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Re: [PATCH v2 11/18] ui/sdl: get the GL context from the window
From: |
Daniel P . Berrangé |
Subject: |
Re: [PATCH v2 11/18] ui/sdl: get the GL context from the window |
Date: |
Fri, 10 Mar 2023 10:00:03 +0000 |
User-agent: |
Mutt/2.2.9 (2022-11-12) |
On Tue, Mar 07, 2023 at 03:56:30PM +0400, marcandre.lureau@redhat.com wrote:
> From: Marc-André Lureau <marcandre.lureau@redhat.com>
>
> There is no guarantee to have a current GL context here. The current
> code seems to rely on the renderer using a GL backend, and to set a
> current GL context. But this is not always the case, for example if the
> renderer backend is DirectX.
>
> This change is enough to fix using virgl with sdl2 on win32, on my setup.
>
> Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
> ---
> ui/sdl2.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 8cb77416af..f259e4c4d1 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -101,7 +101,7 @@ void sdl2_window_create(struct sdl2_console *scon)
> flags);
> scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
> if (scon->opengl) {
> - scon->winctx = SDL_GL_GetCurrentContext();
> + scon->winctx = SDL_GL_CreateContext(scon->real_window);
IIUC, previously this borrowed a pointer to an existing context
and so didn't need to free it. Now this is creating a new
dedicated context, something must free this in sdl2_window_destroy.
With regards,
Daniel
--
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- Re: [PATCH v2 06/18] ui: rename cursor_{put->unref}, (continued)
- [PATCH v2 07/18] ui: rename cursor_{get->ref}, return it, marcandre . lureau, 2023/03/07
- [PATCH v2 08/18] ui: keep current cursor with QemuConsole, marcandre . lureau, 2023/03/07
- [PATCH v2 09/18] ui: set cursor upon listener registration, marcandre . lureau, 2023/03/07
- [PATCH v2 10/18] ui: set cursor position upon listener registration, marcandre . lureau, 2023/03/07
- [PATCH v2 11/18] ui/sdl: get the GL context from the window, marcandre . lureau, 2023/03/07
- Re: [PATCH v2 11/18] ui/sdl: get the GL context from the window,
Daniel P . Berrangé <=
- [PATCH v2 13/18] ui/egl: print EGL error, helping debugging, marcandre . lureau, 2023/03/07
- [PATCH v2 14/18] ui/sdl: add optional logging when _SDL_DEBUG is set, marcandre . lureau, 2023/03/07
- [PATCH v2 12/18] ui/shader: fix #version directive must occur on first line, marcandre . lureau, 2023/03/07
- [PATCH v2 15/18] ui/sdl: try to instantiate the matching opengl renderer, marcandre . lureau, 2023/03/07