+      it. Now your done the level should be ready for a test.
+    </p>
+  </section>
+
+  <section title="Starting the level the first time">
+    <a
+      href="images/editor_tutorial_level.jpg"><img 
src="images/editor_tutorial_level_small.jpg"
+        alt="Level" align="right" /></a>
+    <p>
+      Now that the level is basically done, lets start it by pressing
+      <tt class="key">F4</tt> or the "Run" key on the
+      button panel. The level will than start and you can test it. If
+      your are done press <tt class="key">Esc</tt> or wait until the
+      level is complete. After testing your level you will come back
+      into the level editor.
+    </p>
+  </section>
+  
+  <section title="Saving and loading">
+    <p>
+      Its a good idea to save the level from time to time, to do that
+      press <tt class="key">F6</tt> and enter a file name for it, for
+      example <tt class="file">my_test</tt>. Node that the filenames
+      <em>must not</em> have an ending like <tt class="file">.plf</tt>
+      or <tt class="file">.psm</tt>. The level will than be saved to
+      <tt class="file">~/.pingus/levels/my_test.plf</tt> and <tt
+        class="file">~/.pingus/levels/my_test.psm</tt><br />
+
+      To load a level press <tt class="key">F5</tt> and input the filename. The
+      dialog also has a primitive tab-completion. To use it activate
+      the console by pressing <tt class="key">^</tt> and then press
+      <tt class="key">Tab</tt>. The completion will go into the console. The 
tab-completion is currently not fully functional, therefor it will
+      only work in the default directory and in <em>no</em> other
+      directory.
+    </p>
+  </section>
+
+  <section title="Beautifying the level">
+
+    <p>
+      You might have noticed that there is still a lot of stuff
+      missing in your level. You have an ugly default background and
+      your Pingus appeared out of nothing. So lets start to make it a
+      little nicer. 
+    </p>
+  </section>
+  
+  <h3>Changing the background</h3>
+  <p>
+    To change the background press <tt class="key">F10</tt> and
+    select one of the available backgrounds.
+  </p>
+  
+  <h3>Building an entrance</h3>
+  <a href="images/editor_tutorial_entrance.jpg"><img
+      src="images/editor_tutorial_entrance_small.jpg" alt="Entrance" 
align="right" /></a>
+  <p>
+    The default entrance just adds a position where the Pingus enter
+    the level, but no gfx, so that is the next thing to add. To do
+    that you have to use hotspots. Hotspots are graphical objects,
+    which don't influence the collision map. To add a hotspot, press
+    <tt class="key">Insert</tt> and then <tt class="key">h</tt> and select a 
thing that
+    looks like an entrance. You need two surfaces for an entrance,
+    one which is behind the Pingus and one that is above the
+    Pingus to get a pseudo 3D effect.
+  </p>
+
+  <p>
+    Select the first hotspot and than lower it below the Pingus
+    level which is at z_pos 75. Press <tt class="key">Shift-PgDown</tt> to 
lower
+    the z_pos value to -100, note that you can see the z-pos in the
+    status line. <tt class="key">PgDown</tt> itself will not change the
+    z-pos, but instead only change the ordering of all objects,
+    which have the same z-pos. After your done with the bottom
+    hotspots add the top hotspot, to raise it press
+    <tt class="key">Shift-PgUp</tt> and bring it to a z-pos value of
+    100. Finally adjust the position so that it looks correct.
+  </p>
+
+  <h3>Adding some grass</h3>
+  <a href="images/editor_tutorial_level2.jpg"><img
+      src="images/editor_tutorial_level2_small.jpg" alt="Level (beautified)" 
align="right" /></a>
+  <p>
+    Stones alone looks much to simple to be attractive, so lets add
+    some grass.<br />Grass is special since it shouldn't influence the
+    way the Pingus are walking over the ground, but it should be
+    erasable by explosions and diggers or miners, for this reason
+    there is the special ground type
+    "transparent". Press <tt class="key">Insert</tt> and <tt 
class="key">n</tt> and
+    select a piece of grass and place it over the stones. Try to add some
+    more ground pieces, and viola, the level looks much better now.
+  </p>
+
+  <h3>Adding lava</h3>
+  <p>
+    Now you might want to add some lava or water under the stones, but that
+    is currently not implemented in the editor, so you have to
+    editor the level files directly. Open your level file, which
+    should be saved under <tt class="file">~/.pingus/levels/my_test.plf</tt> 
and
+    insert the following text at the end of the file:
+  </p>
+
+  <pre>liquid {
+    image = (resource)"Liquid/lava";
+    x_pos = -40;
+    y_pos = 412;
+    z_pos = -100;
+    width = 1400;
+    }
+
+    liquid {
+    image = (resource)"Liquid/lava";
+    x_pos = -40;
+    y_pos = 412;
+    z_pos = 100;
+    width = 1400;
+    }</pre>
+
+  <p>
+    If you are done, save the file and reload it into the level
+    editor. You will see then some lava floating around. Adjust the
+    position of the lava and you are done. Its a good idea to have
+    some lava in the background and another lava object on top of
+    the level where the position is shifted a bit to the left, that
+    will result in a pseudo 3D effect. If the lava is not width
+    enough, change the parameter in the level file reload the level
+    again.
+  </p>
+
+  <h3>Well done</h3>
+  <p>
+    Now you know the basics of level editing, all that is missing now
+    is a good idea for a level. If you have created some levels,
+    please mail them to <a href="address@hidden">Ingo Ruhnke</a>
+    so that they can go into the next Pingus release.
+  </p>
+  <p>
+    The next part of this tutorial will explain how the level are
+    structured, how the objects are ordered and what object types
+    exist.
+  </p>
+
+  <section title="Level Structure">
+
+    <p>Before I start to explain all the different object types its a
+      good idea to understand the map structure of Pingus first.
+    </p>
+    
+    <p>A Pingus level consists of multiple layers of gfx maps and one
+      additional layer for the collision detection.<br /> The gfx maps
+      consist of one layer for the background and on for the gfx-map,
+      that's the ground where you can dig and blast holes in it. The
+      rest of the gfx layers are hotspots objects, entrances, exits,
+      etc. and the Pingus themselves.</p>
+  </section>
+
+  <section title="Z-Pos">
+
+    <p>To influence the ordering of objects you have two
+      possibilities, first you can simply lower and raise it with <tt
+        class="key">PgUp</tt> and <tt class="key">PgDown</tt>, but that
+      will only work inside a layer. For example if you want to raise
+      one ground piece above another that's the right way, but if you
+      want to lower a hotspot below the ground layer, than that's the
+      wrong way. To accomplish that you have to press <tt
+        class="key">Shift PgUp</tt> or <tt class="key">Shift PgDown</tt>
+      (or <tt class="key">Ctrl</tt>) to change the z-pos of the
+      object. If an object its below zero, than it will be draw behind
+      the ground layer, if its above 75 it will get drawn above the
+      ground map and the Pingus, if an object is between 0 and 75 it
+      will be drawn above the ground layer, but behind the Pingus
+      layer. So the z-pos describes the ordering of the layers.</p>
+  </section>
+  
+  <section title="Object types">
+    <h3>Groundpieces (ground, transparent, solid)</h3>
+
+    <p>Groundpieces are the ground where the Pingus can walk. They are
+      they are at runtime combined to a single gfx map and then
+      blitted at once. They can have different types, which will
+      change the way how they are handled on the collision map.</p>
+
+    <h4>ground</h4>
+    <p>
+      Normal ground is of type ground, the Pingus can dig through it and
+      walk on it and blast it away.
+    </p>
+
+    <h4>solid</h4>
+    <p>
+      Solid ground is like the normal ground, but the Pingus can't dig
+      through it. This is meant for metal plates and other stuff which is
+      obviously not passable.
+    </p>
+
+    <h4>transparent</h4>
+    <p>
+      Transparent ground pieces are objects, which have no influence on
+      the collision map, therefore the Pingus can't walk on it. But
+      transparent ground pieces are blitted to the gfx map, so the
+      Pingus will remove it if they explode or dig on it. This ground
+      type is especially meant for grass or other little gimmicks
+      which make a level nice, but which shouldn't have influence of it.
+    </p>
+
+    <h4>bridge</h4>
+    <p>
+      The bridges which a bridger builds are of type ground, the
+      special property of the bridge property is that the Pingus can walk 
through it from 
+    </p>
+  </section>
+
+  <h3>Hotspots</h3>
+  <p>Hotspots are gfx objects which don't get blitted to the gfx
+    map, instead they are draw separately. This has the consequences,
+    that they can't be digged away and that they can scroll at a
+    different speed than the rest of the ground (parallax
+    scrolling). Hotspots also have the advantage that they have a
+    z-pos, therefore they can be placed above or below the
+    Pingus.<br /> Entrances for example consist normally of three
+    objects an hotspots for the back side of the entrance, an hotspot
+    for the front side of the entrance and an entrance object for
+    the middle position.</p>
+
+  <h3>Entrances</h3>
+  <p>Entrances are the places where the Pingus enter a level, they
+    normally don't draw any gfx, therefore it is required that you
+    add some Hotspots above and below them to make them look
+    realistic.</p>
+
+  <h3>Exits</h3>
+  <p>Exits are similar to hotspots, but they provide first an exit
+    point, where the  Pingus can leave a level and second they erase
+    an area in the collision map, so that the exit isn't blocked by
+    any objects in front of them.</p>
+
+  <h3>Liquids</h3> 
+  
+  <p>Liquids are things like lava, water or acid. The consist of a
+    single image which is blitted multiple times up to a given
+    width. In addition to hotspots they also manipulate the collision
+    map so that the area is marked as <em>deadly</em>.</p>
+
+</page>

Added: htdocs/src/manual.xml
===================================================================
--- htdocs/src/manual.xml       2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/manual.xml       2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,213 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="User Manual">
+  <section title="The Story">
+  </section>
+  
+
+  <section title="Starting the Game">
+  </section>
+
+  <section title="Game Controls">
+  </section>
+
+  <section title="Actions">
+    <h3>The Faller</h3>
+
+    <p>Once a Pingu is out of the entrance, he will be falling to the
+      ground. As a Faller he can't do anything but just obey the law of
+      gravity. If the Pingu falls for too long, he will gather too much
+      speed and so won't survive on hitting the ground. So be careful
+      and keep an eye on the height of objects from which they can
+      safely fall.
+    </p>
+
+
+    <subsection title="The Walker">
+      <p>If the Pingu has fallen from the entrance and safely reached
+        the ground, the Pingu will turn into a Walker. The Walker is the
+        state in which the Pingu will be most of the time. As a Walker the
+        Pingu simply moves in the current direction in which he is facing.
+        He will walk in this way until you give him a command to do
+        something else. However, if the Pingu reaches an obstacle that he
+        cannot walk up or through, he will turn around and walk back in
+        the opposite direction.
+      </p>
+    </subsection>
+
+    <subsection title="The Digger">
+      <p>When a Pingu is turned into a Digger, he starts
+        digging/drilling a vertical hole through any object that Walkers
+        would otherwise walk on.  A Digger continues digging a hole until
+        there is nothing below it to dig, in which case the Digger will
+        fall, or the Digger hits a solid object, such as metal.</p>
+    </subsection>
+
+    <subsection title="The Basher">
+      <p>A Basher is the horizontal equivalent of a Digger. A Basher
+        bashes out a tunnel through any object that is ahead of it. It
+        stops bashing when there is nothing ahead to bash, a solid object
+        has been reached, such as metal, or there is nothing below the
+        Basher. In the latter case, the Basher will fall.</p>
+    </subsection>
+
+    <subsection title="The Miner">
+      <p>The Miner can be considered to be a combination of a Digger and
+        a Basher. Whereas a Digger only goes down and a Basher only goes
+        forward, the Miner goes down and forward in one movement. This
+        results in a tunnel going diagonally downwards.  Like a Digger and
+        a Basher, a Miner stops if there is nothing to mine, a solid
+        object has been reached or there is nothing below the Miner. In
+        the latter case, the Miner will fall.</p>
+    </subsection>
+
+    <subsection title="The Blocker">
+
+      <p>The blocker stops at its current position and then starts to
+        command other Pingus which reach him to change their direction. No
+        Pingu can thus pass a Blocker. Instead they will turn around and
+        head in the other direction.</p>
+    </subsection>
+
+    <subsection title="The Bomber">
+      
+      <p>Sometimes when you have to stop a Pingu or have to create a
+        hole, but have neither a Basher nor a Miner, there is no way other
+        than to turn a Pingu into a Bomber. The Pingu will start a
+        countdown once he has turned into a Bomber. He will continue his
+        current action until the countdown reaches zero. On zero being
+        reached, he will inflate and then explode. The explosion will
+        create a hole in the ground and destroy anything that is near him.
+        Thus a Bomber can be used to either make holes or to remove
+        Blockers or other Pingus that are in the way.
+      </p>
+    </subsection>
+
+    <subsection title="The Bridger">
+      
+      <p>A Pingu turned into a Bridger will start to build a small
+        bridge. It will not be a large bridge and goes slightly upwards.
+        In most cases this will be enough to reach a higher point or to
+        pass a deep hole in the ground.
+      </p>
+    </subsection>
+
+    <subsection title="The Climber">
+
+      <p>A Pingu that has learned the ability to climb will be able to
+        climb on vertical objects which normal Pingus cannot climb. The
+        Climber will climb to the top of an object that would normally
+        block his way. Once at the top, he will turn back into a normal
+        Walker. A Pingu that has learnt the ability to Climb will always
+        keep it, you can see which Pingus can climb and which can't by the
+        little <tt>[c]</tt> in the info box that appears if you place the
+        cursor on a Pingu.
+      </p>
+    </subsection>
+
+    <subsection title="The Floater">
+
+      <p>Like the Climber action, the Floater action will also stay with
+        the Pingu once it is applied. This time you can see which Pingus
+        can float by the little <tt>[f]</tt> in the info box of the Pingu.
+        A Pingu that can Float will use his propeller-hat to reduce his
+        falling speed during a fall. Once he has his propeller-hat on, he
+        will be slow enough to not die on hitting the ground. So the
+        Floater action protects the Pingu from high falls, which a normal
+        Pingu would not survive.</p>
+    </subsection>
+
+    <subsection title="The Jumper">
+
+      <p>A Pingu that gets turned into a Jumper will gather all its
+        power and start a single large jump forward. He will not jump very
+        high, but pretty far and pretty fast. He can thus reach other
+        platforms or get past situations in which he can't stay too long
+        in one place.
+      </p>
+    </subsection>
+    
+    <subsection title="The Slider">
+      
+      <p>Once you give a Pingu the command to become a Slider, he will
+        jump on his belly and move forward with a lot of speed. But be
+        careful. To get the speed, the Pingu needs a perfectly flat
+        stretch of ground. On bumpy terrain, a Pingu cannot slide very
+        far. The Slider is at its best if used on icy ground.</p>
+    </subsection>
+  </section>
+
+  <section title="Tactics">
+
+    <subsection title="Reverse a Pingu without using Blockers">
+      <p>The usual way of stopping a Pingu from walking off a deadly
+        cliff is to use a Blocker. However, suppose there are no Blockers
+        available. How can the direction of a Pingu be reversed so that it
+        walks in the opposite direction? Here's how it could be done.</p>
+
+      <ol>
+        <li>Turn the Pingu to be reversed into a Digger.</li>
+        <li>Let the Digger dig a little bit.</li>
+        <li>Turn the Digger into a Bridger.</li>
+      </ol>
+
+      <p>The Bridger should eventually stop building while still within
+        the hole, reverse and then walk out of the hole in the opposite
+        direction of the bridge.</p>
+    </subsection>
+
+    <subsection title="Releasing a Blocker without killing him">
+      <p>To release a Blocker in a non-destructive manner, use a Miner to
+        dig away the ground underneath it.</p>
+    </subsection>
+
+    <subsection title="Mine the other way">
+      <p>If you have a Builder, a Digger, and a Miner, and you want your
+        Pingu to mine down and to the opposite direction of that which it is
+        facing, try this trick. Turn it into a Digger momentarily, and after
+        it's down four pixels or so, turn it into a Bridger. It will attempt
+        to build its way out of the pit, but then turn around after two or 
+        three steps. Now you can have it mine in the opposite direction.</p>
+    </subsection>
+
+    <subsection title="Getting one Pingu out">
+      <p>If you have a Blocker holding in your Pingus, and want to get just
+        one Pingu past it without blowing it up, build a bridge that would go
+        over the Blocker's head.  Then watch the Pingus falling off the end 
+        of the bridge. As soon as one falls past the Blocker, make the Bridger
+        a Digger. This stops the rest from getting past.</p>
+    </subsection>
+
+    <subsection title="Zig-Zag stairs">
+      <p>If some Pingus are stuck in a pit, they can be freed by numerous 
+        Bridgers planting stairs in a zig-zag pattern upward. Each Bridger 
+        starts building to the left from the top of a right slanted staircase
+        (which has run into a wall), and vice versa.</p>
+    </subsection>
+
+    <subsection title="Path-finder Pingu">
+      <p>Use one Pingu to blaze a trail across the screen, and then release 
+        the others once the route has been completed. Often the Path-finder is 
+        an Athlete (Climber and Floater) but not always. If the screen has 
+        several trapdoors then you probably  need one Path-finder per entrance.
+        In the latter case it's best to try and deal with each trapdoor 
+        separately; trying to handle them all at once and skipping from one to
+        another is usually doomed to failure.</p>
+    </subsection>
+
+    <subsection title="Building Steps">
+      <p>If a group of Pingus need to fall down from a high structure, and
+        you don't have enough Floaters, you can use a Digger Pingu to create a
+        step for them.  If the drop is twice as far as the Pingus can fall, or
+        thereabouts, Have the Digger tunnel down right at the edge of the 
cliff,
+        and then stop half way. You can stop it by turning it into a Builder.
+        Then the Pingus will fall twice, once to the step the Digger made, and
+        then to the ground below. If the drop is farther than that, you can use
+        multiple Diggers, staggering them Creating a series of steps.</p>
+    </subsection>
+  </section>
+
+  <section title="Credits">
+    [FIXME: insert Free Software yada yada here]
+  </section>
+</page>
\ No newline at end of file

