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[Pingus-CVS] Issue 76 in pingus: z-pos confusion and incorrect ordering
From: |
pingus |
Subject: |
[Pingus-CVS] Issue 76 in pingus: z-pos confusion and incorrect ordering in the editor |
Date: |
Tue, 27 Sep 2011 10:26:56 +0000 |
Status: Accepted
Owner: address@hidden
Labels: Type-Defect Priority-Medium Component-Editor Component-Engine
New issue 76 by address@hidden: z-pos confusion and incorrect ordering
in the editor
http://code.google.com/p/pingus/issues/detail?id=76
Currently Pingus has two ways to order objects:
* implicitly by their position in the object list
* explicitly by their z-pos
This is mostly for historical reasons and has a few issues such as:
* the editor allows to place hotspot and other objects between two
groundpieces, the game engine does not
* groundpieces have a z-pos, which however isn't very useful as it
duplicates implicit ordering
* some objects have multiple z-pos, but the editor doesn't allow to
manipulate them (i.e. prefabs)
* some objects, such as exits, draw to the groundmap as well has have a
sprite and they need to do that from two different positions, see also
Issue 53
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