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Re: [PATCH v10 01/15] ui & main loop: Redesign of system-specific main t
From: |
BALATON Zoltan |
Subject: |
Re: [PATCH v10 01/15] ui & main loop: Redesign of system-specific main thread event handling |
Date: |
Wed, 13 Nov 2024 19:16:33 +0100 (CET) |
On Wed, 13 Nov 2024, Phil Dennis-Jordan wrote:
macOS's Cocoa event handling must be done on the initial (main) thread
of the process. Furthermore, if library or application code uses
libdispatch, the main dispatch queue must be handling events on the main
thread as well.
So far, this has affected Qemu in both the Cocoa and SDL UIs, although
in different ways: the Cocoa UI replaces the default qemu_main function
with one that spins Qemu's internal main event loop off onto a
background thread. SDL (which uses Cocoa internally) on the other hand
uses a polling approach within Qemu's main event loop. Events are
polled during the SDL UI's dpy_refresh callback, which happens to run
on the main thread by default.
As UIs are mutually exclusive, this works OK as long as nothing else
needs platform-native event handling. In the next patch, a new device is
introduced based on the ParavirtualizedGraphics.framework in macOS.
This uses libdispatch internally, and only works when events are being
handled on the main runloop. With the current system, it works when
using either the Cocoa or the SDL UI. However, it does not when running
headless. Moreover, any attempt to install a similar scheme to the
Cocoa UI's main thread replacement fails when combined with the SDL
UI.
This change tidies up main thread management to be more flexible.
* The qemu_main global function pointer is a custom function for the
main thread, and it may now be NULL. When it is, the main thread
runs the main Qemu loop. This represents the traditional setup.
* When non-null, spawning the main Qemu event loop on a separate
thread is now done centrally rather than inside the Cocoa UI code.
* For most platforms, qemu_main is indeed NULL by default, but on
Darwin, it defaults to a function that runs the CFRunLoop.
* The Cocoa UI sets qemu_main to a function which runs the
NSApplication event handling runloop, as is usual for a Cocoa app.
* The SDL UI overrides the qemu_main function to NULL, thus
specifying that Qemu's main loop must run on the main
thread.
* The GTK UI also overrides the qemu_main function to NULL.
* For other UIs, or in the absence of UIs, the platform's default
behaviour is followed.
This means that on macOS, the platform's runloop events are always
handled, regardless of chosen UI. The new PV graphics device will
thus work in all configurations. There is no functional change on other
operating systems.
Signed-off-by: Phil Dennis-Jordan <phil@philjordan.eu>
Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
---
v5:
* Simplified the way of setting/clearing the main loop by going back
to setting qemu_main directly, but narrowing the scope of what it
needs to do, and it can now be NULL.
v6:
* Folded function qemu_run_default_main_on_new_thread's code into
main()
* Removed whitespace changes left over on lines near code removed
between v4 and v5
v9:
* Set qemu_main to NULL for GTK UI as well.
v10:
* Added comments clarifying the functionality and purpose of qemu_main.
include/qemu-main.h | 21 ++++++++++++++--
include/qemu/typedefs.h | 1 +
system/main.c | 50 ++++++++++++++++++++++++++++++++++----
ui/cocoa.m | 54 ++++++++++-------------------------------
ui/gtk.c | 8 ++++++
ui/sdl2.c | 4 +++
6 files changed, 90 insertions(+), 48 deletions(-)
diff --git a/include/qemu-main.h b/include/qemu-main.h
index 940960a7dbc..fc70681c8b5 100644
--- a/include/qemu-main.h
+++ b/include/qemu-main.h
@@ -5,7 +5,24 @@
#ifndef QEMU_MAIN_H
#define QEMU_MAIN_H
-int qemu_default_main(void);
-extern int (*qemu_main)(void);
+/*
+ * The function to run on the main (initial) thread of the process.
+ * NULL means QEMU's main event loop.
+ * When non-NULL, QEMU's main event loop will run on a purposely created
+ * thread, after which the provided function pointer will be invoked on
+ * the initial thread.
+ * This is useful on platforms which treat the main thread as special
+ * (macOS/Darwin) and/or require all UI API calls to occur from a
+ * specific thread.
+ * Implementing this via a global function pointer variable is a bit
+ * ugly, but it's probably worth investigating the existing UI thread rule
+ * violations in the SDL (e.g. #2537) and GTK+ back-ends. Fixing those
+ * issues might precipitate requirements similar but not identical to those
+ * of the Cocoa UI; hopefully we'll see some kind of pattern emerge, which
+ * can then be used as a basis for an overhaul. (In fact, it may turn
+ * out to be simplest to split the UI/native platform event thread from the
+ * QEMU main event loop on all platforms, with any UI or even none at all.)