Added: htdocs/src/news-1998.xml
===================================================================
--- htdocs/src/news-1998.xml    2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-1998.xml    2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+  <section title="2002">
+    <news>
+      <item date="12. Jan 2002">
+        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
+      </item>
+
+      <item date="01. Dec 2001">
+        New ToDo list added <a href="todo/">here</a>.</item>
+      <item date="17. Nov 2001">
+        A short overview over the class structure is
+        available <a
+          href="sourcecodestructure.html">here</a>.</item>
+      
+      <item date="5. Aug 2001">
+        'pingus.cx' is down, so you currently can't reach me via
+        address@hidden, try <a
+          href="mailto:address@hidden";>address@hidden</a> instead.
+      </item>
+
+      <item date="28. July 2001">
+        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+          href="download.html#devrel">here</a>.
+      </item>
+      
+      <item date="15. July 2001">
+        <b>Pingus is in need for new programmers!</b> As the last
+        month have shown this project is nearly dead, I currently
+        simply lack the time to do anything for Pingus, so I need
+        some help. So when you are at least a bit familiar with C++
+        and have some spare time to offer, please drop <a
+          href="mailto:address@hidden";>me a mail</a>, so I can
+        coordinate the efforts.
+      </item>
+
+      <item date="16. June 2001">
+        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+          /> Finally a new Pingus release is out, but be warned this
+        is a development release (mostly for level designers) and is
+        known to crash. When you want a playable game, this thing
+        won't make you happy.
+      </item>
+
+      <item date="14. Apr 2001">
+        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
+      </item>
+
+      <item date="12. Apr 2001">
+        Multiplayer is on its way!<br /> <a
+          href="mailto:address@hidden";>I</a> am currently implementing
+        multiplayer support (split-screen, no network support) for
+        Pingus, cooperative and battle modes will be available.
+      </item>
+
+      <item date="4. Apr 2001">
+        Generated some source docs with doxygen, you can find them <a
+          href="http://pingus.seul.org/doxy/index.html";>here</a>
+      </item>
+
+      <item date="2. Apr 2001">
+        I cleaned up my Pingus directory tree, commited a bunch of
+        missing images and levels (more to come) and fixed some bugs
+        in the CVS version. Looks like this thing is alife again and a
+        new release might follow soon.
+      </item>
+      
+      <item date="18. Feb 2001">
+        <b>Project suspended for at least another month!</b><br />
+        <p>Due to the lack of time and motivation I will not work on
+          the project for at least another month, so don't expect any
+          updates in that time. In the meantime you can have a look at
+          some of my other projects:</p>
+        <ul>
+          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
+        </ul>
+      </item>
+      
+      <item date="5. Nov 2000">
+        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+        compile Pingus and some PPC Clanlib and Hermes RPMs are
+        available <a
+          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
+        but be warned this is only experimental development stuff
+        and it will crash often.
+      </item>
+
+      <item date="24. Oct 2000">
+        <a href="address@hidden">Arnold van Rooij</a> wrote a
+        dutch <a href="http://pingus.linuxdoos.com";>level editing
+          howto</a>
+      </item>
+      
+      <item date="13. Sep 2000">
+        We have now an "official" IRC channel at:<br /> Server:
+        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+      </item>
+
+      <item date="11. Aug 2000">
+        Some more photos of the LinuxTag are available <a
+          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
+      </item>
+
+      <item date="7. Aug 2000">
+        A Windows port of Pingus 0.4.0 is available in the <a
+          href="download.html#win32">download section</a>
+      </item>
+
+      <item date="5. Aug 2000">
+        Added another <a href="screenshots.html">screenshot</a> of the
+        new menu and a screenshot of the new weather effects
+      </item>
+
+      <item date="27. Jul 2000">
+        Added a <a href="screenshots.html">screenshot</a> of the new
+        menu, comments welcome.
+      </item>
+      
+      <item date="16. Jul 2000">
+        <b>Pingus Release 0.4.0</b><br /> A new
+        release of Pingus is out, its main features
+        are a set of fully playable levels, a lot of
+        new gfx for the level designers and it comes
+        as a <strong>static linked binary</strong>, <em>no</em> extra
+        libraries are required - it will run
+        <em>out-of-the-box</em>. Its as always
+        available in the <a
+          href="download.html">download section</a>.
+      </item>
+
+      <item date="16. Jul 2000">
+        <b><a href="levels.html">Level building tutorial</a></b><br />
+        I have written a short level building
+        tutorial, which explains the basics of level
+        editing.
+      </item>
+
+      <item date="8. Jul 2000">
+        <a
+          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
+          photos from the LinuxTag are available </a>,
+        thanks to Tamer for providing them.
+      </item>
+
+      <item date="4. Jul 2000">
+        New mailing list: Due to some spam problems with the old
+        list, the <a href="contact.html">Pingus mailing</a> has now
+        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
+        addition there are now also announce and users mailing lists.
+      </item>
+      <item date="29. Jun">
+        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
+        some might already know, Pingus will be present from the
+        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+      </item>
+
+      <item date="19. Jun 2000">
+        <a href="http://pingus.seul.org/doc++/";>The doc++
+          documention of the source code is now available.</a>
+      </item>
+
+      <item date="10. Jun 2000">
+        The first prerelease of Pingus 0.4.0pre1 is out, have a look
+        on the pingus-devel list for more instruction. <em>Warrning:
+          prereleases are not meant for the average user, they are meant
+          for testing and debugging, so they are not publicly
+          available</em>.
+      </item>
+
+      <item date="24. Mai 2000">
+        Pingus 0.4.0 still not ready<br /> Pingus has currently some
+        huge bugs, which needs to be fix before the next release, this
+        can take another two weeks or longer, sorry. Use the CVS
+        version for the moment.
+      </item>
+
+      <item date="07. Mai 2000">
+        All older Pingus releases are now available
+        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
+      </item>
+
+      <item date="01. Mai 2000">       
+        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+      </item>
+
+      <item date="25. Apr 2000">       
+        Ever wished that the Pingus could walk over your windows while
+        you are reading you mail? A dream has come true, <a
+          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
+          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
+      </item>
+
+      <item date="23. Apr 2000">
+        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+        probably released in the next two weeks, for the moment I
+        suggest you to try the CVS version.
+      </item>
+
+      <item date="09. Mar 2000">
+        Pingus 0.3.1 will not work with ClanLib
+        0.4.2, a patch is available <a
+          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+        also a look at the <a href="faq.html">FAQ</a>.
+      </item>
+
+      <item date="19. Feb 2000">
+        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+      </item>
+      
+      <item date="16. Feb 2000">
+        <a href="download.html">Pingus 0.3.1 is released</a>
+      </item>
+      
+      <item date="27. Jan 2000">
+        <a href="download.html#data">A new Pingus Music tarball is
+          ready, it contains two new songs and some older ones are
+          updated.</a>
+      </item>
+
+      <item date="13. Jan 2000">
+        <a href="download.html#cvs">The CVSROOT has
+          changed, if you use the CVS version you need to do a recheckout</a>
+      </item>
+
+      <item date="05. Jan 2000">
+        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+      </item>
+
+      <item date="04. Jan 2000">
+        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
+      </item>
+
+      <item date="29. Dec 1999">
+        <a
+          href="download.html#data">Released
+          a Pingus music tarball</a>
+      </item>
+
+      <item date="26. Dec 1999">
+        Added <a href="download.html#rpm">RPMs</a> and a new <a
+          href="download.html#source">tarball</a> of Pingus 0.3.0a
+      </item>
+
+      <item date="25. Dec 1999">
+        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
+      </item>
+
+      <item date="24. Dec 1999">
+        <a href="download.html">Released version 0.3.0</a>
+      </item>
+
+      <item date="11. Nov 1999">
+        <a href="download.html">Released RPMs of Pingus
+          0.2.4</a>
+      </item>
+
+      <item date="8. Nov 1999">
+        <a href="download.html">Released Windows version of
+          0.2.4</a>
+      </item>
+
+      <item date="7. Nov 1999">
+        <a href="download.html">Released version 0.2.4</a>
+      </item>
+
+      <item date="10. Oct 1999">
+        Uploaded new versions of the RPMs, which fix a little bug
+      </item>
+
+      <item date="06. Oct 1999">
+        Binary RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="04. Oct 1999">
+        Source RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="30. Sept 1999">
+        <a href="download.html">Released version
+          0.2.3</a> and first release of the <a
+          href="download.html#win32">Windows port</a>.
+      </item>
+
+      <item date="29. Sept 1999">
+        
+        A good <a
+          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
+        about Pinugs can be found at ext2.org.
+      </item>
+
+      <item date="26. Sept 1999">
+        Added some documentation to for the
+        <a href="levelformat.txt">levelfile format</a>
+        and <a href="gfx.html">gfx painting</a> to the
+        <a href="development.html">development section</a>
+      </item>
+
+      <item date="18. Sept 1999">
+        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
+      </item>
+
+      <item date="10. Sept 1999">
+        <a href="download.html">Released version 0.2.2</a>
+      </item>
+
+      <item date="31. Aug 1999">
+        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
+      </item>
+
+      <item date="25. Aug 1999">
+        Released version 0.2.1
+      </item>
+
+      <item date="22. Aug 1999">
+        Updated the webpage a bit
+      </item>
+
+      <item date="13. Aug 1999">
+        Released Version 0.2.0b
+      </item>
+
+      <item date="12. Aug 1999">
+        Released Version 0.2.0a and a patch for 0.2.0
+      </item>
+
+      <item date="11. Aug 1999">
+        Released Version 0.2.0
+      </item>
+
+      <item date="01. Jul 1999">
+        Released Version 0.1.1
+      </item>
+
+      <item date="28. Jun 1999">
+        Pingus was presented at the <a
+          href="http://www.linuxtag.org";>LinuxTag</a>. <a
+          href="mailto:address@hidden";>Ingo Ruhnke</a>
+        created some special levels there, you can get the
+        complete Special Editon in the <a
+          href="download.html">download section</a>
+      </item>
+
+      <item date="22. Jun 1999">
+        Released <a href="download.html#0.1.0s">version 0.1.0</a>
+      </item>
+
+      <item date="21. Jun 1999">
+        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+      </item>
+
+      <item date="19. Jun 1999">
+        Added infos about <a href="spots.html">Spot Objects</a>
+      </item>
+
+      <item date="30. May 1999">
+        Released pingus version 0.0.15
+      </item>
+
+      <item date="30. May 1999">
+        I have uploaded a new CVS snapshot of ClanLib, checkout the
+        <a href="download.html">download section</a>.
+      </item>
+
+      <item date="13. May 1999">
+        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
+      </item>
+
+      
+      <item date="9. May 1999">
+        Released pingus version 0.0.14
+      </item>
+
+      
+      <item date="7. May 1999">
+        Added some description to the <a
+          href="level.html">development section</a>
+      </item>
+
+      <item date="30. Apr 1999">
+        Changed the layout of the webpage, to be more flexible and extensible.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.10: Hotspot, traps, exits and entrances all can now be
+        read from a level file. An example level is included.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+        clean ups
+      </item>
+
+      <item date="27. Mar 1999">
+        0.0.9pre: Release of a static linked version
+      </item>
+
+      <item date="21. Mar 1999">
+        0.0.8: Rewrite of Pingu class, entrance and exit are ready
+      </item>
+
+      <item date="14. Mar 1999">
+        0.0.7: Compiling should now be easier, make install should
+        work (for /usr/local only). Walker pingu now included.
+      </item>
+
+      <item date="07. Mar 1999">
+        Release of version 0.0.6, more trouble to get it compiled
+      </item>
+
+      <item date="20. Feb 1999">
+        Release of version 0.0.5, better speed (~15fps), basic
+        mouse support and a nice tile map
+      </item>
+
+      <item date="31. Jan 1999">
+        Fourth release, levels are now read from file and
+        support for tile maps is available
+      </item>
+
+      <item date="17. Jan 1999">
+        Third Release, more complete drawing routines
+      </item>
+
+      <item date="10. Jan 1999">
+        Second Release, maybe compilable
+      </item>
+
+      <item date="06. Dec 1998">
+        First version available and added some infos about the
+        level format
+      </item>
+
+      <item date="28. Nov 1998">
+        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
+      </item>
+
+      <item date="07. Nov 1998">
+        Started Programming <strong>Pingus</strong>
+      </item>
+
+      <item date="04. Nov 1998">
+        Got the Idea to start a Lemmings clone
+      </item>
+    </news>
+  </section>
+</page>

