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Re: [PATCH v2 5/6] hw/input/stellaris_input: Convert to qdev


From: Mark Cave-Ayland
Subject: Re: [PATCH v2 5/6] hw/input/stellaris_input: Convert to qdev
Date: Mon, 30 Oct 2023 20:37:57 +0000
User-agent: Mozilla Thunderbird

On 30/10/2023 11:48, Peter Maydell wrote:

Convert the hw/input/stellaris_input device to qdev.

The interface uses an array property for the board to specify the
keycodes to use, so the s->keycodes memory is now allocated by the
array-property machinery.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Tested-by: Philippe Mathieu-Daudé <philmd@linaro.org>
---
v1->v2: drop private/public comment lines
---
  include/hw/input/stellaris_gamepad.h | 22 ++++++++-
  hw/arm/stellaris.c                   | 26 +++++++---
  hw/input/stellaris_gamepad.c         | 73 +++++++++++++++++++---------
  3 files changed, 89 insertions(+), 32 deletions(-)

diff --git a/include/hw/input/stellaris_gamepad.h 
b/include/hw/input/stellaris_gamepad.h
index 23cfd3c95f3..6140b889a28 100644
--- a/include/hw/input/stellaris_gamepad.h
+++ b/include/hw/input/stellaris_gamepad.h
@@ -11,8 +11,26 @@
  #ifndef HW_INPUT_STELLARIS_GAMEPAD_H
  #define HW_INPUT_STELLARIS_GAMEPAD_H
+#include "hw/sysbus.h"
+#include "qom/object.h"
-/* stellaris_gamepad.c */
-void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode);
+/*
+ * QEMU interface:
+ *  + QOM array property "keycodes": uint32_t QEMU keycodes to handle
+ *  + unnamed GPIO outputs: one per keycode, in the same order as the
+ *    "keycodes" array property entries; asserted when key is down
+ */
+
+#define TYPE_STELLARIS_GAMEPAD "stellaris-gamepad"
+OBJECT_DECLARE_SIMPLE_TYPE(StellarisGamepad, STELLARIS_GAMEPAD)
+
+struct StellarisGamepad {
+    SysBusDevice parent_obj;

Minor style comment: for QOM types there should be an empty line after parent_obj to aid identification (as per https://qemu.readthedocs.io/en/master/devel/style.html#qemu-object-model-declarations).

