Index: non-gnu/pingus/manual.html =================================================================== RCS file: /webcvs/non-gnu/pingus/manual.html,v retrieving revision 1.2 diff -u -r1.2 manual.html --- non-gnu/pingus/manual.html 30 Nov 2002 01:25:13 -0000 1.2 +++ non-gnu/pingus/manual.html 23 Dec 2002 00:18:07 -0000 @@ -30,113 +30,143 @@
Once a Pingu is out of the entrance he will be falling to the - ground. As a Faller he can't do anything, but just has to obey the - law of gravity. If the Pingu falls for to long he will gather to - much speed so that he won't survive the ground hit. So be carefull - and keep an eye on the height of on object from which they should - fall. +
Once a Pingu is out of the entrance, he will be falling to the + ground. As a Faller he can't do anything but just obey the law of + gravity. If the Pingu falls for too long, he will gather too much + speed and so won't survive on hitting the ground. So be careful + and keep an eye on the height of objects from which they can + safely fall.
If the Pingu has fallen from the entrance and reached the - ground, the Pingu will turn into a Walker. The Walker is the state - in which the Pingu will be most. As a Walker the Pingu simply - moves into the current direction in which he is facing. He will - walk his way until you give him a command to do something else. +
If the Pingu has fallen from the entrance and safely reached + the ground, the Pingu will turn into a Walker. The Walker is the + state in which the Pingu will be most of the time. As a Walker the + Pingu simply moves in the current direction in which he is facing. + He will walk in this way until you give him a command to do + something else. However, if the Pingu reaches an obstacle that he + cannot walk up or through, he will turn around and walk back in + the opposite direction.
-When a Pingu is turned into a Digger, he starts + digging/drilling a vertical hole through any object that Walkers + would otherwise walk on. A Digger continues digging a hole until + there is nothing below it to dig, in which case the Digger will + fall, or the Digger hits a solid object, such as metal.
-A Basher is the horizontal equivalent of a Digger. A Basher + bashes out a tunnel through any object that is ahead of it. It + stops bashing when there is nothing ahead to bash, a solid object + has been reached, such as metal, or there is nothing below the + Basher. In the latter case, the Basher will fall.
The Miner can be considered to be a combination of a Digger and + a Basher. Whereas a Digger only goes down and a Basher only goes + forward, the Miner goes down and forward in one movement. This + results in a tunnel going diagonally downwards. Like a Digger and + a Basher, a Miner stops if there is nothing to mine, a solid + object has been reached or there is nothing below the Miner. In + the latter case, the Miner will fall.
The blocker stops at its current position and then starts to - command other Pingus which reach him to change there direction. No - Pingu can thus pass a Blocker, but instead they will turn around - and head in the other direction.
+ command other Pingus which reach him to change their direction. No + Pingu can thus pass a Blocker. Instead they will turn around and + head in the other direction.Sometimes when you have to stop a Pingu or have to create a - hole, but have neither a Basher or a Miner there is no other way - then to turn a Pingu into a Bomber. The Pingu will start a - countdown once turned into a blocker. He will continue is current - action till the countdown has passed and then he will blow up and - explode. The explosion will cause a hole in the ground and - anything that is near him. Thus a Bomber can be used to either - make holes or to remove Blockers or other Pingus that are in the - way. + hole, but have neither a Basher nor a Miner, there is no way other + than to turn a Pingu into a Bomber. The Pingu will start a + countdown once he has turned into a Bomber. He will continue his + current action until the countdown reaches zero. On zero being + reached, he will inflate and then explode. The explosion will + create a hole in the ground and destroy anything that is near him. + Thus a Bomber can be used to either make holes or to remove + Blockers or other Pingus that are in the way.
A Pingu turned into a Bridger will start to build a small - bridge. It will not be a large bridge and only the part that goes - into the up direction, but in most cases it will be enough to - reach a higher point or to pass a deep hole in the ground. + bridge. It will not be a large bridge and goes slightly upwards. + In most cases this will be enough to reach a higher point or to + pass a deep hole in the ground.
A Pingu that has learned the ability to climb will be able to - climb on vertical blocks which normal Pingus can not climb. The - Climber will climb to the top of the object that blocks his way - and once at the top, he will turn back into a normal Walker. A - Pingu that has learned the ability to Climb will always keep it, - you can see which Pingus can climb and which can't by the little - c in the info box that appears if you place the cursor - above a Pingu. + climb on vertical objects which normal Pingus cannot climb. The + Climber will climb to the top of an object that would normally + block his way. Once at the top, he will turn back into a normal + Walker. A Pingu that has learnt the ability to Climb will always + keep it, you can see which Pingus can climb and which can't by the + little [c] in the info box that appears if you place the + cursor on a Pingu.
As the Climber action, the Floater action will also stay with - the Pingu once it is applied, this time you can see which Pingus - can float by the little f in the info box of the Pingu. A - Pingu that can Float will use its propeller-hat to lower down his - fall speed in the fall. Once he has his propeller-hat on he will - be slow enough to not to die when hitting the ground. So the - Floater action protects the Pingu on high falls, which a normal +
Like the Climber action, the Floater action will also stay with + the Pingu once it is applied. This time you can see which Pingus + can float by the little [f] in the info box of the Pingu. + A Pingu that can Float will use his propeller-hat to reduce his + falling speed during a fall. Once he has his propeller-hat on, he + will be slow enough to not die on hitting the ground. So the + Floater action protects the Pingu from high falls, which a normal Pingu would not survive.
A Pingu that gets turned into a Jumper will gather all its - power and start a single large jump forward. He will not be - jumping very heigh, but pretty far and pretty fast. So he can - reach other plattforms or pass situations in which he can't be to - long in one place. + power and start a single large jump forward. He will not jump very + high, but pretty far and pretty fast. He can thus reach other + platforms or get past situations in which he can't stay too long + in one place.
Once you give a Pingu the command to become a Slider, he will - jump on his belly and with a lot of speed he will move forward. - But be carefull to gather the speed the Pingu need perfectly - flat ground on bumpy terrain a Pingu can not slide very far. At - best the Slider works if used on icy ground.
- -The usual way of stopping a Pingu from walking off a deadly + cliff is to use a Blocker. However, suppose there are no Blockers + available. How can the direction of a Pingu be reversed so that it + walks in the opposite direction? Here's how it could be done.
+ +The Bridger should eventually stop building while still within + the hole, reverse and then walk out of the hole in the opposite + direction of the bridge.
[FIXME: insert Free Software yada yada here]
@@ -150,6 +180,6 @@
Verbatim copying and distribution of this entire article is permitted
in any medium, provided this notice is preserved.
- $Date: 2002/11/30 01:25:13 $
+ $Date: 2002/12/22 20:25:13 $