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[Pingus-CVS] Issue 76 in pingus: z-pos confusion and incorrect ordering


From: pingus
Subject: [Pingus-CVS] Issue 76 in pingus: z-pos confusion and incorrect ordering in the editor
Date: Tue, 27 Sep 2011 10:26:56 +0000

Status: Accepted
Owner: address@hidden
Labels: Type-Defect Priority-Medium Component-Editor Component-Engine

New issue 76 by address@hidden: z-pos confusion and incorrect ordering in the editor
http://code.google.com/p/pingus/issues/detail?id=76

Currently Pingus has two ways to order objects:

* implicitly by their position in the object list
* explicitly by their z-pos

This is mostly for historical reasons and has a few issues such as:

* the editor allows to place hotspot and other objects between two groundpieces, the game engine does not * groundpieces have a z-pos, which however isn't very useful as it duplicates implicit ordering * some objects have multiple z-pos, but the editor doesn't allow to manipulate them (i.e. prefabs) * some objects, such as exits, draw to the groundmap as well has have a sprite and they need to do that from two different positions, see also Issue 53





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