Added: htdocs/src/news-1999.xml
===================================================================
--- htdocs/src/news-1999.xml    2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-1999.xml    2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+  <section title="2002">
+    <news>
+      <item date="12. Jan 2002">
+        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
+      </item>
+
+      <item date="01. Dec 2001">
+        New ToDo list added <a href="todo/">here</a>.</item>
+      <item date="17. Nov 2001">
+        A short overview over the class structure is
+        available <a
+          href="sourcecodestructure.html">here</a>.</item>
+      
+      <item date="5. Aug 2001">
+        'pingus.cx' is down, so you currently can't reach me via
+        address@hidden, try <a
+          href="mailto:address@hidden";>address@hidden</a> instead.
+      </item>
+
+      <item date="28. July 2001">
+        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+          href="download.html#devrel">here</a>.
+      </item>
+      
+      <item date="15. July 2001">
+        <b>Pingus is in need for new programmers!</b> As the last
+        month have shown this project is nearly dead, I currently
+        simply lack the time to do anything for Pingus, so I need
+        some help. So when you are at least a bit familiar with C++
+        and have some spare time to offer, please drop <a
+          href="mailto:address@hidden";>me a mail</a>, so I can
+        coordinate the efforts.
+      </item>
+
+      <item date="16. June 2001">
+        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+          /> Finally a new Pingus release is out, but be warned this
+        is a development release (mostly for level designers) and is
+        known to crash. When you want a playable game, this thing
+        won't make you happy.
+      </item>
+
+      <item date="14. Apr 2001">
+        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
+      </item>
+
+      <item date="12. Apr 2001">
+        Multiplayer is on its way!<br /> <a
+          href="mailto:address@hidden";>I</a> am currently implementing
+        multiplayer support (split-screen, no network support) for
+        Pingus, cooperative and battle modes will be available.
+      </item>
+
+      <item date="4. Apr 2001">
+        Generated some source docs with doxygen, you can find them <a
+          href="http://pingus.seul.org/doxy/index.html";>here</a>
+      </item>
+
+      <item date="2. Apr 2001">
+        I cleaned up my Pingus directory tree, commited a bunch of
+        missing images and levels (more to come) and fixed some bugs
+        in the CVS version. Looks like this thing is alife again and a
+        new release might follow soon.
+      </item>
+      
+      <item date="18. Feb 2001">
+        <b>Project suspended for at least another month!</b><br />
+        <p>Due to the lack of time and motivation I will not work on
+          the project for at least another month, so don't expect any
+          updates in that time. In the meantime you can have a look at
+          some of my other projects:</p>
+        <ul>
+          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
+        </ul>
+      </item>
+      
+      <item date="5. Nov 2000">
+        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+        compile Pingus and some PPC Clanlib and Hermes RPMs are
+        available <a
+          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
+        but be warned this is only experimental development stuff
+        and it will crash often.
+      </item>
+
+      <item date="24. Oct 2000">
+        <a href="address@hidden">Arnold van Rooij</a> wrote a
+        dutch <a href="http://pingus.linuxdoos.com";>level editing
+          howto</a>
+      </item>
+      
+      <item date="13. Sep 2000">
+        We have now an "official" IRC channel at:<br /> Server:
+        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+      </item>
+
+      <item date="11. Aug 2000">
+        Some more photos of the LinuxTag are available <a
+          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
+      </item>
+
+      <item date="7. Aug 2000">
+        A Windows port of Pingus 0.4.0 is available in the <a
+          href="download.html#win32">download section</a>
+      </item>
+
+      <item date="5. Aug 2000">
+        Added another <a href="screenshots.html">screenshot</a> of the
+        new menu and a screenshot of the new weather effects
+      </item>
+
+      <item date="27. Jul 2000">
+        Added a <a href="screenshots.html">screenshot</a> of the new
+        menu, comments welcome.
+      </item>
+      
+      <item date="16. Jul 2000">
+        <b>Pingus Release 0.4.0</b><br /> A new
+        release of Pingus is out, its main features
+        are a set of fully playable levels, a lot of
+        new gfx for the level designers and it comes
+        as a <strong>static linked binary</strong>, <em>no</em> extra
+        libraries are required - it will run
+        <em>out-of-the-box</em>. Its as always
+        available in the <a
+          href="download.html">download section</a>.
+      </item>
+
+      <item date="16. Jul 2000">
+        <b><a href="levels.html">Level building tutorial</a></b><br />
+        I have written a short level building
+        tutorial, which explains the basics of level
+        editing.
+      </item>
+
+      <item date="8. Jul 2000">
+        <a
+          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
+          photos from the LinuxTag are available </a>,
+        thanks to Tamer for providing them.
+      </item>
+
+      <item date="4. Jul 2000">
+        New mailing list: Due to some spam problems with the old
+        list, the <a href="contact.html">Pingus mailing</a> has now
+        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
+        addition there are now also announce and users mailing lists.
+      </item>
+      <item date="29. Jun">
+        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
+        some might already know, Pingus will be present from the
+        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+      </item>
+
+      <item date="19. Jun 2000">
+        <a href="http://pingus.seul.org/doc++/";>The doc++
+          documention of the source code is now available.</a>
+      </item>
+
+      <item date="10. Jun 2000">
+        The first prerelease of Pingus 0.4.0pre1 is out, have a look
+        on the pingus-devel list for more instruction. <em>Warrning:
+          prereleases are not meant for the average user, they are meant
+          for testing and debugging, so they are not publicly
+          available</em>.
+      </item>
+
+      <item date="24. Mai 2000">
+        Pingus 0.4.0 still not ready<br /> Pingus has currently some
+        huge bugs, which needs to be fix before the next release, this
+        can take another two weeks or longer, sorry. Use the CVS
+        version for the moment.
+      </item>
+
+      <item date="07. Mai 2000">
+        All older Pingus releases are now available
+        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
+      </item>
+
+      <item date="01. Mai 2000">       
+        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+      </item>
+
+      <item date="25. Apr 2000">       
+        Ever wished that the Pingus could walk over your windows while
+        you are reading you mail? A dream has come true, <a
+          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
+          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
+      </item>
+
+      <item date="23. Apr 2000">
+        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+        probably released in the next two weeks, for the moment I
+        suggest you to try the CVS version.
+      </item>
+
+      <item date="09. Mar 2000">
+        Pingus 0.3.1 will not work with ClanLib
+        0.4.2, a patch is available <a
+          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+        also a look at the <a href="faq.html">FAQ</a>.
+      </item>
+
+      <item date="19. Feb 2000">
+        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+      </item>
+      
+      <item date="16. Feb 2000">
+        <a href="download.html">Pingus 0.3.1 is released</a>
+      </item>
+      
+      <item date="27. Jan 2000">
+        <a href="download.html#data">A new Pingus Music tarball is
+          ready, it contains two new songs and some older ones are
+          updated.</a>
+      </item>
+
+      <item date="13. Jan 2000">
+        <a href="download.html#cvs">The CVSROOT has
+          changed, if you use the CVS version you need to do a recheckout</a>
+      </item>
+
+      <item date="05. Jan 2000">
+        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+      </item>
+
+      <item date="04. Jan 2000">
+        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
+      </item>
+
+      <item date="29. Dec 1999">
+        <a
+          href="download.html#data">Released
+          a Pingus music tarball</a>
+      </item>
+
+      <item date="26. Dec 1999">
+        Added <a href="download.html#rpm">RPMs</a> and a new <a
+          href="download.html#source">tarball</a> of Pingus 0.3.0a
+      </item>
+
+      <item date="25. Dec 1999">
+        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
+      </item>
+
+      <item date="24. Dec 1999">
+        <a href="download.html">Released version 0.3.0</a>
+      </item>
+
+      <item date="11. Nov 1999">
+        <a href="download.html">Released RPMs of Pingus
+          0.2.4</a>
+      </item>
+
+      <item date="8. Nov 1999">
+        <a href="download.html">Released Windows version of
+          0.2.4</a>
+      </item>
+
+      <item date="7. Nov 1999">
+        <a href="download.html">Released version 0.2.4</a>
+      </item>
+
+      <item date="10. Oct 1999">
+        Uploaded new versions of the RPMs, which fix a little bug
+      </item>
+
+      <item date="06. Oct 1999">
+        Binary RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="04. Oct 1999">
+        Source RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="30. Sept 1999">
+        <a href="download.html">Released version
+          0.2.3</a> and first release of the <a
+          href="download.html#win32">Windows port</a>.
+      </item>
+
+      <item date="29. Sept 1999">
+        
+        A good <a
+          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
+        about Pinugs can be found at ext2.org.
+      </item>
+
+      <item date="26. Sept 1999">
+        Added some documentation to for the
+        <a href="levelformat.txt">levelfile format</a>
+        and <a href="gfx.html">gfx painting</a> to the
+        <a href="development.html">development section</a>
+      </item>
+
+      <item date="18. Sept 1999">
+        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
+      </item>
+
+      <item date="10. Sept 1999">
+        <a href="download.html">Released version 0.2.2</a>
+      </item>
+
+      <item date="31. Aug 1999">
+        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
+      </item>
+
+      <item date="25. Aug 1999">
+        Released version 0.2.1
+      </item>
+
+      <item date="22. Aug 1999">
+        Updated the webpage a bit
+      </item>
+
+      <item date="13. Aug 1999">
+        Released Version 0.2.0b
+      </item>
+
+      <item date="12. Aug 1999">
+        Released Version 0.2.0a and a patch for 0.2.0
+      </item>
+
+      <item date="11. Aug 1999">
+        Released Version 0.2.0
+      </item>
+
+      <item date="01. Jul 1999">
+        Released Version 0.1.1
+      </item>
+
+      <item date="28. Jun 1999">
+        Pingus was presented at the <a
+          href="http://www.linuxtag.org";>LinuxTag</a>. <a
+          href="mailto:address@hidden";>Ingo Ruhnke</a>
+        created some special levels there, you can get the
+        complete Special Editon in the <a
+          href="download.html">download section</a>
+      </item>
+
+      <item date="22. Jun 1999">
+        Released <a href="download.html#0.1.0s">version 0.1.0</a>
+      </item>
+
+      <item date="21. Jun 1999">
+        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+      </item>
+
+      <item date="19. Jun 1999">
+        Added infos about <a href="spots.html">Spot Objects</a>
+      </item>
+
+      <item date="30. May 1999">
+        Released pingus version 0.0.15
+      </item>
+
+      <item date="30. May 1999">
+        I have uploaded a new CVS snapshot of ClanLib, checkout the
+        <a href="download.html">download section</a>.
+      </item>
+
+      <item date="13. May 1999">
+        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
+      </item>
+
+      
+      <item date="9. May 1999">
+        Released pingus version 0.0.14
+      </item>
+
+      
+      <item date="7. May 1999">
+        Added some description to the <a
+          href="level.html">development section</a>
+      </item>
+
+      <item date="30. Apr 1999">
+        Changed the layout of the webpage, to be more flexible and extensible.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.10: Hotspot, traps, exits and entrances all can now be
+        read from a level file. An example level is included.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+        clean ups
+      </item>
+
+      <item date="27. Mar 1999">
+        0.0.9pre: Release of a static linked version
+      </item>
+
+      <item date="21. Mar 1999">
+        0.0.8: Rewrite of Pingu class, entrance and exit are ready
+      </item>
+
+      <item date="14. Mar 1999">
+        0.0.7: Compiling should now be easier, make install should
+        work (for /usr/local only). Walker pingu now included.
+      </item>
+
+      <item date="07. Mar 1999">
+        Release of version 0.0.6, more trouble to get it compiled
+      </item>
+
+      <item date="20. Feb 1999">
+        Release of version 0.0.5, better speed (~15fps), basic
+        mouse support and a nice tile map
+      </item>
+
+      <item date="31. Jan 1999">
+        Fourth release, levels are now read from file and
+        support for tile maps is available
+      </item>
+
+      <item date="17. Jan 1999">
+        Third Release, more complete drawing routines
+      </item>
+
+      <item date="10. Jan 1999">
+        Second Release, maybe compilable
+      </item>
+
+      <item date="06. Dec 1998">
+        First version available and added some infos about the
+        level format
+      </item>
+
+      <item date="28. Nov 1998">
+        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
+      </item>
+
+      <item date="07. Nov 1998">
+        Started Programming <strong>Pingus</strong>
+      </item>
+
+      <item date="04. Nov 1998">
+        Got the Idea to start a Lemmings clone
+      </item>
+    </news>
+  </section>
+</page>

