[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: MacOS App Bundle for pspp
From: |
Friedrich Beckmann |
Subject: |
Re: MacOS App Bundle for pspp |
Date: |
Fri, 20 May 2016 08:09:57 +0200 |
Hi Jeremy,
thanks for the hint. Is it possible to include the pre-pkg phase instructions
to the pspp port file
that is on macports? Or is there a specific reason why you have a separate port
file that
you use for creating the package? As you mentioned, the rkward port file on
macports
includes the pre-pkg phase section.
Would that mean that somebody who builds the dmg from the default macports
/opt/local
installation would produce an install file that would interfere with a macports
installation?
Is my understanding correct, that the dmg installer will and must install
everything in
/opt/pssp (or any other fixed absolute path that is known at compile time)?
Full relocation which will allow to move the application it to the application
folder
or any other folder would need more tweaks and possibly changes to
source, e.g. to find the ui files?
Friedrich
> Am 20.05.2016 um 05:23 schrieb Jeremy Lavergne <address@hidden>:
>
> I made use of the pre-pkg phase to copy the postinstall script into the
> package.
>
> There are other ports that also do this, like rkward and MacPorts itself.
>
>
> On 05/19/2016 03:25 AM, Friedrich Beckmann wrote:
>> Hi Jeremy,
>>
>> i followed the instructions here
>>
>> 3.4.2. Binary Packages
>> <https://guide.macports.org/chunked/using.binaries.html#using.binaries.binary-packages>
>>
>> to build a binary package for pspp on MacOS. I made a separate /opt/pspp
>> macports install for this purpose. I can build the dmg, but I think it
>> misses the files
>> which are generated in the postinstall steps of the packages. For example
>> the icon caches are not generated. Could you give me a hint how you do this?
>>
>> I also looked at inkscape way to do it, but they seem to script quite a
>> lot to produce
>> an app bundle.
>
>