+    uint32_t num_buttons;
+    qemu_irq *irqs;
+    uint32_t *keycodes;
+    uint8_t *pressed;
+    int extension;
+};
#endif
diff --git a/hw/arm/stellaris.c b/hw/arm/stellaris.c
index 96585dd7106..707b0dae375 100644
--- a/hw/arm/stellaris.c
+++ b/hw/arm/stellaris.c
@@ -31,6 +31,7 @@
  #include "hw/timer/stellaris-gptm.h"
  #include "hw/qdev-clock.h"
  #include "qom/object.h"
+#include "qapi/qmp/qlist.h"
#define GPIO_A 0
  #define GPIO_B 1
@@ -1274,16 +1275,27 @@ static void stellaris_init(MachineState *ms, 
stellaris_board_info *board)
          sysbus_connect_irq(SYS_BUS_DEVICE(enet), 0, qdev_get_gpio_in(nvic, 
42));
      }
      if (board->peripherals & BP_GAMEPAD) {
-        qemu_irq gpad_irq[5];
+        QList *gpad_keycode_list = qlist_new();
          static const int gpad_keycode[5] = { 0xc8, 0xd0, 0xcb, 0xcd, 0x1d };
+        DeviceState *gpad;
- gpad_irq[0] = qemu_irq_invert(gpio_in[GPIO_E][0]); /* up */
-        gpad_irq[1] = qemu_irq_invert(gpio_in[GPIO_E][1]); /* down */
-        gpad_irq[2] = qemu_irq_invert(gpio_in[GPIO_E][2]); /* left */
-        gpad_irq[3] = qemu_irq_invert(gpio_in[GPIO_E][3]); /* right */
-        gpad_irq[4] = qemu_irq_invert(gpio_in[GPIO_F][1]); /* select */
+        gpad = qdev_new(TYPE_STELLARIS_GAMEPAD);
+        for (i = 0; i < ARRAY_SIZE(gpad_keycode); i++) {
+            qlist_append_int(gpad_keycode_list, gpad_keycode[i]);
+        }
+        qdev_prop_set_array(gpad, "keycodes", gpad_keycode_list);
+        sysbus_realize_and_unref(SYS_BUS_DEVICE(gpad), &error_fatal);
- stellaris_gamepad_init(5, gpad_irq, gpad_keycode);
+        qdev_connect_gpio_out(gpad, 0,
+                              qemu_irq_invert(gpio_in[GPIO_E][0])); /* up */
+        qdev_connect_gpio_out(gpad, 1,
+                              qemu_irq_invert(gpio_in[GPIO_E][1])); /* down */
+        qdev_connect_gpio_out(gpad, 2,
+                              qemu_irq_invert(gpio_in[GPIO_E][2])); /* left */
+        qdev_connect_gpio_out(gpad, 3,
+                              qemu_irq_invert(gpio_in[GPIO_E][3])); /* right */
+        qdev_connect_gpio_out(gpad, 4,
+                              qemu_irq_invert(gpio_in[GPIO_F][1])); /* select 
*/
      }
      for (i = 0; i < 7; i++) {
          if (board->dc4 & (1 << i)) {
diff --git a/hw/input/stellaris_gamepad.c b/hw/input/stellaris_gamepad.c
index 82ddc47a26d..6ccf0e80adc 100644
--- a/hw/input/stellaris_gamepad.c
+++ b/hw/input/stellaris_gamepad.c
@@ -8,19 +8,13 @@
   */
#include "qemu/osdep.h"
+#include "qapi/error.h"
  #include "hw/input/stellaris_gamepad.h"
  #include "hw/irq.h"
+#include "hw/qdev-properties.h"
  #include "migration/vmstate.h"
  #include "ui/console.h"
-typedef struct {
-    uint32_t num_buttons;
-    int extension;
-    qemu_irq *irqs;
-    uint32_t *keycodes;
-    uint8_t *pressed;
-} StellarisGamepad;
-
  static void stellaris_gamepad_put_key(void * opaque, int keycode)
  {
      StellarisGamepad *s = (StellarisGamepad *)opaque;
@@ -57,22 +51,55 @@ static const VMStateDescription vmstate_stellaris_gamepad = 
{
      }
  };
-/* Returns an array of 5 output slots. */
-void stellaris_gamepad_init(int n, qemu_irq *irq, const int *keycode)
+static void stellaris_gamepad_realize(DeviceState *dev, Error **errp)
  {
-    StellarisGamepad *s;
-    int i;
+    StellarisGamepad *s = STELLARIS_GAMEPAD(dev);
- s = g_new0(StellarisGamepad, 1);
-    s->irqs = g_new0(qemu_irq, n);
-    s->keycodes = g_new0(uint32_t, n);
-    s->pressed = g_new0(uint8_t, n);
-    for (i = 0; i < n; i++) {
-        s->irqs[i] = irq[i];
-        s->keycodes[i] = keycode[i];
+    if (s->num_buttons == 0) {
+        error_setg(errp, "keycodes property array must be set");
+        return;
      }
-    s->num_buttons = n;
-    qemu_add_kbd_event_handler(stellaris_gamepad_put_key, s);
-    vmstate_register(NULL, VMSTATE_INSTANCE_ID_ANY,
-                     &vmstate_stellaris_gamepad, s);
+
+    s->irqs = g_new0(qemu_irq, s->num_buttons);
+    s->pressed = g_new0(uint8_t, s->num_buttons);
+    qdev_init_gpio_out(dev, s->irqs, s->num_buttons);
+    qemu_add_kbd_event_handler(stellaris_gamepad_put_key, dev);
  }
+
+static void stellaris_gamepad_reset_enter(Object *obj, ResetType type)
+{
+    StellarisGamepad *s = STELLARIS_GAMEPAD(obj);
+
+    memset(s->pressed, 0, s->num_buttons * sizeof(uint8_t));
+}
+
+static Property stellaris_gamepad_properties[] = {
+    DEFINE_PROP_ARRAY("keycodes", StellarisGamepad, num_buttons,
+                      keycodes, qdev_prop_uint32, uint32_t),
+    DEFINE_PROP_END_OF_LIST(),
+};
+
+static void stellaris_gamepad_class_init(ObjectClass *klass, void *data)
+{
+    DeviceClass *dc = DEVICE_CLASS(klass);
+    ResettableClass *rc = RESETTABLE_CLASS(klass);
+
+    rc->phases.enter = stellaris_gamepad_reset_enter;
+    dc->realize = stellaris_gamepad_realize;
+    dc->vmsd = &vmstate_stellaris_gamepad;
+    device_class_set_props(dc, stellaris_gamepad_properties);
+}
+
+static const TypeInfo stellaris_gamepad_info = {
+    .name = TYPE_STELLARIS_GAMEPAD,
+    .parent = TYPE_SYS_BUS_DEVICE,
+    .instance_size = sizeof(StellarisGamepad),
+    .class_init = stellaris_gamepad_class_init,
+};
+
+static void stellaris_gamepad_register_types(void)
+{
+    type_register_static(&stellaris_gamepad_info);
+}
+
+type_init(stellaris_gamepad_register_types);

Is it worth converting this to use DEFINE_TYPES() during the conversion? I know Phil has considered some automation to remove the type_init() boilerplate for the majority of cases.


ATB,

Mark.




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