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Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13
From: |
David Philippi |
Subject: |
Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13 |
Date: |
Wed, 14 Aug 2002 11:14:34 +0200 |
User-agent: |
KMail/1.4.1 |
On Tuesday 13 August 2002 20:44, address@hidden wrote:
> + * crashes if axis, button etc is not given
This will be fixed very soon (along with quite a few other bugs in the input
code).
> + * axis has hangle, but shouldn't have, pointer should handle that
What is hangle? If it is angle then it's right that the axis has it. Every
axis used to create an axis pointer needs an angle. Only the action axis
will ignore it's angle.
> + * axis event has up/down only, should be float -1,1
This shouldn't be required by the game right now, but I'll change it anyway.
Bye David
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13,
David Philippi <=
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, Ingo Ruhnke, 2002/08/14
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, David Philippi, 2002/08/15
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, Ingo Ruhnke, 2002/08/15
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, David Philippi, 2002/08/15
- Re: [Pingus-CVS] CVS: Games/Pingus BUGS,1.12,1.13, Ingo Ruhnke, 2002/08/15