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[PULL 25/33] ui/egl: default to GLES on windows


From: marcandre . lureau
Subject: [PULL 25/33] ui/egl: default to GLES on windows
Date: Tue, 27 Jun 2023 15:02:22 +0200

From: Marc-André Lureau <marcandre.lureau@redhat.com>

Windows GL drivers are notoriously not very good. Otoh, ANGLE provides
rock solid GLES implementation on top of direct3d. We should recommend
it and default to ES when using EGL (users can easily override this if
necessary)

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-14-marcandre.lureau@redhat.com>
---
 ui/egl-helpers.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/ui/egl-helpers.c b/ui/egl-helpers.c
index d1ef3c07dd..c2a3ace743 100644
--- a/ui/egl-helpers.c
+++ b/ui/egl-helpers.c
@@ -535,6 +535,10 @@ int qemu_egl_init_dpy_mesa(EGLNativeDisplayType dpy, 
DisplayGLMode mode)
 #ifdef WIN32
 int qemu_egl_init_dpy_win32(EGLNativeDisplayType dpy, DisplayGLMode mode)
 {
+    /* prefer GL ES, as that's what ANGLE supports */
+    if (mode == DISPLAYGL_MODE_ON) {
+        mode = DISPLAYGL_MODE_ES;
+    }
     return qemu_egl_init_dpy(dpy, 0, mode);
 }
 #endif
-- 
2.41.0




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