Added: htdocs/src/news-2000.xml
===================================================================
--- htdocs/src/news-2000.xml    2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-2000.xml    2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+  <section title="2002">
+    <news>
+      <item date="12. Jan 2002">
+        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
+      </item>
+
+      <item date="01. Dec 2001">
+        New ToDo list added <a href="todo/">here</a>.</item>
+      <item date="17. Nov 2001">
+        A short overview over the class structure is
+        available <a
+          href="sourcecodestructure.html">here</a>.</item>
+      
+      <item date="5. Aug 2001">
+        'pingus.cx' is down, so you currently can't reach me via
+        address@hidden, try <a
+          href="mailto:address@hidden";>address@hidden</a> instead.
+      </item>
+
+      <item date="28. July 2001">
+        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+          href="download.html#devrel">here</a>.
+      </item>
+      
+      <item date="15. July 2001">
+        <b>Pingus is in need for new programmers!</b> As the last
+        month have shown this project is nearly dead, I currently
+        simply lack the time to do anything for Pingus, so I need
+        some help. So when you are at least a bit familiar with C++
+        and have some spare time to offer, please drop <a
+          href="mailto:address@hidden";>me a mail</a>, so I can
+        coordinate the efforts.
+      </item>
+
+      <item date="16. June 2001">
+        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+          /> Finally a new Pingus release is out, but be warned this
+        is a development release (mostly for level designers) and is
+        known to crash. When you want a playable game, this thing
+        won't make you happy.
+      </item>
+
+      <item date="14. Apr 2001">
+        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
+      </item>
+
+      <item date="12. Apr 2001">
+        Multiplayer is on its way!<br /> <a
+          href="mailto:address@hidden";>I</a> am currently implementing
+        multiplayer support (split-screen, no network support) for
+        Pingus, cooperative and battle modes will be available.
+      </item>
+
+      <item date="4. Apr 2001">
+        Generated some source docs with doxygen, you can find them <a
+          href="http://pingus.seul.org/doxy/index.html";>here</a>
+      </item>
+
+      <item date="2. Apr 2001">
+        I cleaned up my Pingus directory tree, commited a bunch of
+        missing images and levels (more to come) and fixed some bugs
+        in the CVS version. Looks like this thing is alife again and a
+        new release might follow soon.
+      </item>
+      
+      <item date="18. Feb 2001">
+        <b>Project suspended for at least another month!</b><br />
+        <p>Due to the lack of time and motivation I will not work on
+          the project for at least another month, so don't expect any
+          updates in that time. In the meantime you can have a look at
+          some of my other projects:</p>
+        <ul>
+          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
+        </ul>
+      </item>
+      
+      <item date="5. Nov 2000">
+        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+        compile Pingus and some PPC Clanlib and Hermes RPMs are
+        available <a
+          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
+        but be warned this is only experimental development stuff
+        and it will crash often.
+      </item>
+
+      <item date="24. Oct 2000">
+        <a href="address@hidden">Arnold van Rooij</a> wrote a
+        dutch <a href="http://pingus.linuxdoos.com";>level editing
+          howto</a>
+      </item>
+      
+      <item date="13. Sep 2000">
+        We have now an "official" IRC channel at:<br /> Server:
+        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+      </item>
+
+      <item date="11. Aug 2000">
+        Some more photos of the LinuxTag are available <a
+          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
+      </item>
+
+      <item date="7. Aug 2000">
+        A Windows port of Pingus 0.4.0 is available in the <a
+          href="download.html#win32">download section</a>
+      </item>
+
+      <item date="5. Aug 2000">
+        Added another <a href="screenshots.html">screenshot</a> of the
+        new menu and a screenshot of the new weather effects
+      </item>
+
+      <item date="27. Jul 2000">
+        Added a <a href="screenshots.html">screenshot</a> of the new
+        menu, comments welcome.
+      </item>
+      
+      <item date="16. Jul 2000">
+        <b>Pingus Release 0.4.0</b><br /> A new
+        release of Pingus is out, its main features
+        are a set of fully playable levels, a lot of
+        new gfx for the level designers and it comes
+        as a <strong>static linked binary</strong>, <em>no</em> extra
+        libraries are required - it will run
+        <em>out-of-the-box</em>. Its as always
+        available in the <a
+          href="download.html">download section</a>.
+      </item>
+
+      <item date="16. Jul 2000">
+        <b><a href="levels.html">Level building tutorial</a></b><br />
+        I have written a short level building
+        tutorial, which explains the basics of level
+        editing.
+      </item>
+
+      <item date="8. Jul 2000">
+        <a
+          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
+          photos from the LinuxTag are available </a>,
+        thanks to Tamer for providing them.
+      </item>
+
+      <item date="4. Jul 2000">
+        New mailing list: Due to some spam problems with the old
+        list, the <a href="contact.html">Pingus mailing</a> has now
+        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
+        addition there are now also announce and users mailing lists.
+      </item>
+      <item date="29. Jun">
+        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
+        some might already know, Pingus will be present from the
+        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+      </item>
+
+      <item date="19. Jun 2000">
+        <a href="http://pingus.seul.org/doc++/";>The doc++
+          documention of the source code is now available.</a>
+      </item>
+
+      <item date="10. Jun 2000">
+        The first prerelease of Pingus 0.4.0pre1 is out, have a look
+        on the pingus-devel list for more instruction. <em>Warrning:
+          prereleases are not meant for the average user, they are meant
+          for testing and debugging, so they are not publicly
+          available</em>.
+      </item>
+
+      <item date="24. Mai 2000">
+        Pingus 0.4.0 still not ready<br /> Pingus has currently some
+        huge bugs, which needs to be fix before the next release, this
+        can take another two weeks or longer, sorry. Use the CVS
+        version for the moment.
+      </item>
+
+      <item date="07. Mai 2000">
+        All older Pingus releases are now available
+        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
+      </item>
+
+      <item date="01. Mai 2000">       
+        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+      </item>
+
+      <item date="25. Apr 2000">       
+        Ever wished that the Pingus could walk over your windows while
+        you are reading you mail? A dream has come true, <a
+          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
+          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
+      </item>
+
+      <item date="23. Apr 2000">
+        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+        probably released in the next two weeks, for the moment I
+        suggest you to try the CVS version.
+      </item>
+
+      <item date="09. Mar 2000">
+        Pingus 0.3.1 will not work with ClanLib
+        0.4.2, a patch is available <a
+          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+        also a look at the <a href="faq.html">FAQ</a>.
+      </item>
+
+      <item date="19. Feb 2000">
+        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+      </item>
+      
+      <item date="16. Feb 2000">
+        <a href="download.html">Pingus 0.3.1 is released</a>
+      </item>
+      
+      <item date="27. Jan 2000">
+        <a href="download.html#data">A new Pingus Music tarball is
+          ready, it contains two new songs and some older ones are
+          updated.</a>
+      </item>
+
+      <item date="13. Jan 2000">
+        <a href="download.html#cvs">The CVSROOT has
+          changed, if you use the CVS version you need to do a recheckout</a>
+      </item>
+
+      <item date="05. Jan 2000">
+        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+      </item>
+
+      <item date="04. Jan 2000">
+        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
+      </item>
+
+      <item date="29. Dec 1999">
+        <a
+          href="download.html#data">Released
+          a Pingus music tarball</a>
+      </item>
+
+      <item date="26. Dec 1999">
+        Added <a href="download.html#rpm">RPMs</a> and a new <a
+          href="download.html#source">tarball</a> of Pingus 0.3.0a
+      </item>
+
+      <item date="25. Dec 1999">
+        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
+      </item>
+
+      <item date="24. Dec 1999">
+        <a href="download.html">Released version 0.3.0</a>
+      </item>
+
+      <item date="11. Nov 1999">
+        <a href="download.html">Released RPMs of Pingus
+          0.2.4</a>
+      </item>
+
+      <item date="8. Nov 1999">
+        <a href="download.html">Released Windows version of
+          0.2.4</a>
+      </item>
+
+      <item date="7. Nov 1999">
+        <a href="download.html">Released version 0.2.4</a>
+      </item>
+
+      <item date="10. Oct 1999">
+        Uploaded new versions of the RPMs, which fix a little bug
+      </item>
+
+      <item date="06. Oct 1999">
+        Binary RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="04. Oct 1999">
+        Source RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="30. Sept 1999">
+        <a href="download.html">Released version
+          0.2.3</a> and first release of the <a
+          href="download.html#win32">Windows port</a>.
+      </item>
+
+      <item date="29. Sept 1999">
+        
+        A good <a
+          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
+        about Pinugs can be found at ext2.org.
+      </item>
+
+      <item date="26. Sept 1999">
+        Added some documentation to for the
+        <a href="levelformat.txt">levelfile format</a>
+        and <a href="gfx.html">gfx painting</a> to the
+        <a href="development.html">development section</a>
+      </item>
+
+      <item date="18. Sept 1999">
+        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
+      </item>
+
+      <item date="10. Sept 1999">
+        <a href="download.html">Released version 0.2.2</a>
+      </item>
+
+      <item date="31. Aug 1999">
+        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
+      </item>
+
+      <item date="25. Aug 1999">
+        Released version 0.2.1
+      </item>
+
+      <item date="22. Aug 1999">
+        Updated the webpage a bit
+      </item>
+
+      <item date="13. Aug 1999">
+        Released Version 0.2.0b
+      </item>
+
+      <item date="12. Aug 1999">
+        Released Version 0.2.0a and a patch for 0.2.0
+      </item>
+
+      <item date="11. Aug 1999">
+        Released Version 0.2.0
+      </item>
+
+      <item date="01. Jul 1999">
+        Released Version 0.1.1
+      </item>
+
+      <item date="28. Jun 1999">
+        Pingus was presented at the <a
+          href="http://www.linuxtag.org";>LinuxTag</a>. <a
+          href="mailto:address@hidden";>Ingo Ruhnke</a>
+        created some special levels there, you can get the
+        complete Special Editon in the <a
+          href="download.html">download section</a>
+      </item>
+
+      <item date="22. Jun 1999">
+        Released <a href="download.html#0.1.0s">version 0.1.0</a>
+      </item>
+
+      <item date="21. Jun 1999">
+        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+      </item>
+
+      <item date="19. Jun 1999">
+        Added infos about <a href="spots.html">Spot Objects</a>
+      </item>
+
+      <item date="30. May 1999">
+        Released pingus version 0.0.15
+      </item>
+
+      <item date="30. May 1999">
+        I have uploaded a new CVS snapshot of ClanLib, checkout the
+        <a href="download.html">download section</a>.
+      </item>
+
+      <item date="13. May 1999">
+        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
+      </item>
+
+      
+      <item date="9. May 1999">
+        Released pingus version 0.0.14
+      </item>
+
+      
+      <item date="7. May 1999">
+        Added some description to the <a
+          href="level.html">development section</a>
+      </item>
+
+      <item date="30. Apr 1999">
+        Changed the layout of the webpage, to be more flexible and extensible.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.10: Hotspot, traps, exits and entrances all can now be
+        read from a level file. An example level is included.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+        clean ups
+      </item>
+
+      <item date="27. Mar 1999">
+        0.0.9pre: Release of a static linked version
+      </item>
+
+      <item date="21. Mar 1999">
+        0.0.8: Rewrite of Pingu class, entrance and exit are ready
+      </item>
+
+      <item date="14. Mar 1999">
+        0.0.7: Compiling should now be easier, make install should
+        work (for /usr/local only). Walker pingu now included.
+      </item>
+
+      <item date="07. Mar 1999">
+        Release of version 0.0.6, more trouble to get it compiled
+      </item>
+
+      <item date="20. Feb 1999">
+        Release of version 0.0.5, better speed (~15fps), basic
+        mouse support and a nice tile map
+      </item>
+
+      <item date="31. Jan 1999">
+        Fourth release, levels are now read from file and
+        support for tile maps is available
+      </item>
+
+      <item date="17. Jan 1999">
+        Third Release, more complete drawing routines
+      </item>
+
+      <item date="10. Jan 1999">
+        Second Release, maybe compilable
+      </item>
+
+      <item date="06. Dec 1998">
+        First version available and added some infos about the
+        level format
+      </item>
+
+      <item date="28. Nov 1998">
+        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
+      </item>
+
+      <item date="07. Nov 1998">
+        Started Programming <strong>Pingus</strong>
+      </item>
+
+      <item date="04. Nov 1998">
+        Got the Idea to start a Lemmings clone
+      </item>
+    </news>
+  </section>
+</page>

