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[Pingus-CVS] Issue 30 in pingus: Object raise in editor should only take
From: |
pingus |
Subject: |
[Pingus-CVS] Issue 30 in pingus: Object raise in editor should only take overlapping objects into account |
Date: |
Wed, 07 Sep 2011 11:12:50 +0000 |
Status: Accepted
Owner: address@hidden
Labels: Type-Defect Priority-Medium Component-Editor
New issue 30 by address@hidden: Object raise in editor should only take
overlapping objects into account
http://code.google.com/p/pingus/issues/detail?id=30
Object raise in the editor currently raises the object by raising or
lowering it in the complete list objects, this leads to it being not very
useful in levels with a lot of objects, as many raise/lower operations will
have no visual effect.
It should instead raise/lower an object relative to all the other objects
with which it overlaps so that a raise operation always results in a visual
effect.
- [Pingus-CVS] Issue 30 in pingus: Object raise in editor should only take overlapping objects into account,
pingus <=