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Re: [Qemu-devel] [PATCH] Correct computation of bytes per pixel from bit
From: |
Jan Kiszka |
Subject: |
Re: [Qemu-devel] [PATCH] Correct computation of bytes per pixel from bits per pixel |
Date: |
Wed, 22 Aug 2012 10:02:23 +0200 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686 (x86_64); de; rv:1.8.1.12) Gecko/20080226 SUSE/2.0.0.12-1.1 Thunderbird/2.0.0.12 Mnenhy/0.7.5.666 |
Can you use this free space to provide a scenario where the missing
round-up caused a problem?
On 2012-08-21 23:32, BALATON Zoltan wrote:
>
> Signed-off-by: BALATON Zoltan <address@hidden>
> ---
> console.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/console.c b/console.c
> index 4525cc7..f698b77 100644
> --- a/console.c
> +++ b/console.c
> @@ -1612,7 +1612,7 @@ PixelFormat
> qemu_different_endianness_pixelformat(int bpp)
> memset(&pf, 0x00, sizeof(PixelFormat));
>
> pf.bits_per_pixel = bpp;
> - pf.bytes_per_pixel = bpp / 8;
> + pf.bytes_per_pixel = (bpp + 7) >> 3;
Compilers are smart enough to substitute such divisions by shift
operations but for humans the explicit form is easier to read. So please
keep it.
> pf.depth = bpp == 32 ? 24 : bpp;
>
> switch (bpp) {
> @@ -1661,7 +1661,7 @@ PixelFormat qemu_default_pixelformat(int bpp)
> memset(&pf, 0x00, sizeof(PixelFormat));
>
> pf.bits_per_pixel = bpp;
> - pf.bytes_per_pixel = bpp / 8;
> + pf.bytes_per_pixel = (bpp + 7) >> 3;
> pf.depth = bpp == 32 ? 24 : bpp;
>
> switch (bpp) {
Jan
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