qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

[PATCH] ui/sdl2: Support multiple OpenGL-enabled windows


From: Antonio Caggiano
Subject: [PATCH] ui/sdl2: Support multiple OpenGL-enabled windows
Date: Wed, 7 Jun 2023 11:12:44 +0200

Multiple graphics devices can be defined with an associated OpenGL
enabled SDL console, hence make sure to not destroy their shaders and
windows.

Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
---
 ui/sdl2-gl.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index bbfa70eac3..795fb1afc9 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -89,7 +89,7 @@ void sdl2_gl_switch(DisplayChangeListener *dcl,
 
     scon->surface = new_surface;
 
-    if (is_placeholder(new_surface) && qemu_console_get_index(dcl->con)) {
+    if (is_placeholder(new_surface) && !scon->opengl) {
         qemu_gl_fini_shader(scon->gls);
         scon->gls = NULL;
         sdl2_window_destroy(scon);
-- 
2.40.0




reply via email to

[Prev in Thread] Current Thread [Next in Thread]