[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Qemu-devel] [PATCH] Z80 emulation updated again!
From: |
Artyom Tarasenko |
Subject: |
Re: [Qemu-devel] [PATCH] Z80 emulation updated again! |
Date: |
Tue, 21 Dec 2010 12:14:26 +0100 |
On Tue, Dec 21, 2010 at 10:25 AM, Alexander Graf <address@hidden> wrote:
>
> On 21.12.2010, at 02:24, Andreas Färber wrote:
>
>> Am 21.12.2010 um 01:10 schrieb Alexander Graf:
>>
>>> On 21.12.2010, at 01:06, Andreas Färber wrote:
>>>
>>>> Am 20.12.2010 um 23:45 schrieb Alexander Graf:
>>>>
>>>>> On 31.05.2009, at 17:20, Stuart Brady wrote:
>>>>>
>>>>>> Here's an update of the Z80 system emulator, which currently emulates
>>>>>> the ZX Spectrum only. [...]
>>>>>
>>>>> [...] do you think it's a valuable target to have in upstream qemu?
>>>>
>>>> The z80 was also used in the more modern TI-83 Plus programmable
>>>> calculator [1], for instance
>>>
>>> The general I/O framework is heavily geared towards server and desktop use.
>>> The main use case of the Z80 that I'm aware of is the GameBoy. Not sure
>>> that one fits in there too well :).
>>>
>>> The Spectrum however does fit the desktop case, so it certainly has my
>>> blessings.
>>
>> Knowing the ZX Spectrum only from the attic, I agree that emulating game
>> consoles is not the primary purpose or strength of QEMU.
>> (Although I wouldn't mind if someone wanted to contribute a PS3 machine for
>> Cell B.E. emulation!)
>>
>> Fwiw mips, arm, m68k, cris, microblaze seem to form a growing third category
>> of QEMU targets though, embedded systems.
>
> Oh, sure. I'd count in embedded systems here too. My main point was that we
> don't have frameworks to deal with Joysticks, 3D or other stuff real game
> system emulation would need.
With the emulation of the ancient machine based game platform it is
even more complicated: games expect some certain timings from the CPU,
graphic and sound cards. So, I'm not sure if TCG can be used for it.
> To be honest, maybe creating a library out of the CPU emulation code that
> projects like MAME could then use might prove more beneficial. I've thought
> about this for plenty other projects too. GBA emulation could use ARM TCG,
> Dolphin could use PPC TCG, etc. But none of these actually require our device
> model - they already have their own.
>
>
> Alex
>
>
>
--
Regards,
Artyom Tarasenko
solaris/sparc under qemu blog: http://tyom.blogspot.com/
- Re: [Qemu-devel] QEMU forks survey, (continued)
- Re: [Qemu-devel] QEMU forks survey, M P, 2010/12/21
- Re: [Qemu-devel] QEMU forks survey, François Revol, 2010/12/21
- Re: [Qemu-devel] QEMU forks survey, Stefan Weil, 2010/12/21
- Re: [Qemu-devel] QEMU forks survey, Bastien ROUCARIES, 2010/12/22
- Re: [Qemu-devel] QEMU forks survey, Andreas Färber, 2010/12/22
- Re: [Qemu-devel] QEMU forks survey, Bastien ROUCARIES, 2010/12/26
- Re: [Qemu-devel] QEMU forks survey, Andreas Färber, 2010/12/26
- Re: [Qemu-devel] QEMU forks survey, Stefan Weil, 2010/12/27
- Re: [Qemu-devel] QEMU forks survey, Andreas Färber, 2010/12/27
- Re: [Qemu-devel] [PATCH] Z80 emulation updated again!, Alexander Graf, 2010/12/21
- Re: [Qemu-devel] [PATCH] Z80 emulation updated again!,
Artyom Tarasenko <=
- Re: [Qemu-devel] [PATCH] Z80 emulation updated again!, Alexander Graf, 2010/12/21
Re: [Qemu-devel] [PATCH] Z80 emulation updated again!, Artyom Tarasenko, 2010/12/21
Re: [Qemu-devel] [PATCH] Z80 emulation updated again!, Stuart Brady, 2010/12/29