+ */
+extern qemu_main_fn qemu_main;
qemu_main_fn is defined in typdefefs.h but not included here. Also coding
style says typedefs should be CamelCase but maybe it's just not worth to
define a type for this and you can just leave the existing line here only
removing the qemu_default_main declaration and adding the comment.
#endif /* QEMU_MAIN_H */
diff --git a/include/qemu/typedefs.h b/include/qemu/typedefs.h
index 3d84efcac47..b02cfe1f328 100644
--- a/include/qemu/typedefs.h
+++ b/include/qemu/typedefs.h
@@ -131,5 +131,6 @@ typedef struct IRQState *qemu_irq;
* Function types
*/
typedef void (*qemu_irq_handler)(void *opaque, int n, int level);
+typedef int (*qemu_main_fn)(void);
Then drop this change...
#endif /* QEMU_TYPEDEFS_H */
diff --git a/system/main.c b/system/main.c
index 9b91d21ea8c..d9397a6d5d0 100644
--- a/system/main.c
+++ b/system/main.c
@@ -24,13 +24,14 @@
#include "qemu/osdep.h"
#include "qemu-main.h"
+#include "qemu/main-loop.h"
#include "sysemu/sysemu.h"
-#ifdef CONFIG_SDL
-#include <SDL.h>
+#ifdef CONFIG_DARWIN
+#include <CoreFoundation/CoreFoundation.h>
#endif
-int qemu_default_main(void)
+static int qemu_default_main(void)
{
int status;
@@ -40,10 +41,49 @@ int qemu_default_main(void)
return status;
}
-int (*qemu_main)(void) = qemu_default_main;
...and leave this line here without init to define the global variable and
only put assigning the init value in the #ifdef if you don't want to
repeat the function pointer definition twice (but that wouldn't be a
problem either in my opinion to do it in the #ifdef this way).
+/*
+ * Various macOS system libraries, including the Cocoa UI and anything using
+ * libdispatch, such as ParavirtualizedGraphics.framework, requires that the
+ * main runloop, on the main (initial) thread be running or at least regularly
+ * polled for events. A special mode is therefore supported, where the QEMU
+ * main loop runs on a separate thread and the main thread handles the
+ * CF/Cocoa runloop.
+ */
+
+static void *call_qemu_default_main(void *opaque)
+{
+ int status;
+
+ bql_lock();
+ status = qemu_default_main();
+ bql_unlock();
+
+ exit(status);
+}
+
+#ifdef CONFIG_DARWIN
+static int os_darwin_cfrunloop_main(void)
+{
+ CFRunLoopRun();
+ abort();
Is it better to use g_assert_not_reached() here?
+}
+
+qemu_main_fn qemu_main = os_darwin_cfrunloop_main;
+#else
+qemu_main_fn qemu_main;
+#endif
int main(int argc, char **argv)
{
+ QemuThread main_loop_thread;
+
qemu_init(argc, argv);
- return qemu_main();
+ if (qemu_main) {
+ qemu_thread_create(&main_loop_thread, "qemu_main",
+ call_qemu_default_main, NULL, QEMU_THREAD_DETACHED);
+ bql_unlock();
+ return qemu_main();
+ } else {
+ qemu_default_main();
I think you need 'return qemu_default_main()' here but I'm a bit confused
by all this wrapping of qemu_default_main in call_qemu_default_main. I see
that may be needed because qemu_thread_create takes a different function
but now that qemu_default main is static and not replaced externally could
that be changed to the right type and avoid this confusion and simplify
this a bit?
