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[PATCH 25/64] tcg: Allocate sufficient storage in temp_allocate_frame


From: Michael Roth
Subject: [PATCH 25/64] tcg: Allocate sufficient storage in temp_allocate_frame
Date: Tue, 19 Oct 2021 09:09:05 -0500

From: Richard Henderson <richard.henderson@linaro.org>

This function should have been updated for vector types
when they were introduced.

Fixes: d2fd745fe8b
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/367
Cc: qemu-stable@nongnu.org
Tested-by: Stefan Weil <sw@weilnetz.de>
Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
(cherry picked from commit c1c091948ae4a73c1a80b5005f6204d0e665ce52)
Signed-off-by: Michael Roth <michael.roth@amd.com>
---
 tcg/tcg.c | 31 ++++++++++++++++++++++++++-----
 1 file changed, 26 insertions(+), 5 deletions(-)

diff --git a/tcg/tcg.c b/tcg/tcg.c
index a9cf55531e..21d65969be 100644
--- a/tcg/tcg.c
+++ b/tcg/tcg.c
@@ -3489,17 +3489,38 @@ static void check_regs(TCGContext *s)
 
 static void temp_allocate_frame(TCGContext *s, TCGTemp *ts)
 {
-    if (s->current_frame_offset + (tcg_target_long)sizeof(tcg_target_long) >
-        s->frame_end) {
-        tcg_abort();
+    intptr_t off, size, align;
+
+    switch (ts->type) {
+    case TCG_TYPE_I32:
+        size = align = 4;
+        break;
+    case TCG_TYPE_I64:
+    case TCG_TYPE_V64:
+        size = align = 8;
+        break;
+    case TCG_TYPE_V128:
+        size = align = 16;
+        break;
+    case TCG_TYPE_V256:
+        /* Note that we do not require aligned storage for V256. */
+        size = 32, align = 16;
+        break;
+    default:
+        g_assert_not_reached();
     }
-    ts->mem_offset = s->current_frame_offset;
+
+    assert(align <= TCG_TARGET_STACK_ALIGN);
+    off = ROUND_UP(s->current_frame_offset, align);
+    assert(off + size <= s->frame_end);
+    s->current_frame_offset = off + size;
+
+    ts->mem_offset = off;
 #if defined(__sparc__)
     ts->mem_offset += TCG_TARGET_STACK_BIAS;
 #endif
     ts->mem_base = s->frame_temp;
     ts->mem_allocated = 1;
-    s->current_frame_offset += sizeof(tcg_target_long);
 }
 
 static void temp_load(TCGContext *, TCGTemp *, TCGRegSet, TCGRegSet, 
TCGRegSet);
-- 
2.25.1




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