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[Savannah-hackers] submission of ClanLib - savannah.nongnu.org
From: |
grumbel |
Subject: |
[Savannah-hackers] submission of ClanLib - savannah.nongnu.org |
Date: |
Sun, 20 Jul 2003 17:53:20 -0400 |
User-agent: |
Mozilla/5.0 (X11; U; Linux i686) Gecko/20030704 Galeon/1.3.5 Debian/1.3.5.20030714-1 |
A package was submitted to savannah.nongnu.org
This mail was sent to address@hidden, address@hidden
Ingo Ruhnke <address@hidden> described the package as follows:
License: lgpl
Other License:
Package: ClanLib
System name: clanlib
Type: non-GNU
Description:
ClanLib is a medium level multimedia development kit. At its lowest level, it
provides a platform independent (as much as that is possible in C++) way of
dealing with display, sound, input, networking, files, threadding and such.
On top of that, ClanLib builds a generic game development framework, giving you
easy handling of resources, network object replication, graphical user
interfaces (GUI) with theme support, game scripting and more.
The goal of ClanLib is to allow the game developer to focus on stuff that
matters, avoiding all those nasty (and boring) lowlevel trivials like setting
up a directdraw window, sound mixing, reading image files, etc. All those
things are simplified into object oriented classes and function calls, making
it a joy to write your game.
The current version of ClanLib runs under GNU/Linux and Windows.
The current home of ClanLib is at: http://www.clanlib.org/
Other Software Required:
Other Comments:
This is a resubmission, all the issues from the last one are addressed.
All the gifs in the project have been replaced with pngs in the CVS-tree, the
ones that are still on the webpage will get automatically removed with the next
cronjob that updates the documentation.
A patch that fixes the LGPL-headers and updates the COPYING file to LGPL-2.1 is
also ready and waits for it commits.
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