qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [PATCH 6/8] softfloat: Implement float128_muladd


From: David Hildenbrand
Subject: Re: [PATCH 6/8] softfloat: Implement float128_muladd
Date: Thu, 24 Sep 2020 09:56:42 +0200
User-agent: Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.11.0

[...]

>  
> /*----------------------------------------------------------------------------
>  | Packs the sign `zSign', the exponent `zExp', and the significand formed
>  | by the concatenation of `zSig0' and `zSig1' into a quadruple-precision
> @@ -7205,6 +7253,312 @@ float128 float128_mul(float128 a, float128 b, 
> float_status *status)
>  
>  }
>  

I do wonder if a type for Int256 would make sense - instead of manually
passing these arrays.

> +static void shortShift256Left(uint64_t p[4], unsigned count)
> +{
> +    int negcount = -count & 63;

That's the same as "64 - count", right? (which I find easier to get)

> +
> +    if (count == 0) {
> +        return;
> +    }
> +    g_assert(count < 64);
> +    p[0] = (p[0] << count) | (p[1] >> negcount);
> +    p[1] = (p[1] << count) | (p[2] >> negcount);
> +    p[2] = (p[2] << count) | (p[3] >> negcount);
> +    p[3] = (p[3] << count);
> +}
> +
> +static void shift256RightJamming(uint64_t p[4], int count)
> +{
> +    uint64_t in = 0;
> +
> +    g_assert(count >= 0);
> +
> +    count = MIN(count, 256);
> +    for (; count >= 64; count -= 64) {
> +        in |= p[3];
> +        p[3] = p[2];
> +        p[2] = p[1];
> +        p[1] = p[0];
> +        p[0] = 0;
> +    }
> +
> +    if (count) {
> +        int negcount = -count & 63;

dito

> +
> +        in |= p[3] << negcount;
> +        p[3] = (p[2] << negcount) | (p[3] >> count);
> +        p[2] = (p[1] << negcount) | (p[2] >> count);
> +        p[1] = (p[0] << negcount) | (p[1] >> count);
> +        p[0] = p[0] >> count;
> +    }
> +    p[3] |= (in != 0);

Took ma a bit longer to understand, but now I know why the function name
has "Jamming" in it :)

[...]

