A console does not have a window if the surface is a placeholder and
the console is not the first one. sdl2 cannot update the texture in
such a case.
Add a proper check for window existence. Such a check is only necessary
for the "gl" implementation as the "2d" implementation checks for the
texture, which is set only if a window exists.
Fixes: c821a58ee7 ("ui/console: Pass placeholder surface to displays")
Reported-by: Antonio Caggiano <quic_acaggian@quicinc.com>
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Unless I am mistaken, this is fixed in git already:
commit b3a654d82ecf276b59a67b2fd688e11a0d8a0064
Author: Marc-André Lureau <
marcandre.lureau@redhat.com>
Date: Thu May 11 11:42:17 2023 +0400
ui/sdl2: fix surface_gl_update_texture: Assertion 'gls' failed
thanks
---
ui/sdl2-gl.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 39cab8cde7..bbfa70eac3 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -67,6 +67,10 @@ void sdl2_gl_update(DisplayChangeListener *dcl,
assert(scon->opengl);
+ if (!scon->real_window) {
+ return;
+ }
+
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
scon->updates++;
--
2.40.1