Regards,
BALATON Zoltan
+ }
}
diff --git a/ui/cocoa.m b/ui/cocoa.m
index 4c2dd335323..30b8920d929 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -73,6 +73,8 @@
int height;
} QEMUScreen;
+@class QemuCocoaPasteboardTypeOwner;
+
static void cocoa_update(DisplayChangeListener *dcl,
int x, int y, int w, int h);
@@ -107,6 +109,7 @@ static void cocoa_switch(DisplayChangeListener *dcl,
static NSInteger cbchangecount = -1;
static QemuClipboardInfo *cbinfo;
static QemuEvent cbevent;
+static QemuCocoaPasteboardTypeOwner *cbowner;
// Utility functions to run specified code block with the BQL held
typedef void (^CodeBlock)(void);
@@ -1321,8 +1324,10 @@ - (void) dealloc
{
COCOA_DEBUG("QemuCocoaAppController: dealloc\n");
- if (cocoaView)
- [cocoaView release];
+ [cocoaView release];
+ [cbowner release];
+ cbowner = nil;
+
[super dealloc];
}
@@ -1938,8 +1943,6 @@ - (void)pasteboard:(NSPasteboard *)sender
provideDataForType:(NSPasteboardType)t
@end
-static QemuCocoaPasteboardTypeOwner *cbowner;
-
static void cocoa_clipboard_notify(Notifier *notifier, void *data);
static void cocoa_clipboard_request(QemuClipboardInfo *info,
QemuClipboardType type);
@@ -2002,43 +2005,8 @@ static void cocoa_clipboard_request(QemuClipboardInfo
*info,
}
}
-/*
- * The startup process for the OSX/Cocoa UI is complicated, because
- * OSX insists that the UI runs on the initial main thread, and so we
- * need to start a second thread which runs the qemu_default_main():
- * in main():
- * in cocoa_display_init():
- * assign cocoa_main to qemu_main
- * create application, menus, etc
- * in cocoa_main():
- * create qemu-main thread
- * enter OSX run loop
- */
-
-static void *call_qemu_main(void *opaque)
-{
- int status;
-
- COCOA_DEBUG("Second thread: calling qemu_default_main()\n");
- bql_lock();
- status = qemu_default_main();
- bql_unlock();
- COCOA_DEBUG("Second thread: qemu_default_main() returned, exiting\n");
- [cbowner release];
- exit(status);
-}
-
static int cocoa_main(void)
{
- QemuThread thread;
-
- COCOA_DEBUG("Entered %s()\n", __func__);
-
- bql_unlock();
- qemu_thread_create(&thread, "qemu_main", call_qemu_main,
- NULL, QEMU_THREAD_DETACHED);
-
- // Start the main event loop
COCOA_DEBUG("Main thread: entering OSX run loop\n");
[NSApp run];
COCOA_DEBUG("Main thread: left OSX run loop, which should never happen\n");
@@ -2120,8 +2088,6 @@ static void cocoa_display_init(DisplayState *ds,
DisplayOptions *opts)
COCOA_DEBUG("qemu_cocoa: cocoa_display_init\n");
- qemu_main = cocoa_main;
-
// Pull this console process up to being a fully-fledged graphical
// app with a menubar and Dock icon
ProcessSerialNumber psn = { 0, kCurrentProcess };
@@ -2185,6 +2151,12 @@ static void cocoa_display_init(DisplayState *ds,
DisplayOptions *opts)
qemu_clipboard_peer_register(&cbpeer);
[pool release];
+
+ /*
+ * The Cocoa UI will run the NSApplication runloop on the main thread
+ * rather than the default Core Foundation one.
+ */
+ qemu_main = cocoa_main;
}
static QemuDisplay qemu_display_cocoa = {
diff --git a/ui/gtk.c b/ui/gtk.c
index bf9d3dd679a..fbf20161f36 100644
--- a/ui/gtk.c
+++ b/ui/gtk.c
@@ -38,6 +38,7 @@
#include "qemu/cutils.h"
#include "qemu/error-report.h"
#include "qemu/main-loop.h"
+#include "qemu-main.h"
#include "ui/console.h"
#include "ui/gtk.h"
@@ -2485,6 +2486,13 @@ static void gtk_display_init(DisplayState *ds,
DisplayOptions *opts)
#ifdef CONFIG_GTK_CLIPBOARD
gd_clipboard_init(s);
#endif /* CONFIG_GTK_CLIPBOARD */
+
+ /*
+ * GTK+ calls must happen on the main thread at least on some platforms,
+ * and on macOS the main runloop is polled via GTK+'s event handling.
+ * Don't allow QEMU's event loop to be moved off the main thread.
+ */
+ qemu_main = NULL;
}
static void early_gtk_display_init(DisplayOptions *opts)
diff --git a/ui/sdl2.c b/ui/sdl2.c
index bd4f5a9da14..44ab2762262 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -34,6 +34,7 @@
#include "sysemu/sysemu.h"
#include "ui/win32-kbd-hook.h"
#include "qemu/log.h"
+#include "qemu-main.h"
static int sdl2_num_outputs;
static struct sdl2_console *sdl2_console;
@@ -965,6 +966,9 @@ static void sdl2_display_init(DisplayState *ds,
DisplayOptions *o)
}
atexit(sdl_cleanup);
+
+ /* SDL's event polling (in dpy_refresh) must happen on the main thread. */
+ qemu_main = NULL;
}
static QemuDisplay qemu_display_sdl2 = {
Re: [PATCH v10 01/15] ui & main loop: Redesign of system-specific main thread event handling, Akihiko Odaki, 2024/11/22
[PATCH v10 02/15] hw/display/apple-gfx: Introduce ParavirtualizedGraphics.Framework support, Phil Dennis-Jordan, 2024/11/13