Boris Boutillier address@hidden hellmouth22-grumbel.xml hard ok I put it a hard difficulty as it need a tricky use of the bridger to revert a pingus. This level may be boring if it remains N*22 as there is no serious challenge for a trained pingi tamer. hellmouth21-grumbel.xml hard funny I like this one, there is no real difficulties, only timing problems. This level is fun, you know you have to do it only with bombers ( everyone dreamed of that ) but it remains not too complicated, so that you don't get frustrated hellmouth20-grumbel.xml very hard frustrating Ok, I don't like this one, there is too much timing ( I kind of feel that there is also lots of lucks as pingi starting jump in the same position don't always revert when falling ). This would be more interesting with about 120 jumpers, so that solving this level isn't only a question of reverting all your pingi on jump landing. hellmouth19-grumbel.xml easy seems buggy Ok I don't what was the aim of this level but I solved it with one pingus creating a great bridge from the middle plateforme with ice to the roof ( reverting the pingus ) and then creating another one to go to the exit. hellmouth18-grumbel.xml easy boring Same as the one before, no real diffculty for an average pingi tamer, make two floater, revert it just next to the exit and start a great bridge from here over the exit, then mine somewhere. Not its place in the hellmouth series. hellmouth17-grumbel.xml hard interesting Great one,interresting ideas, ( the top ones save the bottom ones ) misleading exits, misleading floaters. To make it a greater one just let 2 blockers ( to mislead as there is no need for one ) hellmouth15-grumbel.xml medium interesting good one, not too difficult to figure out the solution, but retries to get to it. Some bugs in the grid, if you try to make a bridger when he is reaching the wall-less side he reverts and continue climbing, if this trick is wanted should be removed as it feel much more like a bug exploit ( put a wall on the other side too) hellmouth14-grumbel.xml very hard great A good 'very hard' level, not easy to figure out the solution, some synchronisation between pingi, need a 'long jump'. Would raise save number to 25 as the good solution leeds to at least 28. ( and 30 with good timings) hellmouth13.xml medium bit boring There is three groups of pingi but not difficult to manage, no danger, perhaps better at start of this serie, but not the thirteenth one. hellmouth12-grumbel.xml hard great good one, several tricks to block pingi. hellmouth10-grumbel.xml easy boring Didn't see what special was meant here, I use the statue to help , don't know if it was wanted. hellmouth9-grumbel.xml hard great good one : how to use climbers, make the wall yourself !!! could be called, 'make it yourself' :) hellmouth8-grumbel.xml medium great First level with a good use of sliders. Good timing ( and use of pause) make it beautiful with a complete symetrical path :) hellmouth7-grumbel.xml medium good good level to simply demonstrate use of climbers bashers, I had a but as first bashing after climbing was stop after one step. hellmouth6-grumbel.xml hard good I DONT LIKE HIDDEN BLACK HOLES, i think these elements should be made visible right from the start, as for the first what you do is lauching just to know where is the hidden element, then when you know it, you start thinking at wfat to do in this level. If made visible, really interesting one, easy to enter in a scenario ( the main road is blocked, what to do ! ) hellmouth5-grumbel.xml medium bugged There is no need for sliders to solve this one, block all pingi but two make both buld a bridge, made the first one explode before the hard block, this make a small hole, the seconde can bash in it and pass under the block ( creating path for all other pingi) hellmouth4-grumbel.xml medium good I like the machine getting crazy trying to splash pingi when they are passing in the ground. hellmouth3-grumbel.xml medium-hard can be fun OK, I DONT LIKE HIDDEN THINGS, ok i repeat myself, but as a puzzle solver you don't like when you have to go and lose some time just to what the level is exaclty. I think teleporter arrival shoulf be made visible, and each one should be personalized ( with a different colour for example ) to where each one leads ( same for doors ) Without this, great level. hellmouth2-grumbel.xml medium great for 'second level tutorial' This level is a good one to learn how to make climbi goes up with a reversed miner. This is a good place in the serie as several levels after use the trick mixed with other ones hellmouth1-grumbel.xml medium average Perhaps a good one to learn how doors and buttons work, beside that no real interesting stuff .xml .xml