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Re: Some Pingus Updates, 0.7.0 getting closer
From: |
Ingo Ruhnke |
Subject: |
Re: Some Pingus Updates, 0.7.0 getting closer |
Date: |
Fri, 25 Feb 2005 17:51:08 +0100 |
User-agent: |
Gnus/5.1007 (Gnus v5.10.7) Emacs/21.3 (gnu/linux) |
Ingo Ruhnke <address@hidden> writes:
Some additions:
- The lightmapping that is allowed due to DrawingContext looks like
this:
http://pingus.seul.org/~grumbel/tmp/pingus-20050221-045821-1.png
http://pingus.seul.org/~grumbel/tmp/pingus-20050221-010613-1.png
Its just a little test nothing special, but it could actually be
usefull for gameplay (ie. having a special torch action that is
needed to see something, lightswitches, etc.)
- The new editor looks like this:
http://pingus.seul.org/~grumbel/tmp/flexlay-2005-02-25-1.png
Some stuff I have not done yet, but will do in the near future:
- gettext support will be removed and replaced with tinygettext:
http://cvs.sourceforge.net/viewcvs.py/super-tux/supertux/lib/app/tinygettext.h?view=markup
http://cvs.sourceforge.net/viewcvs.py/super-tux/supertux/lib/app/tinygettext.cpp?view=markup
tinygettext is a little gettext replacement that works directly
with the .po files, so we can save the useless conversion phase to
.mo/.gmo and have the translation also working normally from within
the source directory (no more weird share/locale/$LANG/LC_MESSAGES/
paths). In addition to that it is easy to add multilpe .po files
for the same language, so we can move the translations out of the
levelfiles and into a .po file, levelpacks could each contain .po
files of their own
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