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Re: [PULL 11/13] virtio-gpu: Handle resource blob commands
From: |
Dmitry Osipenko |
Subject: |
Re: [PULL 11/13] virtio-gpu: Handle resource blob commands |
Date: |
Fri, 1 Nov 2024 21:23:21 +0300 |
User-agent: |
Mozilla Thunderbird |
On 11/1/24 20:16, Alex Bennée wrote:
> Also what is the subtlety behind using both stride and bytes_pp in the
> calculation. My naive thought would be:
>
> fb.bytes_pp * ss.r.width == fb.stride
>
> Can anyone enlighten me?
GPUs want image line size to be aligned to a power of 2 value, like 64
bytes for example. This aligned size of the line is called stride.
GPU's DMA engine operates with a predefined granularity when it accesses
memory, it reads/writes memory chunks that are multiple of a stride.
GPUs almost never support memory accesses at a granularity of one byte,
like CPUs do it.
--
Best regards,
Dmitry