Boris Boutillier
address@hidden
hellmouth22-grumbel.xml
hard
ok
I put it a hard difficulty as it need a tricky use of the
bridger to revert a pingus.
This level may be boring if it remains N*22 as there is no
serious challenge for a trained pingi tamer.
hellmouth21-grumbel.xml
hard
funny
I like this one, there is no real difficulties, only timing
problems. This level is fun, you know you have to do it only
with bombers ( everyone dreamed of that ) but it remains not
too complicated, so that you don't get frustrated
hellmouth20-grumbel.xml
very hard
frustrating
Ok, I don't like this one, there is too much timing ( I kind of
feel that there is also lots of lucks as pingi starting jump
in the same position don't always revert when falling ).
This would be more interesting with about 120 jumpers, so that
solving this level isn't only a question of reverting all your
pingi on jump landing.
hellmouth19-grumbel.xml
easy
seems buggy
Ok I don't what was the aim of this level but I solved it
with one pingus creating a great bridge from the middle plateforme
with ice to the roof ( reverting the pingus ) and then creating
another one to go to the exit.
hellmouth18-grumbel.xml
easy
boring
Same as the one before, no real diffculty for an average pingi
tamer, make two floater, revert it just next to the exit and
start a great bridge from here over the exit, then mine somewhere.
Not its place in the hellmouth series.
hellmouth17-grumbel.xml
hard
interesting
Great one,interresting ideas, ( the top ones save the bottom ones )
misleading exits, misleading floaters.
To make it a greater one just let 2 blockers ( to mislead as there is no need for one )
hellmouth15-grumbel.xml
medium
interesting
good one, not too difficult to figure out the solution, but retries
to get to it.
Some bugs in the grid, if you try to make a bridger when he is
reaching the wall-less side he reverts and continue climbing, if
this trick is wanted should be removed as it feel much more like a
bug exploit ( put a wall on the other side too)
hellmouth14-grumbel.xml
very hard
great
A good 'very hard' level, not easy to figure out the solution,
some synchronisation between pingi, need a 'long jump'.
Would raise save number to 25 as the good solution leeds to at
least 28. ( and 30 with good timings)
hellmouth13.xml
medium
bit boring
There is three groups of pingi but not difficult to manage, no
danger, perhaps better at start of this serie, but not the thirteenth
one.
hellmouth12-grumbel.xml
hard
great
good one, several tricks to block pingi.
hellmouth10-grumbel.xml
easy
boring
Didn't see what special was meant here, I use the statue to help
, don't know if it was wanted.
hellmouth9-grumbel.xml
hard
great
good one : how to use climbers, make the wall yourself !!!
could be called, 'make it yourself' :)
hellmouth8-grumbel.xml
medium
great
First level with a good use of sliders. Good timing ( and
use of pause) make it beautiful with a complete symetrical
path :)
hellmouth7-grumbel.xml
medium
good
good level to simply demonstrate use of climbers bashers, I had
a but as first bashing after climbing was stop after one step.
hellmouth6-grumbel.xml
hard
good
I DONT LIKE HIDDEN BLACK HOLES, i think these elements should be
made visible right from the start, as for the first what you do
is lauching just to know where is the hidden element, then when
you know it, you start thinking at wfat to do in this level.
If made visible, really interesting one, easy to enter in a
scenario ( the main road is blocked, what to do ! )
hellmouth5-grumbel.xml
medium
bugged
There is no need for sliders to solve this one, block all pingi but
two make both buld a bridge, made the first one explode before the
hard block, this make a small hole, the seconde can bash in it and
pass under the block ( creating path for all other pingi)
hellmouth4-grumbel.xml
medium
good
I like the machine getting crazy trying to splash pingi when they
are passing in the ground.
hellmouth3-grumbel.xml
medium-hard
can be fun
OK, I DONT LIKE HIDDEN THINGS, ok i repeat myself, but as a puzzle
solver you don't like when you have to go and lose some time just to
what the level is exaclty.
I think teleporter arrival shoulf be made visible, and each one should
be personalized ( with a different colour for example ) to where each
one leads ( same for doors )
Without this, great level.
hellmouth2-grumbel.xml
medium
great for 'second level tutorial'
This level is a good one to learn how to make climbi goes up with
a reversed miner.
This is a good place in the serie as several levels after use the
trick mixed with other ones
hellmouth1-grumbel.xml
medium
average
Perhaps a good one to learn how doors and buttons work, beside that
no real interesting stuff
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