Added: htdocs/src/news-2001.xml
===================================================================
--- htdocs/src/news-2001.xml    2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-2001.xml    2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+  <section title="2002">
+    <news>
+      <item date="12. Jan 2002">
+        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
+      </item>
+
+      <item date="01. Dec 2001">
+        New ToDo list added <a href="todo/">here</a>.</item>
+      <item date="17. Nov 2001">
+        A short overview over the class structure is
+        available <a
+          href="sourcecodestructure.html">here</a>.</item>
+      
+      <item date="5. Aug 2001">
+        'pingus.cx' is down, so you currently can't reach me via
+        address@hidden, try <a
+          href="mailto:address@hidden";>address@hidden</a> instead.
+      </item>
+
+      <item date="28. July 2001">
+        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+          href="download.html#devrel">here</a>.
+      </item>
+      
+      <item date="15. July 2001">
+        <b>Pingus is in need for new programmers!</b> As the last
+        month have shown this project is nearly dead, I currently
+        simply lack the time to do anything for Pingus, so I need
+        some help. So when you are at least a bit familiar with C++
+        and have some spare time to offer, please drop <a
+          href="mailto:address@hidden";>me a mail</a>, so I can
+        coordinate the efforts.
+      </item>
+
+      <item date="16. June 2001">
+        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+          /> Finally a new Pingus release is out, but be warned this
+        is a development release (mostly for level designers) and is
+        known to crash. When you want a playable game, this thing
+        won't make you happy.
+      </item>
+
+      <item date="14. Apr 2001">
+        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
+      </item>
+
+      <item date="12. Apr 2001">
+        Multiplayer is on its way!<br /> <a
+          href="mailto:address@hidden";>I</a> am currently implementing
+        multiplayer support (split-screen, no network support) for
+        Pingus, cooperative and battle modes will be available.
+      </item>
+
+      <item date="4. Apr 2001">
+        Generated some source docs with doxygen, you can find them <a
+          href="http://pingus.seul.org/doxy/index.html";>here</a>
+      </item>
+
+      <item date="2. Apr 2001">
+        I cleaned up my Pingus directory tree, commited a bunch of
+        missing images and levels (more to come) and fixed some bugs
+        in the CVS version. Looks like this thing is alife again and a
+        new release might follow soon.
+      </item>
+      
+      <item date="18. Feb 2001">
+        <b>Project suspended for at least another month!</b><br />
+        <p>Due to the lack of time and motivation I will not work on
+          the project for at least another month, so don't expect any
+          updates in that time. In the meantime you can have a look at
+          some of my other projects:</p>
+        <ul>
+          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
+        </ul>
+      </item>
+      
+      <item date="5. Nov 2000">
+        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+        compile Pingus and some PPC Clanlib and Hermes RPMs are
+        available <a
+          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
+        but be warned this is only experimental development stuff
+        and it will crash often.
+      </item>
+
+      <item date="24. Oct 2000">
+        <a href="address@hidden">Arnold van Rooij</a> wrote a
+        dutch <a href="http://pingus.linuxdoos.com";>level editing
+          howto</a>
+      </item>
+      
+      <item date="13. Sep 2000">
+        We have now an "official" IRC channel at:<br /> Server:
+        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+      </item>
+
+      <item date="11. Aug 2000">
+        Some more photos of the LinuxTag are available <a
+          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
+      </item>
+
+      <item date="7. Aug 2000">
+        A Windows port of Pingus 0.4.0 is available in the <a
+          href="download.html#win32">download section</a>
+      </item>
+
+      <item date="5. Aug 2000">
+        Added another <a href="screenshots.html">screenshot</a> of the
+        new menu and a screenshot of the new weather effects
+      </item>
+
+      <item date="27. Jul 2000">
+        Added a <a href="screenshots.html">screenshot</a> of the new
+        menu, comments welcome.
+      </item>
+      
+      <item date="16. Jul 2000">
+        <b>Pingus Release 0.4.0</b><br /> A new
+        release of Pingus is out, its main features
+        are a set of fully playable levels, a lot of
+        new gfx for the level designers and it comes
+        as a <strong>static linked binary</strong>, <em>no</em> extra
+        libraries are required - it will run
+        <em>out-of-the-box</em>. Its as always
+        available in the <a
+          href="download.html">download section</a>.
+      </item>
+
+      <item date="16. Jul 2000">
+        <b><a href="levels.html">Level building tutorial</a></b><br />
+        I have written a short level building
+        tutorial, which explains the basics of level
+        editing.
+      </item>
+
+      <item date="8. Jul 2000">
+        <a
+          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
+          photos from the LinuxTag are available </a>,
+        thanks to Tamer for providing them.
+      </item>
+
+      <item date="4. Jul 2000">
+        New mailing list: Due to some spam problems with the old
+        list, the <a href="contact.html">Pingus mailing</a> has now
+        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
+        addition there are now also announce and users mailing lists.
+      </item>
+      <item date="29. Jun">
+        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
+        some might already know, Pingus will be present from the
+        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+      </item>
+
+      <item date="19. Jun 2000">
+        <a href="http://pingus.seul.org/doc++/";>The doc++
+          documention of the source code is now available.</a>
+      </item>
+
+      <item date="10. Jun 2000">
+        The first prerelease of Pingus 0.4.0pre1 is out, have a look
+        on the pingus-devel list for more instruction. <em>Warrning:
+          prereleases are not meant for the average user, they are meant
+          for testing and debugging, so they are not publicly
+          available</em>.
+      </item>
+
+      <item date="24. Mai 2000">
+        Pingus 0.4.0 still not ready<br /> Pingus has currently some
+        huge bugs, which needs to be fix before the next release, this
+        can take another two weeks or longer, sorry. Use the CVS
+        version for the moment.
+      </item>
+
+      <item date="07. Mai 2000">
+        All older Pingus releases are now available
+        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
+      </item>
+
+      <item date="01. Mai 2000">       
+        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+      </item>
+
+      <item date="25. Apr 2000">       
+        Ever wished that the Pingus could walk over your windows while
+        you are reading you mail? A dream has come true, <a
+          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
+          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
+      </item>
+
+      <item date="23. Apr 2000">
+        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+        probably released in the next two weeks, for the moment I
+        suggest you to try the CVS version.
+      </item>
+
+      <item date="09. Mar 2000">
+        Pingus 0.3.1 will not work with ClanLib
+        0.4.2, a patch is available <a
+          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+        also a look at the <a href="faq.html">FAQ</a>.
+      </item>
+
+      <item date="19. Feb 2000">
+        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+      </item>
+      
+      <item date="16. Feb 2000">
+        <a href="download.html">Pingus 0.3.1 is released</a>
+      </item>
+      
+      <item date="27. Jan 2000">
+        <a href="download.html#data">A new Pingus Music tarball is
+          ready, it contains two new songs and some older ones are
+          updated.</a>
+      </item>
+
+      <item date="13. Jan 2000">
+        <a href="download.html#cvs">The CVSROOT has
+          changed, if you use the CVS version you need to do a recheckout</a>
+      </item>
+
+      <item date="05. Jan 2000">
+        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+      </item>
+
+      <item date="04. Jan 2000">
+        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
+      </item>
+
+      <item date="29. Dec 1999">
+        <a
+          href="download.html#data">Released
+          a Pingus music tarball</a>
+      </item>
+
+      <item date="26. Dec 1999">
+        Added <a href="download.html#rpm">RPMs</a> and a new <a
+          href="download.html#source">tarball</a> of Pingus 0.3.0a
+      </item>
+
+      <item date="25. Dec 1999">
+        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
+      </item>
+
+      <item date="24. Dec 1999">
+        <a href="download.html">Released version 0.3.0</a>
+      </item>
+
+      <item date="11. Nov 1999">
+        <a href="download.html">Released RPMs of Pingus
+          0.2.4</a>
+      </item>
+
+      <item date="8. Nov 1999">
+        <a href="download.html">Released Windows version of
+          0.2.4</a>
+      </item>
+
+      <item date="7. Nov 1999">
+        <a href="download.html">Released version 0.2.4</a>
+      </item>
+
+      <item date="10. Oct 1999">
+        Uploaded new versions of the RPMs, which fix a little bug
+      </item>
+
+      <item date="06. Oct 1999">
+        Binary RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="04. Oct 1999">
+        Source RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="30. Sept 1999">
+        <a href="download.html">Released version
+          0.2.3</a> and first release of the <a
+          href="download.html#win32">Windows port</a>.
+      </item>
+
+      <item date="29. Sept 1999">
+        
+        A good <a
+          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
+        about Pinugs can be found at ext2.org.
+      </item>
+
+      <item date="26. Sept 1999">
+        Added some documentation to for the
+        <a href="levelformat.txt">levelfile format</a>
+        and <a href="gfx.html">gfx painting</a> to the
+        <a href="development.html">development section</a>
+      </item>
+
+      <item date="18. Sept 1999">
+        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
+      </item>
+
+      <item date="10. Sept 1999">
+        <a href="download.html">Released version 0.2.2</a>
+      </item>
+
+      <item date="31. Aug 1999">
+        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
+      </item>
+
+      <item date="25. Aug 1999">
+        Released version 0.2.1
+      </item>
+
+      <item date="22. Aug 1999">
+        Updated the webpage a bit
+      </item>
+
+      <item date="13. Aug 1999">
+        Released Version 0.2.0b
+      </item>
+
+      <item date="12. Aug 1999">
+        Released Version 0.2.0a and a patch for 0.2.0
+      </item>
+
+      <item date="11. Aug 1999">
+        Released Version 0.2.0
+      </item>
+
+      <item date="01. Jul 1999">
+        Released Version 0.1.1
+      </item>
+
+      <item date="28. Jun 1999">
+        Pingus was presented at the <a
+          href="http://www.linuxtag.org";>LinuxTag</a>. <a
+          href="mailto:address@hidden";>Ingo Ruhnke</a>
+        created some special levels there, you can get the
+        complete Special Editon in the <a
+          href="download.html">download section</a>
+      </item>
+
+      <item date="22. Jun 1999">
+        Released <a href="download.html#0.1.0s">version 0.1.0</a>
+      </item>
+
+      <item date="21. Jun 1999">
+        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+      </item>
+
+      <item date="19. Jun 1999">
+        Added infos about <a href="spots.html">Spot Objects</a>
+      </item>
+
+      <item date="30. May 1999">
+        Released pingus version 0.0.15
+      </item>
+
+      <item date="30. May 1999">
+        I have uploaded a new CVS snapshot of ClanLib, checkout the
+        <a href="download.html">download section</a>.
+      </item>
+
+      <item date="13. May 1999">
+        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
+      </item>
+
+      
+      <item date="9. May 1999">
+        Released pingus version 0.0.14
+      </item>
+
+      
+      <item date="7. May 1999">
+        Added some description to the <a
+          href="level.html">development section</a>
+      </item>
+
+      <item date="30. Apr 1999">
+        Changed the layout of the webpage, to be more flexible and extensible.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.10: Hotspot, traps, exits and entrances all can now be
+        read from a level file. An example level is included.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+        clean ups
+      </item>
+
+      <item date="27. Mar 1999">
+        0.0.9pre: Release of a static linked version
+      </item>
+
+      <item date="21. Mar 1999">
+        0.0.8: Rewrite of Pingu class, entrance and exit are ready
+      </item>
+
+      <item date="14. Mar 1999">
+        0.0.7: Compiling should now be easier, make install should
+        work (for /usr/local only). Walker pingu now included.
+      </item>
+
+      <item date="07. Mar 1999">
+        Release of version 0.0.6, more trouble to get it compiled
+      </item>
+
+      <item date="20. Feb 1999">
+        Release of version 0.0.5, better speed (~15fps), basic
+        mouse support and a nice tile map
+      </item>
+
+      <item date="31. Jan 1999">
+        Fourth release, levels are now read from file and
+        support for tile maps is available
+      </item>
+
+      <item date="17. Jan 1999">
+        Third Release, more complete drawing routines
+      </item>
+
+      <item date="10. Jan 1999">
+        Second Release, maybe compilable
+      </item>
+
+      <item date="06. Dec 1998">
+        First version available and added some infos about the
+        level format
+      </item>
+
+      <item date="28. Nov 1998">
+        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
+      </item>
+
+      <item date="07. Nov 1998">
+        Started Programming <strong>Pingus</strong>
+      </item>
+
+      <item date="04. Nov 1998">
+        Got the Idea to start a Lemmings clone
+      </item>
+    </news>
+  </section>
+</page>

