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Re: [Qemu-devel] [PATCH v3 3/5] replay: introduce new checkpoint for ico
From: |
Paolo Bonzini |
Subject: |
Re: [Qemu-devel] [PATCH v3 3/5] replay: introduce new checkpoint for icount warp |
Date: |
Wed, 9 Mar 2016 13:03:22 +0100 |
User-agent: |
Mozilla/5.0 (X11; Linux x86_64; rv:38.0) Gecko/20100101 Thunderbird/38.6.0 |
On 01/03/2016 12:07, Pavel Dovgalyuk wrote:
> qemu_clock_warp function is called to update virtual clock when CPU
> is sleeping. This function includes replay checkpoint to make execution
> deterministic in icount mode.
> Record/replay module flushes async event queue at checkpoints.
> Some of the events (e.g., block devices operations) include interaction
> with hardware. E.g., APIC polled by block devices sets one of IRQ flags.
> Flag to be set depends on currently executed thread (CPU or iothread).
> Therefore in replay mode we have to process the checkpoints in the same thread
> as they were recorded.
> qemu_clock_warp function (and its checkpoint) may be called from different
> thread. This patch introduces new checkpoint which distinguished warp
> checkpoint calls from different threads.
>
> Signed-off-by: Pavel Dovgalyuk <address@hidden>
I think we need two different kinds of "warp" behavior, one to start the
warp timer (from the main loop and when a timer is set) and one to end it
(from the CPUs).
Then the need for two checkpoints is much clearer, though I suggestnaming
them without a reference to TCG; something like CHECKPOINT_CLOCK_WARP_START
and CHECKPOINT_CLOCK_WARP_ACCOUNT for example.
The start would be where you call qemu_clock_warp(QEMU_CLOCK_VIRTUAL, false):
if (!use_icount) {
return;
}
if (!runstate_is_running()) {
return;
}
if (!replay_checkpoint(CHECKPOINT_CLOCK_WARP_START)) {
return;
}
/* I think calling icount_warp_rt here is unnecessary. */
if (!all_cpu_threads_idle()) {
return;
}
if (qtest_enabled()) {
/* When testing, qtest commands advance icount. */
return;
}
/* We want to use the earliest deadline from ALL vm_clocks */
clock = qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL_RT);
deadline = qemu_clock_deadline_ns_all(QEMU_CLOCK_VIRTUAL);
...
The end or account function, instead, would be called from tcg_exec_all()
and also from icount_dummy_timer() (this is what makes the call to
icount_warp_rt unnecessary above):
if (!use_icount || !icount_isleep) {
return;
}
if (!runstate_is_running()) {
return;
}
if (!replay_checkpoint(CHECKPOINT_CLOCK_WARP_END)) {
return;
}
timer_del(icount_warp_timer);
/*
* If the CPUs have been sleeping, advance QEMU_CLOCK_VIRTUAL timer now.
* This ensures that the deadline for the timer is computed correctly
* below.
* This also makes sure that the insn counter is synchronized before
* the CPU starts running, in case the CPU is woken by an event other
* than the earliest QEMU_CLOCK_VIRTUAL timer.
*/
// ...include icount_warp_rt function here...
qemu_clock_warp would only be called from qemu-timer.c, and it would be
simply be
if (type == QEMU_CLOCK_VIRTUAL) {
qemu_start_warp_timer();
}
Separating the two boundaries of the warp this way would make the code
much easier to understand, and would also make the need for a new
checkpoint more obvious.
Paolo