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Re: [QEMU PATCH v5 10/13] virtio-gpu: Resource UUID


From: Akihiko Odaki
Subject: Re: [QEMU PATCH v5 10/13] virtio-gpu: Resource UUID
Date: Sat, 16 Sep 2023 01:48:14 +0900
User-agent: Mozilla Thunderbird

On 2023/09/15 20:11, Huang Rui wrote:
From: Antonio Caggiano <antonio.caggiano@collabora.com>

Enable resource UUID feature and implement command resource assign UUID.
This is done by introducing a hash table to map resource IDs to their
UUIDs.

Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Signed-off-by: Huang Rui <ray.huang@amd.com>
---

V4 -> V5:
     - Add virtio migration handling for uuid (Akihiko)
     - Adjust sequence to allocate gpu resource before virglrender resource
       creation (Akihiko)
     - Clean up (Akihiko)

  hw/display/trace-events        |  1 +
  hw/display/virtio-gpu-base.c   |  2 ++
  hw/display/virtio-gpu-virgl.c  | 21 ++++++++++++
  hw/display/virtio-gpu.c        | 58 ++++++++++++++++++++++++++++++++++
  include/hw/virtio/virtio-gpu.h |  6 ++++
  5 files changed, 88 insertions(+)

diff --git a/hw/display/trace-events b/hw/display/trace-events
index 2336a0ca15..54d6894c59 100644
--- a/hw/display/trace-events
+++ b/hw/display/trace-events
@@ -41,6 +41,7 @@ virtio_gpu_cmd_res_create_blob(uint32_t res, uint64_t size) "res 
0x%x, size %" P
  virtio_gpu_cmd_res_unref(uint32_t res) "res 0x%x"
  virtio_gpu_cmd_res_back_attach(uint32_t res) "res 0x%x"
  virtio_gpu_cmd_res_back_detach(uint32_t res) "res 0x%x"
+virtio_gpu_cmd_res_assign_uuid(uint32_t res) "res 0x%x"
  virtio_gpu_cmd_res_xfer_toh_2d(uint32_t res) "res 0x%x"
  virtio_gpu_cmd_res_xfer_toh_3d(uint32_t res) "res 0x%x"
  virtio_gpu_cmd_res_xfer_fromh_3d(uint32_t res) "res 0x%x"
diff --git a/hw/display/virtio-gpu-base.c b/hw/display/virtio-gpu-base.c
index 4f2b0ba1f3..f44388715c 100644
--- a/hw/display/virtio-gpu-base.c
+++ b/hw/display/virtio-gpu-base.c
@@ -236,6 +236,8 @@ virtio_gpu_base_get_features(VirtIODevice *vdev, uint64_t 
features,
          features |= (1 << VIRTIO_GPU_F_CONTEXT_INIT);
      }
+ features |= (1 << VIRTIO_GPU_F_RESOURCE_UUID);
+
      return features;
  }
diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
index 563a6f2f58..8a017dbeb4 100644
--- a/hw/display/virtio-gpu-virgl.c
+++ b/hw/display/virtio-gpu-virgl.c
@@ -36,11 +36,20 @@ static void virgl_cmd_create_resource_2d(VirtIOGPU *g,
  {
      struct virtio_gpu_resource_create_2d c2d;
      struct virgl_renderer_resource_create_args args;
+    struct virtio_gpu_simple_resource *res;
VIRTIO_GPU_FILL_CMD(c2d);
      trace_virtio_gpu_cmd_res_create_2d(c2d.resource_id, c2d.format,
                                         c2d.width, c2d.height);
+ res = g_new0(struct virtio_gpu_simple_resource, 1);
+    if (!res) {
+        cmd->error = VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY;
+        return;
+    }
+    res->resource_id = c2d.resource_id;
+    QTAILQ_INSERT_HEAD(&g->reslist, res, next);
+

The struct virtio_gpu_simple_resource for a resource created with virgl_cmd_create_resource_2d() and virgl_resource_attach_backing() will not have iov and iov_cnt set, which is inconsistent with virgl_cmd_resource_create_blob().

      args.handle = c2d.resource_id;
      args.target = 2;
      args.format = c2d.format;
@@ -60,11 +69,20 @@ static void virgl_cmd_create_resource_3d(VirtIOGPU *g,
  {
      struct virtio_gpu_resource_create_3d c3d;
      struct virgl_renderer_resource_create_args args;
+    struct virtio_gpu_simple_resource *res;
VIRTIO_GPU_FILL_CMD(c3d);
      trace_virtio_gpu_cmd_res_create_3d(c3d.resource_id, c3d.format,
                                         c3d.width, c3d.height, c3d.depth);
+ res = g_new0(struct virtio_gpu_simple_resource, 1);
+    if (!res) {
+        cmd->error = VIRTIO_GPU_RESP_ERR_OUT_OF_MEMORY;
+        return;
+    }
+    res->resource_id = c3d.resource_id;
+    QTAILQ_INSERT_HEAD(&g->reslist, res, next);
+
      args.handle = c3d.resource_id;
      args.target = c3d.target;
      args.format = c3d.format;
@@ -682,6 +700,9 @@ void virtio_gpu_virgl_process_cmd(VirtIOGPU *g,
          /* TODO add security */
          virgl_cmd_ctx_detach_resource(g, cmd);
          break;
+    case VIRTIO_GPU_CMD_RESOURCE_ASSIGN_UUID:
+        virtio_gpu_resource_assign_uuid(g, cmd);
+        break;
      case VIRTIO_GPU_CMD_GET_CAPSET_INFO:
          virgl_cmd_get_capset_info(g, cmd);
          break;
diff --git a/hw/display/virtio-gpu.c b/hw/display/virtio-gpu.c
index cc4c1f81bb..44414c1c5e 100644
--- a/hw/display/virtio-gpu.c
+++ b/hw/display/virtio-gpu.c
@@ -966,6 +966,38 @@ virtio_gpu_resource_detach_backing(VirtIOGPU *g,
      virtio_gpu_cleanup_mapping(g, res);
  }
+void virtio_gpu_resource_assign_uuid(VirtIOGPU *g,
+                                     struct virtio_gpu_ctrl_command *cmd)
+{
+    struct virtio_gpu_simple_resource *res;
+    struct virtio_gpu_resource_assign_uuid assign;
+    struct virtio_gpu_resp_resource_uuid resp;
+    QemuUUID *uuid;
+
+    VIRTIO_GPU_FILL_CMD(assign);
+    virtio_gpu_bswap_32(&assign, sizeof(assign));
+    trace_virtio_gpu_cmd_res_assign_uuid(assign.resource_id);
+
+    res = virtio_gpu_find_check_resource(g, assign.resource_id, false, __func__, 
&cmd->error);
+    if (!res) {
+        return;
+    }
+
+    memset(&resp, 0, sizeof(resp));
+    resp.hdr.type = VIRTIO_GPU_RESP_OK_RESOURCE_UUID;
+
+    uuid = g_hash_table_lookup(g->resource_uuids, 
GUINT_TO_POINTER(assign.resource_id));
+    if (!uuid) {
+        uuid = g_new(QemuUUID, 1);
+        qemu_uuid_generate(uuid);
+        g_hash_table_insert(g->resource_uuids, 
GUINT_TO_POINTER(assign.resource_id), uuid);
+        res->has_uuid = true;
+    }

What about embedding uuid into struct virtio_gpu_simple_resource? You will not need to maintain another table in this way.



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