Added: htdocs/src/news-2002.xml
===================================================================
--- htdocs/src/news-2002.xml    2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news-2002.xml    2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,447 @@
+<?xml version="1.0" ?>
+<page title="News">
+  <section title="2002">
+    <news>
+      <item date="12. Jan 2002">
+        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
+      </item>
+
+      <item date="01. Dec 2001">
+        New ToDo list added <a href="todo/">here</a>.</item>
+      <item date="17. Nov 2001">
+        A short overview over the class structure is
+        available <a
+          href="sourcecodestructure.html">here</a>.</item>
+      
+      <item date="5. Aug 2001">
+        'pingus.cx' is down, so you currently can't reach me via
+        address@hidden, try <a
+          href="mailto:address@hidden";>address@hidden</a> instead.
+      </item>
+
+      <item date="28. July 2001">
+        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+          href="download.html#devrel">here</a>.
+      </item>
+      
+      <item date="15. July 2001">
+        <b>Pingus is in need for new programmers!</b> As the last
+        month have shown this project is nearly dead, I currently
+        simply lack the time to do anything for Pingus, so I need
+        some help. So when you are at least a bit familiar with C++
+        and have some spare time to offer, please drop <a
+          href="mailto:address@hidden";>me a mail</a>, so I can
+        coordinate the efforts.
+      </item>
+
+      <item date="16. June 2001">
+        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+          /> Finally a new Pingus release is out, but be warned this
+        is a development release (mostly for level designers) and is
+        known to crash. When you want a playable game, this thing
+        won't make you happy.
+      </item>
+
+      <item date="14. Apr 2001">
+        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
+      </item>
+
+      <item date="12. Apr 2001">
+        Multiplayer is on its way!<br /> <a
+          href="mailto:address@hidden";>I</a> am currently implementing
+        multiplayer support (split-screen, no network support) for
+        Pingus, cooperative and battle modes will be available.
+      </item>
+
+      <item date="4. Apr 2001">
+        Generated some source docs with doxygen, you can find them <a
+          href="http://pingus.seul.org/doxy/index.html";>here</a>
+      </item>
+
+      <item date="2. Apr 2001">
+        I cleaned up my Pingus directory tree, commited a bunch of
+        missing images and levels (more to come) and fixed some bugs
+        in the CVS version. Looks like this thing is alife again and a
+        new release might follow soon.
+      </item>
+      
+      <item date="18. Feb 2001">
+        <b>Project suspended for at least another month!</b><br />
+        <p>Due to the lack of time and motivation I will not work on
+          the project for at least another month, so don't expect any
+          updates in that time. In the meantime you can have a look at
+          some of my other projects:</p>
+        <ul>
+          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
+        </ul>
+      </item>
+      
+      <item date="5. Nov 2000">
+        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+        compile Pingus and some PPC Clanlib and Hermes RPMs are
+        available <a
+          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
+        but be warned this is only experimental development stuff
+        and it will crash often.
+      </item>
+
+      <item date="24. Oct 2000">
+        <a href="address@hidden">Arnold van Rooij</a> wrote a
+        dutch <a href="http://pingus.linuxdoos.com";>level editing
+          howto</a>
+      </item>
+      
+      <item date="13. Sep 2000">
+        We have now an "official" IRC channel at:<br /> Server:
+        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+      </item>
+
+      <item date="11. Aug 2000">
+        Some more photos of the LinuxTag are available <a
+          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
+      </item>
+
+      <item date="7. Aug 2000">
+        A Windows port of Pingus 0.4.0 is available in the <a
+          href="download.html#win32">download section</a>
+      </item>
+
+      <item date="5. Aug 2000">
+        Added another <a href="screenshots.html">screenshot</a> of the
+        new menu and a screenshot of the new weather effects
+      </item>
+
+      <item date="27. Jul 2000">
+        Added a <a href="screenshots.html">screenshot</a> of the new
+        menu, comments welcome.
+      </item>
+      
+      <item date="16. Jul 2000">
+        <b>Pingus Release 0.4.0</b><br /> A new
+        release of Pingus is out, its main features
+        are a set of fully playable levels, a lot of
+        new gfx for the level designers and it comes
+        as a <strong>static linked binary</strong>, <em>no</em> extra
+        libraries are required - it will run
+        <em>out-of-the-box</em>. Its as always
+        available in the <a
+          href="download.html">download section</a>.
+      </item>
+
+      <item date="16. Jul 2000">
+        <b><a href="levels.html">Level building tutorial</a></b><br />
+        I have written a short level building
+        tutorial, which explains the basics of level
+        editing.
+      </item>
+
+      <item date="8. Jul 2000">
+        <a
+          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
+          photos from the LinuxTag are available </a>,
+        thanks to Tamer for providing them.
+      </item>
+
+      <item date="4. Jul 2000">
+        New mailing list: Due to some spam problems with the old
+        list, the <a href="contact.html">Pingus mailing</a> has now
+        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
+        addition there are now also announce and users mailing lists.
+      </item>
+      <item date="29. Jun">
+        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
+        some might already know, Pingus will be present from the
+        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+      </item>
+
+      <item date="19. Jun 2000">
+        <a href="http://pingus.seul.org/doc++/";>The doc++
+          documention of the source code is now available.</a>
+      </item>
+
+      <item date="10. Jun 2000">
+        The first prerelease of Pingus 0.4.0pre1 is out, have a look
+        on the pingus-devel list for more instruction. <em>Warrning:
+          prereleases are not meant for the average user, they are meant
+          for testing and debugging, so they are not publicly
+          available</em>.
+      </item>
+
+      <item date="24. Mai 2000">
+        Pingus 0.4.0 still not ready<br /> Pingus has currently some
+        huge bugs, which needs to be fix before the next release, this
+        can take another two weeks or longer, sorry. Use the CVS
+        version for the moment.
+      </item>
+
+      <item date="07. Mai 2000">
+        All older Pingus releases are now available
+        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
+      </item>
+
+      <item date="01. Mai 2000">       
+        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+      </item>
+
+      <item date="25. Apr 2000">       
+        Ever wished that the Pingus could walk over your windows while
+        you are reading you mail? A dream has come true, <a
+          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
+          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
+      </item>
+
+      <item date="23. Apr 2000">
+        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+        probably released in the next two weeks, for the moment I
+        suggest you to try the CVS version.
+      </item>
+
+      <item date="09. Mar 2000">
+        Pingus 0.3.1 will not work with ClanLib
+        0.4.2, a patch is available <a
+          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+        also a look at the <a href="faq.html">FAQ</a>.
+      </item>
+
+      <item date="19. Feb 2000">
+        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+      </item>
+      
+      <item date="16. Feb 2000">
+        <a href="download.html">Pingus 0.3.1 is released</a>
+      </item>
+      
+      <item date="27. Jan 2000">
+        <a href="download.html#data">A new Pingus Music tarball is
+          ready, it contains two new songs and some older ones are
+          updated.</a>
+      </item>
+
+      <item date="13. Jan 2000">
+        <a href="download.html#cvs">The CVSROOT has
+          changed, if you use the CVS version you need to do a recheckout</a>
+      </item>
+
+      <item date="05. Jan 2000">
+        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+      </item>
+
+      <item date="04. Jan 2000">
+        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
+      </item>
+
+      <item date="29. Dec 1999">
+        <a
+          href="download.html#data">Released
+          a Pingus music tarball</a>
+      </item>
+
+      <item date="26. Dec 1999">
+        Added <a href="download.html#rpm">RPMs</a> and a new <a
+          href="download.html#source">tarball</a> of Pingus 0.3.0a
+      </item>
+
+      <item date="25. Dec 1999">
+        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
+      </item>
+
+      <item date="24. Dec 1999">
+        <a href="download.html">Released version 0.3.0</a>
+      </item>
+
+      <item date="11. Nov 1999">
+        <a href="download.html">Released RPMs of Pingus
+          0.2.4</a>
+      </item>
+
+      <item date="8. Nov 1999">
+        <a href="download.html">Released Windows version of
+          0.2.4</a>
+      </item>
+
+      <item date="7. Nov 1999">
+        <a href="download.html">Released version 0.2.4</a>
+      </item>
+
+      <item date="10. Oct 1999">
+        Uploaded new versions of the RPMs, which fix a little bug
+      </item>
+
+      <item date="06. Oct 1999">
+        Binary RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="04. Oct 1999">
+        Source RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="30. Sept 1999">
+        <a href="download.html">Released version
+          0.2.3</a> and first release of the <a
+          href="download.html#win32">Windows port</a>.
+      </item>
+
+      <item date="29. Sept 1999">
+        
+        A good <a
+          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
+        about Pinugs can be found at ext2.org.
+      </item>
+
+      <item date="26. Sept 1999">
+        Added some documentation to for the
+        <a href="levelformat.txt">levelfile format</a>
+        and <a href="gfx.html">gfx painting</a> to the
+        <a href="development.html">development section</a>
+      </item>
+
+      <item date="18. Sept 1999">
+        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
+      </item>
+
+      <item date="10. Sept 1999">
+        <a href="download.html">Released version 0.2.2</a>
+      </item>
+
+      <item date="31. Aug 1999">
+        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
+      </item>
+
+      <item date="25. Aug 1999">
+        Released version 0.2.1
+      </item>
+
+      <item date="22. Aug 1999">
+        Updated the webpage a bit
+      </item>
+
+      <item date="13. Aug 1999">
+        Released Version 0.2.0b
+      </item>
+
+      <item date="12. Aug 1999">
+        Released Version 0.2.0a and a patch for 0.2.0
+      </item>
+
+      <item date="11. Aug 1999">
+        Released Version 0.2.0
+      </item>
+
+      <item date="01. Jul 1999">
+        Released Version 0.1.1
+      </item>
+
+      <item date="28. Jun 1999">
+        Pingus was presented at the <a
+          href="http://www.linuxtag.org";>LinuxTag</a>. <a
+          href="mailto:address@hidden";>Ingo Ruhnke</a>
+        created some special levels there, you can get the
+        complete Special Editon in the <a
+          href="download.html">download section</a>
+      </item>
+
+      <item date="22. Jun 1999">
+        Released <a href="download.html#0.1.0s">version 0.1.0</a>
+      </item>
+
+      <item date="21. Jun 1999">
+        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+      </item>
+
+      <item date="19. Jun 1999">
+        Added infos about <a href="spots.html">Spot Objects</a>
+      </item>
+
+      <item date="30. May 1999">
+        Released pingus version 0.0.15
+      </item>
+
+      <item date="30. May 1999">
+        I have uploaded a new CVS snapshot of ClanLib, checkout the
+        <a href="download.html">download section</a>.
+      </item>
+
+      <item date="13. May 1999">
+        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
+      </item>
+
+      
+      <item date="9. May 1999">
+        Released pingus version 0.0.14
+      </item>
+
+      
+      <item date="7. May 1999">
+        Added some description to the <a
+          href="level.html">development section</a>
+      </item>
+
+      <item date="30. Apr 1999">
+        Changed the layout of the webpage, to be more flexible and extensible.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.10: Hotspot, traps, exits and entrances all can now be
+        read from a level file. An example level is included.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+        clean ups
+      </item>
+
+      <item date="27. Mar 1999">
+        0.0.9pre: Release of a static linked version
+      </item>
+
+      <item date="21. Mar 1999">
+        0.0.8: Rewrite of Pingu class, entrance and exit are ready
+      </item>
+
+      <item date="14. Mar 1999">
+        0.0.7: Compiling should now be easier, make install should
+        work (for /usr/local only). Walker pingu now included.
+      </item>
+
+      <item date="07. Mar 1999">
+        Release of version 0.0.6, more trouble to get it compiled
+      </item>
+
+      <item date="20. Feb 1999">
+        Release of version 0.0.5, better speed (~15fps), basic
+        mouse support and a nice tile map
+      </item>
+
+      <item date="31. Jan 1999">
+        Fourth release, levels are now read from file and
+        support for tile maps is available
+      </item>
+
+      <item date="17. Jan 1999">
+        Third Release, more complete drawing routines
+      </item>
+
+      <item date="10. Jan 1999">
+        Second Release, maybe compilable
+      </item>
+
+      <item date="06. Dec 1998">
+        First version available and added some infos about the
+        level format
+      </item>
+
+      <item date="28. Nov 1998">
+        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
+      </item>
+
+      <item date="07. Nov 1998">
+        Started Programming <strong>Pingus</strong>
+      </item>
+
+      <item date="04. Nov 1998">
+        Got the Idea to start a Lemmings clone
+      </item>
+    </news>
+  </section>
+</page>

Added: htdocs/src/news.xml
===================================================================
--- htdocs/src/news.xml 2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news.xml 2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,90 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="News">
+  <news>
+    <item date="11. Feb 2006">
+      Time for some news, current plans for Pingus look like this:
+
+      <ul>
+        <li>Jave27 is currently trying to get the latest version in a release 
ready state</li>
+
+        <li>Grumbel opened a new branch in SVN called pingus-sdl, this
+        is supposed to port Pingus to SDL, level file format will
+        switch to S-Expr instead of XML
+        </li>
+      </ul>
+    </item>
+
+    <item date="09. Apr 2004">
+      It's been a long time without any updates, so there's a couple of news 
to note here.
+      <ul>
+        <li>Pingus got elected GotM for April at <a 
href="http://www.happypenguin.org";>The Linux Game Tome</a> and a 0.7 release 
with many new features may be expected soon.</li>
+       <li>Pingus CVS was replaced by <a 
href="http://subversion.tigris.org";>Subversion</a></li>
+        <li>There will be a new release on the stable branch (0.6.1) very soon 
now, planned date is 15.04.2004 - cross your fingers and hope. :-)</li>
+        <li>We've got now a <a 
href="http://pingus.seul.org/level_comment_tool/index.php";>Level Comment 
Tool</a> where you can rate all levels which are delivered with Pingus.</li>
+      </ul>
+    </item>
+
+    <item date="14. Sep 2003">
+      A added little button in the bottom left corner of the webpage
+          that allows you to <a
+          
href="https://www.paypal.com/xclick/business=grumbel%40gmx.de&amp;item_name=Pingus+donation&amp;no_note=1&amp;tax=0&amp;currency_code=EUR";>donate
+          via Paypal</a>.
+    </item>
+
+    <item date="16. Apr 2003">
+      Pingus 0.6.0 is finally out, has taken longer as expected, but
+      here it is. It contains one island with 22 playable tutorial
+      levels. This is the first playable release ever of Pingus.
+    </item>
+
+    <item date="12. Apr 2003">
+      A second prerelease of Pingus 0.6.0 is out, named 0.6.0rc2,
+      final 0.6.0 release is expected to be finished this weekend.
+    </item>
+
+    <item date="7. Apr 2003">
+      A first prerelease of Pingus 0.6.0 is out, named 0.6.0rc1
+    </item>
+
+    <item date="21. Mar 2003">
+      After some downtime the Pingus CVS repository is up and running
+      again. But since its now in another CVSROOT people with a
+      checkout need either to re checkout it or editor they
+      <tt>CVS/Root</tt> files a bit, more info is available <a 
href="http://mail.gnu.org/archive/html/pingus-devel/2003-03/msg00063.html";>here</a>.
+    </item>
+
+    <item date="5. Mar 2003">
+      Another IRC Meeting is scheduled for the end of this week (07.
+      Mar 2003) on Friday, 18:00 GMT. Server and channel stay the as
+      with the last one, see below. same. Everybody is welcome.
+    </item>
+
+    <item date="26. Feb 2003">
+      IRC Meeting planed for the next Saturday. For details see below and the 
<a href="contact.html">Contact Section</a> of this site.<br/><br/>
+      <table>
+        <tr><td>Server:</td><td><a 
href="http://freenode.net";>irc.freenode.net</a> 6667</td></tr>
+        <tr><td>Channel:</td><td>#pingus</td></tr>
+        <tr><td>Date:</td><td>Saturday, 1. March 2003</td></tr>
+        <tr><td>Time:</td><td>21:00 <a 
href="http://greenwichmeantime.com/";>GMT</a></td></tr>
+      </table>
+    </item>
+
+    <item date="22. Dec 2002">
+      Rumour is that a new, finally playable, release will come out in
+      the next days... even so this isn't officially confirmed you
+      might cross your fingers and it will probably happen.
+    </item>
+
+    <item date="21. Dec 2002">
+      The Webpage got finally a complete redesign, this took, as
+      always, longer than expected, but anyway here it is. If you want
+      to know how this page is generated you can look at the xml
+      source and the Makefiles in the <a
+      href="http://savannah.nongnu.org/cvs/?group=pingus";>Savanna Web
+      CVS tree</a>.
+    </item>
+  </news>
+
+  <p style="text-align: right"><a href="news_old.html">Older News...</a></p>
+</page>