> +
> +float128 float128_muladd(float128 a_f, float128 b_f, float128 c_f,
> +                         int flags, float_status *status)
> +{
> +    bool inf_zero, p_sign, sign_flip;
> +    uint64_t p_frac[4];
> +    FloatParts128 a, b, c;
> +    int p_exp, exp_diff, shift, ab_mask, abc_mask;
> +    FloatClass p_cls;
> +
> +    float128_unpack(&a, a_f, status);
> +    float128_unpack(&b, b_f, status);
> +    float128_unpack(&c, c_f, status);
> +
> +    ab_mask = float_cmask(a.cls) | float_cmask(b.cls);
> +    abc_mask = float_cmask(c.cls) | ab_mask;
> +    inf_zero = ab_mask == float_cmask_infzero;
> +
> +    /* If any input is a NaN, select the required result. */
> +    if (unlikely(abc_mask & float_cmask_anynan)) {
> +        if (unlikely(abc_mask & float_cmask_snan)) {
> +            float_raise(float_flag_invalid, status);
> +        }
> +
> +        int which = pickNaNMulAdd(a.cls, b.cls, c.cls, inf_zero, status);
> +        if (status->default_nan_mode) {
> +            which = 3;
> +        }
> +        switch (which) {
> +        case 0:
> +            break;
> +        case 1:
> +            a_f = b_f;
> +            a.cls = b.cls;
> +            break;
> +        case 2:
> +            a_f = c_f;
> +            a.cls = c.cls;
> +            break;
> +        case 3:
> +            return float128_default_nan(status);
> +        }
> +        if (is_snan(a.cls)) {
> +            return float128_silence_nan(a_f, status);
> +        }
> +        return a_f;
> +    }
> +
> +    /* After dealing with input NaNs, look for Inf * Zero. */
> +    if (unlikely(inf_zero)) {
> +        float_raise(float_flag_invalid, status);
> +        return float128_default_nan(status);
> +    }
> +
> +    p_sign = a.sign ^ b.sign;
> +
> +    if (flags & float_muladd_negate_c) {
> +        c.sign ^= 1;
> +    }
> +    if (flags & float_muladd_negate_product) {
> +        p_sign ^= 1;
> +    }
> +    sign_flip = (flags & float_muladd_negate_result);
> +
> +    if (ab_mask & float_cmask_inf) {
> +        p_cls = float_class_inf;
> +    } else if (ab_mask & float_cmask_zero) {
> +        p_cls = float_class_zero;
> +    } else {
> +        p_cls = float_class_normal;
> +    }
> +
> +    if (c.cls == float_class_inf) {
> +        if (p_cls == float_class_inf && p_sign != c.sign) {
> +            /* +Inf + -Inf = NaN */
> +            float_raise(float_flag_invalid, status);
> +            return float128_default_nan(status);
> +        }
> +        /* Inf + Inf = Inf of the proper sign; reuse the return below. */
> +        p_cls = float_class_inf;
> +        p_sign = c.sign;
> +    }
> +
> +    if (p_cls == float_class_inf) {
> +        return packFloat128(p_sign ^ sign_flip, 0x7fff, 0, 0);
> +    }
> +
> +    if (p_cls == float_class_zero) {
> +        if (c.cls == float_class_zero) {
> +            if (p_sign != c.sign) {
> +                p_sign = status->float_rounding_mode == float_round_down;
> +            }
> +            return packFloat128(p_sign ^ sign_flip, 0, 0, 0);
> +        }
> +
> +        if (flags & float_muladd_halve_result) {
> +            c.exp -= 1;
> +        }
> +        return roundAndPackFloat128(c.sign ^ sign_flip,
> +                                    c.exp + 0x3fff - 1,
> +                                    c.frac0, c.frac1, 0, status);
> +    }
> +
> +    /* a & b should be normals now... */
> +    assert(a.cls == float_class_normal && b.cls == float_class_normal);
> +
> +    /* Multiply of 2 113-bit numbers produces a 226-bit result.  */
> +    mul128To256(a.frac0, a.frac1, b.frac0, b.frac1,
> +                &p_frac[0], &p_frac[1], &p_frac[2], &p_frac[3]);
> +
> +    /* Realign the binary point at bit 48 of p_frac[0].  */
> +    shift = clz64(p_frac[0]) - 15;
> +    g_assert(shift == 15 || shift == 16);
> +    shortShift256Left(p_frac, shift);
> +    p_exp = a.exp + b.exp - (shift - 16);
> +    exp_diff = p_exp - c.exp;
> +
> +    uint64_t c_frac[4] = { c.frac0, c.frac1, 0, 0 };
> +
> +    /* Add or subtract C from the intermediate product. */
> +    if (c.cls == float_class_zero) {
> +        /* Fall through to rounding after addition (with zero). */
> +    } else if (p_sign != c.sign) {
> +        /* Subtraction */
> +        if (exp_diff < 0) {
> +            shift256RightJamming(p_frac, -exp_diff);
> +            sub256(p_frac, c_frac, p_frac);
> +            p_exp = c.exp;
> +            p_sign ^= 1;
> +        } else if (exp_diff > 0) {
> +            shift256RightJamming(c_frac, exp_diff);
> +            sub256(p_frac, p_frac, c_frac);
> +        } else {
> +            /* Low 128 bits of C are known to be zero. */
> +            sub128(p_frac[0], p_frac[1], c_frac[0], c_frac[1],
> +                   &p_frac[0], &p_frac[1]);
> +            /*
> +             * Since we have normalized to bit 48 of p_frac[0],
> +             * a negative result means C > P and we need to invert.
> +             */
> +            if ((int64_t)p_frac[0] < 0) {
> +                neg256(p_frac);
> +                p_sign ^= 1;
> +            }
> +        }
> +
> +        /*
> +         * Gross normalization of the 256-bit subtraction result.
> +         * Fine tuning below shared with addition.
> +         */
> +        if (p_frac[0] != 0) {
> +            /* nothing to do */
> +        } else if (p_frac[1] != 0) {
> +            p_exp -= 64;
> +            p_frac[0] = p_frac[1];
> +            p_frac[1] = p_frac[2];
> +            p_frac[2] = p_frac[3];
> +            p_frac[3] = 0;
> +        } else if (p_frac[2] != 0) {
> +            p_exp -= 128;
> +            p_frac[0] = p_frac[2];
> +            p_frac[1] = p_frac[3];
> +            p_frac[2] = 0;
> +            p_frac[3] = 0;
> +        } else if (p_frac[3] != 0) {
> +            p_exp -= 192;
> +            p_frac[0] = p_frac[3];
> +            p_frac[1] = 0;
> +            p_frac[2] = 0;
> +            p_frac[3] = 0;
> +        } else {
> +            /* Subtraction was exact: result is zero. */
> +            p_sign = status->float_rounding_mode == float_round_down;
> +            return packFloat128(p_sign ^ sign_flip, 0, 0, 0);
> +        }
> +    } else {
> +        /* Addition */
> +        if (exp_diff <= 0) {
> +            shift256RightJamming(p_frac, -exp_diff);
> +            /* Low 128 bits of C are known to be zero. */
> +            add128(p_frac[0], p_frac[1], c_frac[0], c_frac[1],
> +                   &p_frac[0], &p_frac[1]);
> +            p_exp = c.exp;
> +        } else {
> +            shift256RightJamming(c_frac, exp_diff);
> +            add256(p_frac, c_frac);
> +        }
> +    }
> +
> +    /* Fine normalization of the 256-bit result: p_frac[0] != 0. */
> +    shift = clz64(p_frac[0]) - 15;
> +    if (shift < 0) {
> +        shift256RightJamming(p_frac, -shift);
> +    } else if (shift > 0) {
> +        shortShift256Left(p_frac, shift);
> +    }
> +    p_exp -= shift;
> +
> +    if (flags & float_muladd_halve_result) {
> +        p_exp -= 1;
> +    }
> +    return roundAndPackFloat128(p_sign ^ sign_flip,
> +                                p_exp + 0x3fff - 1,
> +                                p_frac[0], p_frac[1],
> +                                p_frac[2] | (p_frac[3] != 0),
> +                                status);
> +}

Wow, that's a beast :)


-- 
Thanks,

David / dhildenb




reply via email to

[Prev in Thread] Current Thread [Next in Thread]