qemu-devel
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [PATCH v3] ui/sdl2: OpenGL window context


From: Marc-André Lureau
Subject: Re: [PATCH v3] ui/sdl2: OpenGL window context
Date: Mon, 12 Jun 2023 10:25:08 +0200

Hi Antonio

On Fri, Jun 9, 2023 at 4:08 PM Antonio Caggiano <quic_acaggian@quicinc.com> wrote:
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
renderer as it is unused anyway.

Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>
---
v2: There is no need to specify major and minor version if the SDL renderer is
    not created. Also, tested on Windows.
v3: Completely messed up the commit, now fixed.

 ui/sdl2.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 9d703200bf..82e6ee5511 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)

         SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
         SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
-    }
-    scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);

-    if (scon->opengl) {
         scon->winctx = SDL_GL_CreateContext(scon->real_window);
+    } else {
+        /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
+        scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
     }
     sdl_update_caption(scon);
 }
--
2.40.0

sdl2_window_destroy() should still be updated to avoid calling Destroy functions with NULL arguments. (we don't check the return value, but it's being checked by SDL) 

reply via email to

[Prev in Thread] Current Thread [Next in Thread]