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Re: [PATCH] ui/sdl2: OpenGL window context


From: Marc-André Lureau
Subject: Re: [PATCH] ui/sdl2: OpenGL window context
Date: Mon, 12 Jun 2023 10:44:56 +0200



On Mon, Jun 12, 2023 at 10:39 AM Antonio Caggiano <quic_acaggian@quicinc.com> wrote:
When OpenGL is enabled, create only the OpenGL context, ignoring the SDL
renderer as it is unused anyway.

Signed-off-by: Antonio Caggiano <quic_acaggian@quicinc.com>

Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
 
---
 ui/sdl2.c | 18 +++++++++++-------
 1 file changed, 11 insertions(+), 7 deletions(-)

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 9d703200bf..0d91b555e3 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -113,11 +113,11 @@ void sdl2_window_create(struct sdl2_console *scon)

         SDL_SetHint(SDL_HINT_RENDER_DRIVER, driver);
         SDL_SetHint(SDL_HINT_RENDER_BATCHING, "1");
-    }
-    scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);

-    if (scon->opengl) {
         scon->winctx = SDL_GL_CreateContext(scon->real_window);
+    } else {
+        /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
+        scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
     }
     sdl_update_caption(scon);
 }
@@ -128,10 +128,14 @@ void sdl2_window_destroy(struct sdl2_console *scon)
         return;
     }

-    SDL_GL_DeleteContext(scon->winctx);
-    scon->winctx = NULL;
-    SDL_DestroyRenderer(scon->real_renderer);
-    scon->real_renderer = NULL;
+    if (scon->winctx) {
+        SDL_GL_DeleteContext(scon->winctx);
+        scon->winctx = NULL;
+    }
+    if (scon->real_renderer) {
+        SDL_DestroyRenderer(scon->real_renderer);
+        scon->real_renderer = NULL;
+    }
     SDL_DestroyWindow(scon->real_window);
     scon->real_window = NULL;
 }
--
2.40.0




--
Marc-André Lureau

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