John August
address@hidden
Dentist.xml
hard
good
nice use of scenery, challenging without being frustrating. Good that
you have lots of jumpers, you need to make a lot of tries at jumping.
But one climber is fair enough.
Lev4.xml
very easy/unfinished/unplayable
bad
No player input required ... if it is not a test level, it needs some
more work.
aliens1-phil.xml
normal
ok
This level has a sometimes bug - he exit ends up a pixel above the floor
and the pingus can't get. in.
aliens2-phil.xml
normal?
ok?
how is this different to aliens1 ?
aliens7-phil.xml
very easy/unfinished
bad
no player input involved - it solves itself. Need extra to make it a worthwhile
level.
am_nil-luki.xml
normal
bad
Ingo says unplayable test level - it can be played, but is not very
interesting. Checkerboard background needs to be replaced. Cannot see
activity behind overall view at bottom left.
belt1-grumbel.xml
unfinished
bad
this has a bug which renders it unplayable. The graphics jitter and the
pingus have after images.
bg-test.xml
unplayable
bad
no exit, but shape is an interesting one.
bla.xml
unplayable
bad
apart from no entry or exit, the pingu types flash up unstably
block-timpany.xml
normal
good
good level - there are many possibilities, but a simple on e is the way
out, which takes a little bit of thinking to see. There are many types
of pingus to distract you, which is perhaps a good thing.
block.xml
normal
ok
blockers-timpany-tutorial.xml
very easy
ok
storm i a bit distracting - perhaps that is the point - but please
do not put in too many levels like this one.
bomber-tutorial-grumbel.xml
very easy
ok
as a bomber tutorial level, the apparent intended use, its OK.
bombing.xml
hard
good
I lost a few pingus building the original bridge, need to have survival
rate clear for this level.
aliens6-phil.xml
normal?
ok
seems too fiddly
bridger-tutorial-grumbel.xml
very easy
ok
ok for its intended purpose of bridge tutorial
bug-test.xml
unplayable/unfinished
bad
this level has no entrance or exit, but has a minimalist elegance which
would be nice to do something with.
cages.xml
very easy
ok
trivial, ok as digger tutorial level
candy-lukis.xml
easy
ok
might be improved with a digger, bridger and 10 pingus, so the last
pingu digs and builds a bridge before the other pingus arrive the long
way.
candy-timpany-premoi.xml
normal
ok
almost easy, you have to figure out that not all water gets you, that's
novel for this level.
candy1.xml
unfinished
good
exit seems solid, without a normal window or background, maybe you are
supposed to bore through the top, but I could not exit.
cave-cave1-mw.xml
normal
ok
nice background, involves some fiddly rather than subtle digging.
cave-cave2-mw.xml
unfinished
bad
error generated :
cave-cave2-mw.xml:6: error: xmlParseEntityRef: no name
description lang="en"The Pingus have to ascend (ampersand) descend steep hills and
cave-cave2-mw.xml
very hard
good
have not done this level - a good one if it is possible
cave-crystal1-mw.xml
normal
good
So, here if the pingus fall too far they do squash themselves 1! It just
involves finding the right place to dig if you don't want to do something
more complex.
cave-crystal2-mw.xml
normal
ok
main fiddly bit is to time a moving bomber - perhaps this should be rated
difficulty 'hard' ?
cave-food1-mw.xml
hard
good
don't have too many level s with such a mixture of themes - it represents
"lazy creativity", and you should make sure such levels are rare and
really are creative.
cave-jungle1-mw.xml
normal
good
its easy to lose a few pingus at the start - need to define survival level
for this level, high would make it 'hard'.
cave-snow1-mw.xml
very hard
ok
graphics are missing from this screen. I have not done it - is it
impossible ?
cave-space1-mw.xml
easy
good
would be better to have a space type exit involving pillars rather than
the present "biological" one.
cave-space2-mw.xml
hard
good
I used lots of bombers. Need to have pingu pass rate well defined. Have
not completed yet.
chouser02.xml
normal
good
requires some thought, but reasonably forgiving. less forgiving would
mean a 'hard' rating.
climber-tutorial-lukis.xml
very easy
ok
climber tutorial. Would be improved by having just ten pingus, too many
to click for little return in learning at present.
conv.xml
unplayable
bad
buggy, no entry/exit, flashing pingu signs.
crystal-phil1.xml
normal
ok
agree with Ingo's comment.
crystal1.xml
normal
ok
at end, gate seems to kill pingus. Number saved does not increase, they
go red like they've been killed.
crystal2.xml
easy
good
ok as intro to blocker, does now work contrary to Ingo's comment.
crystal3.xml
normal
ok
contrary to Ingo's comment, now is playable, not terribly interesting.
crystal4.xml
normal
ok
A level with a twist, involving a simple solution, not obvious because
of the large number of different pingus - fair enough, try not to have
too many of them.
crystal5.xml
easy
ok
desert-crawl-timpany.xml
normal
good
The bug described by Nick (gap between two solid blocks) seems to make it
impossible to complete. unfinished would be a good lable.
desert-phil1.xml
very hard
ok
difficulty bad because you run out of time. Nice graphics.
desert3-tflavel.xml
normal
good
needs a little thought, but not too fiddly.
desert4.xml
very easy
bad
a trivial level - just need to set one blocker. Unless you want 100%
through, then it would be easy.
desert5-tflavel.xml
very hard
ok
have not completed this one.
desert5.xml
unfinished
bad
no player input needed ! It solves itself automatically !
desert6-grumbel.xml
very easy
ok
ok as an intro level.
desert7-grumbel.xml
unfinished
bad
thing this one is impossible, unless there is an "invisible" exit
somewhere, in which case it would be just too nasty !
digger-tutorial-grumbel.xml
very easy
good
ok as a tutorial.
digger-tutorial2-grumbel.xml
very easy
ok
ok as tutorial, prefer tutorial 1
doors-grumbel.xml
unfinished
bad
seems does not work ... or am I missing something ?
doors2-grumbel.xml
hard
bad
doors ?
editor_tut.xml
unplayable
bad
presumably a test level ?
floater-tutorial-grumbel.xml
unfinished
bad
don't need floaters in order to pass level - it solves itself
automatically.
foliage1.xml
normal
bad
nice scenery, not much to the level. Is it a foliage test level ?
foliage3.xml
very easy
bad
nice graphics, but no player input is required. Might be challenging if
you had to actually use floaters.
foliage4.xml
easy
bad
graphics look nice, particularly if the "look" was not abused in other
levels. But, not much to the game.
future1-jgoebbert.xml
hard
good
have not done this one. Bug in that pingus entrances are not visible.
future2-jgoebbert.xml
easy
bad
too easy, but good graphics.
cave-tubes1-mw.xml
hard
good
so, water does not affect them ! Even after you realise that, its still quite
involved.
granit1.xml
unfinished
unfinished
nice look, would be good have entry and exit.
desert-phil1.xml
hard
good
This involves parallel building of bridges ahead of their use - a cute
idea along with cute graphics.
desert5-tflavel.xml
very hard
good
very hard not because of what you do, but rather to figure it out.
hellmouth23-grumbel.xml
normal
ok
this level is too easy for what it seems to be. I built an external ladder.
It has a problem in that you cannot see the pingus because the pingu
type display gets in the way.
hellmouth4-grumbel.xml
hard
ok
hard to figure out, but not hard once you know what to do.
hellmouth5-grumbel.xml
normal
ok