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Re: [Qemu-devel] [PATCH] input-keymap.c: Add keypad equal and power keys
From: |
Peter Maydell |
Subject: |
Re: [Qemu-devel] [PATCH] input-keymap.c: Add keypad equal and power keys |
Date: |
Thu, 3 Mar 2016 18:06:00 +0000 |
On 3 March 2016 at 17:55, Programmingkid <address@hidden> wrote:
>
> On Mar 3, 2016, at 10:49 AM, Gerd Hoffmann wrote:
>> Of course, when emulating a x86 guest with ps/2 keyboard you still run
>> into the problem that there might be no ps/2 scancode for certain keys.
>> But there is nothing we can do about that. Inventing random scancodes
>> wouldn't make guests interpret them as expected ...
> I always thought the whole point to QKeyCode was to provide a
> platform neutral keycode implementation. Your description of it makes
> it sound like it is really just PS/2 keycodes under a different name.
No, it is a neutral keycode implementation. If the keyboard being emulated
is a PS/2 keyboard then obviously you can't actually send the guest
keycodes that don't exist in the PS/2 protocol. That's a limitation
of the hardware being emulated, not of QEMU.
thanks
-- PMM
Re: [Qemu-devel] [PATCH] input-keymap.c: Add keypad equal and power keys, Eric Blake, 2016/03/02