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[Stratagus-CVS] [bug #4843] Follow action


From: nobody
Subject: [Stratagus-CVS] [bug #4843] Follow action
Date: Tue, 19 Aug 2003 08:39:09 -0400
User-agent: Mozilla/5.0 (X11; U; Linux i686) Gecko/20030714 Galeon/1.3.7 Debian/1.3.7.20030813-1

=================== BUG #4843: FULL BUG SNAPSHOT ===================
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=4843&group_id=4772

Submitted by: n0body                  Project: Stratagus                    
Submitted on: Tue 08/19/03 at 12:39
Category:  None                       Severity:  3                          
Bug Group:  None                      Resolution:  None                     
Assigned to:  None                    Status:  Open                         

Summary:  Follow action

Original Submission:      The follow action is quite easy to break. Make a big 
bunch of land units follow an air unit, and move the air unit to an unreachable 
location (like on top of a body of water). Units will move to the shore. Then 
move the air unit on ground again. you will see that the land unit's don't 
properly align around it. It has to do with pathfinding. If you want to move 
towards an unreachable position you have to increase RangeX and RangeY, so it 
finds a reasonable place to move to. But what happens when it can go closer? It 
won't go closer, unless you decrease the range.
    So the idea seems to be to adjust the range all the time. This is bad, 
since it causes a lot of stress on the pathfinder. Adding some sort of waiting 
seems good. However,  there is one problem, when waiting units don't animate.
    I would really like some comments on this.



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For detailed info, follow this link:
http://savannah.nongnu.org/bugs/?func=detailbug&bug_id=4843&group_id=4772

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