Added: htdocs/src/news_old.xml
===================================================================
--- htdocs/src/news_old.xml     2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/news_old.xml     2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,524 @@
+<?xml version="1.0" ?>
+<page title="News">
+  <section title="2002">
+    <news>
+      <item date="28. July 2002">
+        <a
+          href="http://www.blender3d.com/";>Blender</a>, a
+        very powerfull 3D modelling software, might
+        become Free Software, but to accomplish that
+        they need to collect 100'000EUR. So if you want
+        to help Pingus and many other free game
+        projects, donate something to the Blender Foundation please.<br/> <a
+          href="http://www.blender3d.com/";><img
+            src="http://www.blender3d.com/but150.gif";
+            alt="Donate now, Blender3D" /></a><br />
+        [Update: Blender now is Free Software, thanks to all donators!]
+      </item>
+      
+      <item date="17. June 2002">
+        Updates are still not done, but we are
+        working on it... in the meantime you can go to
+        the <a
+          
href="http://savannah.gnu.org/bugs/?func=addbug&amp;group_id=2184";>bugtracker</a>
+        and submit your favorit bugs in Pingus.</item>
+
+      <item date="5. June 2002">
+        <b>Mailing List and Bugtracking on the move to savanna</b><br/>
+        
+        The bugtracking and mailing lists are on there
+        move to <a
+          
href="https://savannah.gnu.org/projects/pingus/";>http://savannah.gnu.org/projects/pingus/</a>.
+        Some of the info on this webpage will
+        therefore be out dated and needs some
+        updating, this should be done in a day or two.
+      </item>
+
+      <item date="2. June 2002">
+        The source for many Pingus images (.xcf, etc.) is now
+        available at <a
+          
href="ftp://pingus.seul.org/pub/pingus/contrib/";>ftp://pingus.seul.org/pub/pingus/contrib/</a>.
+        That directory contains everything that I used
+        in the development process, which is not
+        included in the official source tarball.
+      </item>
+
+      <item date="28. May 2002">
+        I have submitted Pingus to <a
+          
href="http://unmaintained.sourceforge.net/";>http://unmaintained.sourceforge.net/</a>
+        now. Sorry, but I simply lack the time and
+        motivation to continue this project. So if
+        anybody wants to help coordinating this
+        project, they are more than welcome. Please
+        drop a mail to <a
+          
href="http://lists.sourceforge.net/lists/listinfo/pingus-devel";>pingus-devel</a>
+        in case you are interested to help.</item>
+
+      <item date="18. Feb 2002">
+        <b>Call for
+          help!</b><br/> Pingus has currently 140 levels in
+          the XML format and another 40 levels in the old
+          PLF/PSM format, all these need to get reviewed,
+          rated, fixed and/or converted. So if you have
+          some spare time, its now a good point to help!
+          For a first overview you can get a list of all levels <a 
href="alllevels.html">here</a>.
+          More detailed instructions on what you can do will follow
+          soon.
+      </item>
+
+      <item date="12. Jan 2002">
+        some larger additions to the <a href="todo/index.html">todo</a> and a 
<a href="howtocontribute.html">How to contribute guide</a>
+      </item>
+    </news>
+  </section>
+  <section title="2001">
+      <news>
+      <item date="01. Dec 2001">
+        New ToDo list added <a href="todo/">here</a>.</item>
+      <item date="17. Nov 2001">
+        A short overview over the class structure is
+        available <a
+          href="sourcecodestructure.html">here</a>.</item>
+      
+      <item date="5. Aug 2001">
+        'pingus.cx' is down, so you currently can't reach me via
+        address@hidden, try <a
+          href="mailto:address@hidden";>address@hidden</a> instead.
+      </item>
+
+      <item date="28. July 2001">
+        <b>Release 0.5.0pre2 is out</b><br /> You can download it <a
+          href="download.html#devrel">here</a>.
+      </item>
+      
+      <item date="15. July 2001">
+        <b>Pingus is in need for new programmers!</b> As the last
+        month have shown this project is nearly dead, I currently
+        simply lack the time to do anything for Pingus, so I need
+        some help. So when you are at least a bit familiar with C++
+        and have some spare time to offer, please drop <a
+          href="mailto:address@hidden";>me a mail</a>, so I can
+        coordinate the efforts.
+      </item>
+
+      <item date="16. June 2001">
+        <a href="download.html#devrel">Pingus 0.5.0pre1 is out</a><br
+          /> Finally a new Pingus release is out, but be warned this
+        is a development release (mostly for level designers) and is
+        known to crash. When you want a playable game, this thing
+        won't make you happy.
+      </item>
+
+      <item date="14. Apr 2001">
+        You can find a screenshot of the multiplayer mode <a 
href="images/screen_0.5.0-1.jpg">here</a>.
+      </item>
+
+      <item date="12. Apr 2001">
+        Multiplayer is on its way!<br /> <a
+          href="mailto:address@hidden";>I</a> am currently implementing
+        multiplayer support (split-screen, no network support) for
+        Pingus, cooperative and battle modes will be available.
+      </item>
+
+      <item date="4. Apr 2001">
+        Generated some source docs with doxygen, you can find them <a
+          href="http://pingus.seul.org/doxy/index.html";>here</a>
+      </item>
+
+      <item date="2. Apr 2001">
+        I cleaned up my Pingus directory tree, commited a bunch of
+        missing images and levels (more to come) and fixed some bugs
+        in the CVS version. Looks like this thing is alife again and a
+        new release might follow soon.
+      </item>
+      
+      <item date="18. Feb 2001">
+        <b>Project suspended for at least another month!</b><br />
+        <p>Due to the lack of time and motivation I will not work on
+          the project for at least another month, so don't expect any
+          updates in that time. In the meantime you can have a look at
+          some of my other projects:</p>
+        <ul>
+          <li><a href="http: //feuerkraft.sourceforge.net">Feuerkraft</a></li>
+          <li><a href="http://advent.sourceforge.net";>Advent</a></li>
+        </ul>
+      </item>
+      </news></section>
+  
+  <section title="2000">
+    <news>
+      <item date="5. Nov 2000">
+        <b>Pingus runs now on LinuxPPC!</b><br /> A guide on how to
+        compile Pingus and some PPC Clanlib and Hermes RPMs are
+        available <a
+          
href="http://mapage.noos.fr/guillaume.laures/linux/pingus.html";>here</a>,
+        but be warned this is only experimental development stuff
+        and it will crash often.
+      </item>
+
+      <item date="24. Oct 2000">
+        <a href="address@hidden">Arnold van Rooij</a> wrote a
+        dutch <a href="http://pingus.linuxdoos.com";>level editing
+          howto</a>
+      </item>
+      
+      <item date="13. Sep 2000">
+        We have now an "official" IRC channel at:<br /> Server:
+        <tt>irc.openprojects.net</tt><br /> Channel: <tt>#pingus</tt>
+      </item>
+
+      <item date="11. Aug 2000">
+        Some more photos of the LinuxTag are available <a
+          href="http://pingus.seul.org/~grumbel/pingus/linuxtag/";>here</a>
+      </item>
+
+      <item date="7. Aug 2000">
+        A Windows port of Pingus 0.4.0 is available in the <a
+          href="download.html#win32">download section</a>
+      </item>
+
+      <item date="5. Aug 2000">
+        Added another <a href="screenshots.html">screenshot</a> of the
+        new menu and a screenshot of the new weather effects
+      </item>
+
+      <item date="27. Jul 2000">
+        Added a <a href="screenshots.html">screenshot</a> of the new
+        menu, comments welcome.
+      </item>
+      
+      <item date="16. Jul 2000">
+        <b>Pingus Release 0.4.0</b><br /> A new
+        release of Pingus is out, its main features
+        are a set of fully playable levels, a lot of
+        new gfx for the level designers and it comes
+        as a <strong>static linked binary</strong>, <em>no</em> extra
+        libraries are required - it will run
+        <em>out-of-the-box</em>. Its as always
+        available in the <a
+          href="download.html">download section</a>.
+      </item>
+
+      <item date="16. Jul 2000">
+        <b><a href="levels.html">Level building tutorial</a></b><br />
+        I have written a short level building
+        tutorial, which explains the basics of level
+        editing.
+      </item>
+
+      <item date="8. Jul 2000">
+        <a
+          
href="http://www.tammura.at/eyemodule/LinuxTag/eyemodule_img.html";>Some
+          photos from the LinuxTag are available </a>,
+        thanks to Tamer for providing them.
+      </item>
+
+      <item date="4. Jul 2000">
+        New mailing list: Due to some spam problems with the old
+        list, the <a href="contact.html">Pingus mailing</a> has now
+        moved to <a href="http://sourceforge.net";>SourceForge</a>, in
+        addition there are now also announce and users mailing lists.
+      </item>
+      <item date="29. Jun">
+        <a href="http://www.linuxtag.org";>LinuxTag 2000</a><br /> As
+        some might already know, Pingus will be present from the
+        29.06-02.07.2000 at the LinuxTag in Stuttgart/Germany
+      </item>
+
+      <item date="19. Jun 2000">
+        <a href="http://pingus.seul.org/doc++/";>The doc++
+          documention of the source code is now available.</a>
+      </item>
+
+      <item date="10. Jun 2000">
+        The first prerelease of Pingus 0.4.0pre1 is out, have a look
+        on the pingus-devel list for more instruction. <em>Warrning:
+          prereleases are not meant for the average user, they are meant
+          for testing and debugging, so they are not publicly
+          available</em>.
+      </item>
+
+      <item date="24. Mai 2000">
+        Pingus 0.4.0 still not ready<br /> Pingus has currently some
+        huge bugs, which needs to be fix before the next release, this
+        can take another two weeks or longer, sorry. Use the CVS
+        version for the moment.
+      </item>
+
+      <item date="07. Mai 2000">
+        All older Pingus releases are now available
+        via <a href="ftp://pingus.seul.org/pub/pingus/";>FTP</a>.
+      </item>
+
+      <item date="01. Mai 2000">       
+        Added a new <a href="images/screen_0.4.0.jpg">screenshot</a>.
+      </item>
+
+      <item date="25. Apr 2000">       
+        Ever wished that the Pingus could walk over your windows while
+        you are reading you mail? A dream has come true, <a
+          href="mailto:address@hidden";>Robin Hogan</a> wrote <a
+          href="http://www.met.rdg.ac.uk/~swrhgnrj/xpenguins/";>XPenguins</a>.
+      </item>
+
+      <item date="23. Apr 2000">
+        Pingus 0.4.0 not ready yet<br /> A new version of Pingus will
+        probably released in the next two weeks, for the moment I
+        suggest you to try the CVS version.
+      </item>
+
+      <item date="09. Mar 2000">
+        Pingus 0.3.1 will not work with ClanLib
+        0.4.2, a patch is available <a
+          href="pingus-patch-0.3.1-0.3.1a">here</a>, have
+        also a look at the <a href="faq.html">FAQ</a>.
+      </item>
+
+      <item date="19. Feb 2000">
+        <a href="download.html#rpm">RPMs of Pingus 0.3.1 are ready.</a>
+      </item>
+      
+      <item date="16. Feb 2000">
+        <a href="download.html">Pingus 0.3.1 is released</a>
+      </item>
+      
+      <item date="27. Jan 2000">
+        <a href="download.html#data">A new Pingus Music tarball is
+          ready, it contains two new songs and some older ones are
+          updated.</a>
+      </item>
+
+      <item date="13. Jan 2000">
+        <a href="download.html#cvs">The CVSROOT has
+          changed, if you use the CVS version you need to do a recheckout</a>
+      </item>
+
+      <item date="05. Jan 2000">
+        <a href="download.html#cvs">The Pingus CVS version uses now ClanLib 
0.3.1, it will <em>not</em> work with ClanLib 0.2.x.</a>
+      </item>
+
+      <item date="04. Jan 2000">
+        <a href="development.html">Added a level building guide and some Gimp 
scripts</a>
+      </item>
+
+      </news></section>
+  <section title="1999">
+    <news>
+      <item date="29. Dec 1999">
+        <a
+          href="download.html#data">Released
+          a Pingus music tarball</a>
+      </item>
+
+      <item date="26. Dec 1999">
+        Added <a href="download.html#rpm">RPMs</a> and a new <a
+          href="download.html#source">tarball</a> of Pingus 0.3.0a
+      </item>
+
+      <item date="25. Dec 1999">
+        <a href="download.html">Some levelfiles are missing in Pingus 0.3.0, a 
patch is available</a>
+      </item>
+
+      <item date="24. Dec 1999">
+        <a href="download.html">Released version 0.3.0</a>
+      </item>
+
+      <item date="11. Nov 1999">
+        <a href="download.html">Released RPMs of Pingus
+          0.2.4</a>
+      </item>
+
+      <item date="8. Nov 1999">
+        <a href="download.html">Released Windows version of
+          0.2.4</a>
+      </item>
+
+      <item date="7. Nov 1999">
+        <a href="download.html">Released version 0.2.4</a>
+      </item>
+
+      <item date="10. Oct 1999">
+        Uploaded new versions of the RPMs, which fix a little bug
+      </item>
+
+      <item date="06. Oct 1999">
+        Binary RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="04. Oct 1999">
+        Source RPMs of Pingus 0.2.3 are available
+      </item>
+
+      <item date="30. Sept 1999">
+        <a href="download.html">Released version
+          0.2.3</a> and first release of the <a
+          href="download.html#win32">Windows port</a>.
+      </item>
+
+      <item date="29. Sept 1999">
+        
+        A good <a
+          
href="http://news.tucows.com/ext2/99/09/articles/ext2092719991.shtml";>article</a>
+        about Pinugs can be found at ext2.org.
+      </item>
+
+      <item date="26. Sept 1999">
+        Added some documentation to for the
+        <a href="levelformat.txt">levelfile format</a>
+        and <a href="gfx.html">gfx painting</a> to the
+        <a href="development.html">development section</a>
+      </item>
+
+      <item date="18. Sept 1999">
+        <a href="download.html">Source and binary RPMs from version 0.2.2 are 
available</a>
+      </item>
+
+      <item date="10. Sept 1999">
+        <a href="download.html">Released version 0.2.2</a>
+      </item>
+
+      <item date="31. Aug 1999">
+        Added a link to the <a 
href="http://dark.x.dtu.dk/~mbn/clanlib/download/snapshots/";>daily cvs 
snapshots</a>
+      </item>
+
+      <item date="25. Aug 1999">
+        Released version 0.2.1
+      </item>
+
+      <item date="22. Aug 1999">
+        Updated the webpage a bit
+      </item>
+
+      <item date="13. Aug 1999">
+        Released Version 0.2.0b
+      </item>
+
+      <item date="12. Aug 1999">
+        Released Version 0.2.0a and a patch for 0.2.0
+      </item>
+
+      <item date="11. Aug 1999">
+        Released Version 0.2.0
+      </item>
+
+      <item date="01. Jul 1999">
+        Released Version 0.1.1
+      </item>
+
+      <item date="28. Jun 1999">
+        Pingus was presented at the <a
+          href="http://www.linuxtag.org";>LinuxTag</a>. <a
+          href="mailto:address@hidden";>Ingo Ruhnke</a>
+        created some special levels there, you can get the
+        complete Special Editon in the <a
+          href="download.html">download section</a>
+      </item>
+
+      <item date="22. Jun 1999">
+        Released <a href="download.html#0.1.0s">version 0.1.0</a>
+      </item>
+
+      <item date="21. Jun 1999">
+        A nice Pingus <a href="images/poster.jpg">poster</a> is now, available.
+      </item>
+
+      <item date="19. Jun 1999">
+        Added infos about <a href="spots.html">Spot Objects</a>
+      </item>
+
+      <item date="30. May 1999">
+        Released pingus version 0.0.15
+      </item>
+
+      <item date="30. May 1999">
+        I have uploaded a new CVS snapshot of ClanLib, checkout the
+        <a href="download.html">download section</a>.
+      </item>
+
+      <item date="13. May 1999">
+        The CVS version is now ready, checkout the <a 
href="download.html">download section</a>.
+      </item>
+
+      
+      <item date="9. May 1999">
+        Released pingus version 0.0.14
+      </item>
+
+      
+      <item date="7. May 1999">
+        Added some description to the <a
+          href="level.html">development section</a>
+      </item>
+
+      <item date="30. Apr 1999">
+        Changed the layout of the webpage, to be more flexible and extensible.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.10: Hotspot, traps, exits and entrances all can now be
+        read from a level file. An example level is included.
+      </item>
+
+      <item date="01. Apr 1999">
+        0.0.9a: Same as the broken 0.0.9, only some bug fixes and
+        clean ups
+      </item>
+
+      <item date="27. Mar 1999">
+        0.0.9pre: Release of a static linked version
+      </item>
+
+      <item date="21. Mar 1999">
+        0.0.8: Rewrite of Pingu class, entrance and exit are ready
+      </item>
+
+      <item date="14. Mar 1999">
+        0.0.7: Compiling should now be easier, make install should
+        work (for /usr/local only). Walker pingu now included.
+      </item>
+
+      <item date="07. Mar 1999">
+        Release of version 0.0.6, more trouble to get it compiled
+      </item>
+
+      <item date="20. Feb 1999">
+        Release of version 0.0.5, better speed (~15fps), basic
+        mouse support and a nice tile map
+      </item>
+
+      <item date="31. Jan 1999">
+        Fourth release, levels are now read from file and
+        support for tile maps is available
+      </item>
+
+      <item date="17. Jan 1999">
+        Third Release, more complete drawing routines
+      </item>
+
+      <item date="10. Jan 1999">
+        Second Release, maybe compilable
+      </item>
+    </news>
+  </section>
+
+  <section title="1998">
+    <news>
+      <item date="06. Dec 1998">
+        First version available and added some infos about the
+        level format
+      </item>
+
+      <item date="28. Nov 1998">
+        Changed the GFX-Lib from Allegro to <a 
href="http://www.clanlib.org";>ClanLib</a>
+      </item>
+
+      <item date="07. Nov 1998">
+        Started Programming <strong>Pingus</strong>
+      </item>
+
+      <item date="04. Nov 1998">
+        Got the Idea to start a Lemmings clone
+      </item>
+    </news>
+  </section>
+</page>

