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Re: [PATCH] ui/sdl2: Allow high-dpi


From: Antonio Caggiano
Subject: Re: [PATCH] ui/sdl2: Allow high-dpi
Date: Thu, 8 Jun 2023 13:32:08 +0200
User-agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10.15; rv:102.0) Gecko/20100101 Thunderbird/102.11.2

Hi Marc-André,

On 07/06/2023 12:21, Marc-André Lureau wrote:
Hi Antonio

On Wed, Jun 7, 2023 at 1:05 PM Antonio Caggiano <quic_acaggian@quicinc.com>
wrote:

Add the SDL_WINDOW_ALLOW_HIGHDPI flag when creating a window and get the
drawable size instead of the window size when setting up the framebuffer
and the viewport.


What does this actually change?

The sdl2-gl backend does not work properly on high-DPI windows. [0]
My understanding is that by allowing high-DPI, SDL creates a framebuffer with the right size in pixels which might be different than the size of the window. [1] I believe we just need to use the framebuffer size for GL viewport and texture, by retrieving it with SDL_GL_GetDrawableSize.

What about non-gl display, Mouse motion, and display resize?

From what I can see by testing the SDL2 renderer, it seems to handle all of this transparently, so there is nothing we need to do in sdl2-2d.

Same for mouse motion, which I believe is using window "screen coordinates".

Display resize is a bit weird for a bunch of frames, but then it fixes itself.

[0] https://user-images.githubusercontent.com/6058008/244368628-329241dc-267d-452f-b8ce-816ae1623131.png
[1] https://wiki.libsdl.org/SDL2/SDL_GetWindowSize#remarks


thanks

Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
---
  ui/sdl2-gl.c | 4 ++--
  ui/sdl2.c    | 2 +-
  2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index bbfa70eac3..251b7d56d6 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -53,7 +53,7 @@ static void sdl2_gl_render_surface(struct sdl2_console
*scon)
      SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
      sdl2_set_scanout_mode(scon, false);

-    SDL_GetWindowSize(scon->real_window, &ww, &wh);
+    SDL_GL_GetDrawableSize(scon->real_window, &ww, &wh);
      surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);

      surface_gl_render_texture(scon->gls, scon->surface);
@@ -239,7 +239,7 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,

      SDL_GL_MakeCurrent(scon->real_window, scon->winctx);

-    SDL_GetWindowSize(scon->real_window, &ww, &wh);
+    SDL_GL_GetDrawableSize(scon->real_window, &ww, &wh);
      egl_fb_setup_default(&scon->win_fb, ww, wh);
      egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 9d703200bf..c9c83815ca 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -95,7 +95,7 @@ void sdl2_window_create(struct sdl2_console *scon)
      }
  #ifdef CONFIG_OPENGL
      if (scon->opengl) {
-        flags |= SDL_WINDOW_OPENGL;
+        flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_ALLOW_HIGHDPI;
      }
  #endif

--
2.40.0




Cheers,
Antonio



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