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[Pingus-CVS] Issue 52 in pingus: input handling doesn't handle conflicts
From: |
pingus |
Subject: |
[Pingus-CVS] Issue 52 in pingus: input handling doesn't handle conflicts between game and text input |
Date: |
Fri, 16 Sep 2011 18:05:41 +0000 |
Status: Accepted
Owner: address@hidden
Labels: Type-Defect Priority-Medium Component-Engine Component-UI
New issue 52 by address@hidden: input handling doesn't handle conflicts
between game and text input
http://code.google.com/p/pingus/issues/detail?id=52
If the user has mapped a regular key to some game function, such as say "a"
and then types text into an input box containing "a", it will result in
both a text input event and a regular game event. This is caused by game
buttons being handled by GUIScreen directly, bypassing the regular GUI
focus handling.
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