Added: htdocs/src/press.xml
===================================================================
--- htdocs/src/press.xml        2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/press.xml        2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,33 @@
+<?xml version="1.0"?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Press">
+    <p>
+      The following is a collection of articles about Pingus from
+      different sources and in different languages. Some might be a
+      bit out dated since they apply to an older version. If you have
+      found an article not listed here, please write a short mail to
+      <a href="mailto:address@hidden";>Ingo Ruhnke</a>.
+    </p>
+
+    <ul>
+
+    <li><a href="http://www.happypenguin.org/show?Pingus#comments";>User 
comments at Happypenguin.org</a> <english-flag/></li>
+
+      <li><a
+          href="http://www.pl-forum.de/spiele/pingus.html";>ProLinux:
+          Pingus</a> <german-flag/></li>
+
+      <li><a
+      
href="http://www.linuxdoos.com/~linux/linux_artikelen.php?sid=30&amp;mode=flatX";>Pingus
+      - Oh no, More penguins</a>  <dutch-flag/></li>
+
+      <li><a href="http://www.happypenguin.org/show?Pingus";>Pingus at
+      Happypenguin.org</a> <english-flag/></li>
+      
+      <li><a
+      href="http://www.gnu.org/brave-gnu-world/issue-36.en.html";>Brave
+      GNU World</a> (multilanguage)</li>
+
+      <li><a 
href="http://www.linux-user.de/ausgabe/2000/01/Gamezone/Gamezone.html";>Brot und 
Spiele</a> <german-flag/></li>
+    </ul>
+</page>
\ No newline at end of file

Added: htdocs/src/screenshots-0.0.xml
===================================================================
--- htdocs/src/screenshots-0.0.xml      2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.0.xml      2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,21 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.0">
+  <screenshot-menu/>
+
+  <screenshots>
+    <item file="screen_0.0.14">some more gfx from Joel Fauche and a trap by 
Michael Mestre, first apearance of the spotmap</item>
+
+    <item file="screen_0.0.13">split screen and scrolling was now 
possible</item>
+    <item file="screen_0.0.12"/>
+    <item file="screen_0.0.10">first shoot with Joel Fauche's new Pingu 
sprites</item>
+
+    <item file="screen_0.0.9">action buttons started to appear</item>
+
+    <item file="screen_0.0.8">after Pingus got ported to ClanLib it also got 
larger sprites</item>
+    
+    <item file="screen_0.0.0">the first Pingus screen shot ever! It was for 
DOS game and used Allegro</item>
+
+  </screenshots>
+
+</page>

Added: htdocs/src/screenshots-0.1.xml
===================================================================
--- htdocs/src/screenshots-0.1.xml      2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.1.xml      2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,15 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.1">
+  <screenshot-menu/>
+
+  <screenshots>
+    <item file="screen_linuxtag_forge">a special level for the LinuxTag 
1999</item>
+    <item file="screen_linuxtag_parsec">a special level for the LinuxTag 
1999</item>
+    <item file="screen_linuxtag_tag">a special level for the LinuxTag 
1999</item>
+    <item file="screen_0.1.2">a level with a solid background, we don't have 
many of these</item>
+    <item file="screen_0.1.1">the good old restart menu, got striped later 
on</item>
+    <item file="screen_0.1.0">the useless gimmicks-mode in action</item>
+  </screenshots>
+
+</page>
\ No newline at end of file

Added: htdocs/src/screenshots-0.2.xml
===================================================================
--- htdocs/src/screenshots-0.2.xml      2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.2.xml      2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,13 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.2">
+  <screenshot-menu/>
+
+  <screenshots>
+    <item file="screen_0.2.4">the new transparent overlay interface</item>
+    <item file="screen_0.2.3">the last shot with the old interface</item>
+    <item file="screen_0.2.2">believe it or not, all levels until 0.3.0 where 
created with a text editor</item>
+    <item file="screen_0.2.0">more gfx from Joel</item>
+  </screenshots>
+  
+</page>
\ No newline at end of file

Added: htdocs/src/screenshots-0.3.xml
===================================================================
--- htdocs/src/screenshots-0.3.xml      2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.3.xml      2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,16 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.3">
+  <screenshot-menu/>
+  
+  <screenshots>
+    <item file="screen_0.3.2">the sweets world, the smallmap appeared</item>
+    <item file="screen_0.3.1_2">a level created with the new editor</item>
+
+    <item file="screen_0.3.1_1">the editor got a button toolbar</item>
+
+    <item file="screen_0.3.0">X-Mas Pingus in action</item>
+    <item file="screen_0.3.0_1">with the appearance of the level editor it was 
finally possible to build nice looking levels, no more try&amp;error with 
Emacs</item>
+  </screenshots>
+
+</page>
\ No newline at end of file

Added: htdocs/src/screenshots-0.4.xml
===================================================================
--- htdocs/src/screenshots-0.4.xml      2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.4.xml      2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,18 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.4">
+  <screenshot-menu/>
+
+  <screenshots>
+    <item file="screen_0.4.1-4">the industrial world</item>
+    <item file="screen_0.4.1-3">the sortie world</item>
+    <item file="screen_0.4.1-2">snow particle effects in action</item>
+    <item file="screen_0.4.1-1">a new main menu, got removed again later 
on</item>
+    <item file="screen_0.4.0"/>
+    <item file="screen_0.4.0-4">the good old 0.4.0 main menu</item>
+    <item file="screen_0.4.0-3">a shot of a complete level</item>
+    <item file="screen_0.4.0-2">a pseudo light effect with transparent 
groundpieces, never used in the real game for speed issues</item>
+    <item file="screen_0.4.0-1"/>
+  </screenshots>
+
+</page>
\ No newline at end of file

Added: htdocs/src/screenshots-0.5.xml
===================================================================
--- htdocs/src/screenshots-0.5.xml      2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots-0.5.xml      2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,14 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.5">
+  <screenshot-menu/>
+  
+  <screenshots>
+    <item file="screen_0.5.0-5">and finally the buttons got a bit 
improved</item>
+    <item file="screen_0.5.0-4">snow groundpieces also got repainted</item>
+    <item file="screen_0.5.0-3">lots of groundpieces got repainted, to have 
more detail</item>
+    <item file="screen_0.5.0-2">4 player multiplayer support (got ripped out 
again later)</item>
+    <item file="screen_0.5.0-1">2 player multiplayer support (got ripped out 
again later)</item>
+  </screenshots>
+
+</page>

Added: htdocs/src/screenshots.xml
===================================================================
--- htdocs/src/screenshots.xml  2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/screenshots.xml  2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,15 @@
+<?xml version="1.0" ?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Screenshots of Version 0.6">
+  <screenshot-menu/>
+  
+  <screenshots>
+    <item file="screen_0.6.0-1">First Level in Action</item>
+    <item file="screen_0.6.0-2"/>
+    <item file="screen_0.6.0-3"/>
+    <item file="screen_0.6.0-4">The Editor</item>
+    <item file="screen_0.6.0-5">The Worldmap</item>
+    <item file="screen_0.6.0-6">The Main Menu</item>
+  </screenshots>
+
+</page>

Added: htdocs/src/welcome.xml
===================================================================
--- htdocs/src/welcome.xml      2007-01-14 05:09:37 UTC (rev 2642)
+++ htdocs/src/welcome.xml      2007-01-14 06:07:40 UTC (rev 2643)
@@ -0,0 +1,62 @@
+<?xml version="1.0"?>
+<?xml-stylesheet type="text/xsl" href="default.xsl"?>
+<page title="Welcome">
+  <section title="What is Pingus?">
+    <p>
+      Pingus is a free Lemmings clone for GNU/Linux and Windows covered
+      under the <a href="http://www.gnu.org/copyleft/gpl.html";>GNU
+        GPL</a>. Pingus uses <a href="http://www.clanlib.org/";>ClanLib</a>
+      and <a href="http://xmlsoft.org/";>libxml</a> and might also be
+      usable on some other OSs like FreeBSD, but hasn't been tested
+      there. Pingus is mainly developed under GNU/Linux, that's why the
+      Windows port is sometimes a bit behind.
+    </p>
+  </section>
+
+  <section title="The Game">
+    <p>
+      Pingus has started at the end of 1998 with the simple goal to
+      create a Free (as in freedom, not as in free beer)
+      Lemmings<sup>tm</sup> clone. The <em>Free</em> means you get the
+      sources and are allowed and encouraged to change and distribute
+      them. You basically get everything that I used to create this
+      game. In the years it has grown than quite a bit over the
+      original goal and become something more than just a clone, we
+      have original artwork, a built-in level editor, new actions,
+      multiplayer and a few other features.
+    </p>
+
+    <p>
+      If you don't know Lemmings<sup>tm</sup>, here comes a short
+      introduction. Its a puzzle game developed in 1991 by <a
+       href="http://www.mobygames.com/company/sheet/companyId,146/";>DMA
+       Design</a>. The player takes command in the game of a bunch of
+      small animals and has to guide them around in levels. Since the
+      animals walk on their own, the player can only influence them by
+      giving them commands, like <em>build a bridge</em>,
+      <em>dig a hole</em> or <em>redirect all animals in the
+       other direction</em>. The goal of each level is to reach the
+      exit, for fix multiple combination of commands are necessary.
+      The game is presented in a 2D site view. For more information
+      you might want to visit <a
+       href="http://www.kallex.de/lemmings/";>Lemmings<sup>tm</sup>
+       fanpage</a>
+    </p>
+
+    <p>
+      While Pingus is based on the idea of Lemmings<sup>tm</sup>, it
+      has included some other ideas, which weren't presented in the
+      original Lemmings<sup>tm</sup>, like the worldmap or secret
+      levels, which might be familiar from games the Super Mario World
+      and other Nintendo games. We have also a few new actions, like
+      the jumper which weren't presented in the original game. To get
+      an impression of the look of the Pingus game you might want to have a 
look at some <a href="screenshots.html">screenshots</a>.
+    </p>
+
+<!--    <A HREF="http://de.nedstat.net/viewstat.asp?name=pingus";><IMG
+       SRC="http://de.nedstat.net/scripts/nedstat.dll?name=pingus";
+       WIDTH="22" HEIGHT="22" BORDER="0" ALT="" ALIGN="right"></A>-->
+
+    <netstat-image />
+  </section>
+</page>





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